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==Details==
 
==Details==
A quest obtained by eavesdropping on the conversation of [[Brice]] and two other merchants in the [[Fountain Square]] (near the inn) in [[Gran Soren]] about a witch in the woods, who is believed to be the cause of the return of the dragon.  
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The quest is obtained by eavesdropping on the conversation of [[Brice]] and [[Lena]] and [[Cale]] in [[Fountain Square]] in [[Gran Soren]] about a witch in the woods, who is believed to be the cause of the return of the dragon.  
   
 
A search party has been dispatched into the [[Witchwood]] to find her. Go to the Witchwood to ensure her safety. This Quest becomes available after completing both [[Lost and Found]] (which makes the Witch a subject of rumors) and [[Come to Court]]. 
 
A search party has been dispatched into the [[Witchwood]] to find her. Go to the Witchwood to ensure her safety. This Quest becomes available after completing both [[Lost and Found]] (which makes the Witch a subject of rumors) and [[Come to Court]]. 

Revision as of 19:55, 20 November 2015

Witch Hunt is a quest available in Dragon's Dogma.

Objective

"Rumors that the "hexer" of the Witchwood is in league with the dragon are sure to incite violence unless action is taken."

Details

The quest is obtained by eavesdropping on the conversation of Brice and Lena and Cale in Fountain Square in Gran Soren about a witch in the woods, who is believed to be the cause of the return of the dragon.  

A search party has been dispatched into the Witchwood to find her. Go to the Witchwood to ensure her safety. This Quest becomes available after completing both Lost and Found (which makes the Witch a subject of rumors) and Come to Court

Seek Out Selene

  • Selene could face retribution for her perceived ill deeds. Make for the Witchwood and see to her safety.

Defeat the Golem

  • The furor roused a massive, powerful golem. Quiet it once more.

Pursue Selene

  • You defeated the golem and opened a path into the Witchwood. Delve in and follow Selene's trail.

Quest Successful

  • You quelled the riot and saw Selene safely to Cassardis. Quest reward received.

Walkthrough

(7_~_3)_Dragon's_Dogma_~_Witch_Hunt_Hero_Trophy_Guide

(7 ~ 3) Dragon's Dogma ~ Witch Hunt Hero Trophy Guide

Witch Hunt ~ Video Walkthrough

Provided Lost and Found was completed earlier, this quest becomes available when the Arisen returns from the Duke's Demesne after completing Come to Court.

When passing by the fountain in Fountain Square (near the inn in Gran Soren), three merchants can be overheard talking about a hunting party going after a witch ... which is, of course, Selene.

The quest will automatically be registered in the questlog when they have finished talking. One of the merchants, Brice, has more information.

Seek Out Selene

In order to rescue Selene, travel to the Witchwood. To reach the Witchwood, take the left path on Manamia Trail past The Encampment up into the mountains. Keep to the left path until a fog appears. This is the Witchwood.

Head into the Witchwood over the creek and keep to the left path while the road forks twice until there is a fallen tree acting as a makeshift bridge. Climb up the rocks on the left and cross the tree and head further east. Continue on this path to find the Witch's House.

Upon reaching the clearing near the Witch's House, the hunting party can be seen trying to break into the house. A Golem will awaken to suppress the riot. Prepare for battle.

Defeat the Golem

Refer to the Golem page for detailed tactical information. In short, the Golem's body is impervious to attack except for the glowing discs. These disks can only damaged by physical attacks or high level magick spells with a physical component such as Bolide or Gicel, however, its magick resistance is extremely high.

Using multiple arrow skills such as Fivefold Flurry or Tenfold Flurry on the disks is extremely effective. The white glowing disk will temporarily immobilize the Golem. When it resumes movement it will turn berserk, attacking wildly at double speed.

Slaying the Golem will open a new area of the Witchwood (through a wooden door under the Witch's House), leading to the Guardian's Grave and three King Bay Leaves.

Pursue Selene

The Golem was blocking the path into the deepest path of the Witchwood on previous visits. Now that it has been slain, the party may venture forth. A cavernous tunnel leads to another forest and the Guardian's Grave. Follow the path to the end to reach a large gravestone with Selene and an unknown woman called Sofiah standing watch. Open the three treasure chests (one is behind the large tree) and collect the three King Bay Leaves (for two future quests, the King Bay Leaves eventually respawn). Speak with Sofiah.

Quest Successful

After the cutscene, the quest is completed and the Mage staff Favored Canopy is awarded.

Make note of this area before leaving, as the party will eventually return here for three future sidequests : The Dragon's Tongue, A Fabled Dram, and A Taste to be Acquired.

After leaving the Witchwood Selene will permanently move to Your House in Cassardis, until New Game Plus.

Loot

There are three treasure chests in the vicinity where Selene and Sofiah are standing. Two are directly beside them, the other one behind the large tree. The King Bay Leaves are also required materials for 2 different quests (five for A Fabled Dream, one for A Taste to be Acquired), obtained at the notice board at the Alehouse in Gran Soren).  All three King Bay Leaves will respawn here after seven game days.

See the Witchwood page for all treasure chests in this area.

Notes

  • Completing the quest Lost and Found is a prerequisite to obtaining this quest.
  • Completing The Final Battle will cancel this quest if unfinished. However, Selene can be found alive and well at the Witch's House
  • When fighting the Golem, be sure to aim only at glowing orbs on its body. Destroying the one that glows the brightest will cause it to temporarily stop moving, followed by a powerful rage state.
  • Refer to the Golem page for more tactical information.

Related quests

Gallery