
Wolf is an Enemy in Dragon's Dogma.
Contents
Overview
Wolves are hostile fauna found commonly in Gransys. Individually they are a minor danger, but in packs they can easily waylay any unwary traveller. Direwolves are a fiercer white subspecies found in colder northerly parts.

- "Wolves can be found in every corner of the earth. They are carnivorous mammals from the Canis genus and commonly reach around 6 feet from snout to tail. They are not mystical creatures nor monsters, but their ferociously brutal nature separates them from their fellow animals.
Thanks to their social nature, wolves live in packs of up to a dozen individuals. An alpha male leads the pack and each pack seems to have its own demarcated territory. Wolves spend most of their time wandering within their pack’s territory in search of prey..
Wolves are quick and clever, more so than most animals, and so you will need to use caution to avoid their agile attacks. It used to be that wolves would not recklessly attack humans without provocation, but it is believed that the recent increase in monsters has caused their new hostility." - ―Capcom official description[1]
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Experience gained |
Base Experience of 50
Can be more or less depending on a few factors such as:
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Location |
Most wolfs disappear during Post-Game on the route from Cassardis to Gran Soren |
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Stats
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing. |
- The wolfen alpha is twice as large, with increased attack and defense.
Attacks
When an interloper is spotted in their territory, wolves will howl to alert their pack members. Wolf hunting behaviour includes much dashing, circling and harassing.
Attack | Type | Notes |
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Leap Attack | Phys | Pounces its target. If knocked down they will follow up with a bite attack [struggle to free oneself]. Other pack members will join in the meal. |
Bite | Phys | Very rarely may inflict debilitations including Silence |
Grab and Bite | Phys | Bites a character's leg and holds them in place, mauling them continuously until freed. If the victim was knocked down multiple Wolves can join in on this attack. [struggle to free oneself] |
Tactics
- All wolf species take greatly increased damage from the shield Hellfang.
- Wolves are slightly weak to Fire, and have a slight resistance to Ice, but show no great resistance to any magick.
- Setting them on fire will cause them to roll on the ground, giving the party time to reignite or grab them, or finish them off.
- A Wolf inflicted with Torpor is much easier to run down and attack.
- Fast strikes that cover distance are effective against Wolves - these include the swordsman's Burst Strike, and the daggerist's Cutting Wind.
- Perfect Blocking their lunge is effective, though it can also be dodged.
- A variety of skills and tactics can be used to cope with the Wolf's fast and erratic movement:
- Striders: Ensnare/Implicate can pull in multiple Wolves and leave them vulnerable for other attacks.
- Magick Archer : Shadowshackle or Vortex Trail
- Sorcerer : Maelstrom
- Drenching with water is ineffective in the long term as they shake the water off - Wolves react in the same way to tarring. However both actions interrupt the Wolf's actions whilst wet.
- Wolves can be carried, grappled and thrown.
- Wolf eyes glow in the dark - bow and longbow users can exploit this at night by turning off their lanterns - aim at the red dots for an efficient head-shot kill.
- Defeating the larger alpha can cause the rest of the pack to scatter or become timid, similar to defeating the leader of a goblin pack
Pawn Bestiary Knowledge
- Weak to Fire.
- Wolf Strategy Vol. 1 - Perfect Block their lunge (long range jump attack) with a shield or magick shield.
- Wolf Strategy Vol. 2 - Dousing the Wolf with water will cause it to shake the water off and dry itself.
- During night, one Wolf will spawn in the little stream just inside Witchwood. Witnessing this wet Wolf is sufficient to trigger this knowledge.
- Wolf Strategy Vol. 3 - Inflicting Torpor will make them easier to hit and grants knowledge.
- Silence a Wolf.
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 500 Wolves either with their own Arisen or while travelling with others.
More information can be found on the Bestiary page.
Pawn Chatter
- "They're quick, these dogs..." (no Bestiary knowledge)
- "Wolf pack!"
- "Wolves hunt in packs!"
- "Certainly its pack draws near."
- "They're nimble. Watch your back."
- "They're open after a blocked lunge!"
- "Wolves fall quickly to flames!"
- "Watch their bahavior, then take careful aim!"
- "Don't allow them to surround you!"
- "It flees..."
Notes

Wolf 'wormhole anodyne'
- Wolfs exiting or entering their home territory after chacing the Arisen beyond may respawn with a 'wormhole anodyne' effect. (Source :"Not only do they hunt in packs, they now have wormhole and anodyne technology")