Witch Hunt is a quest available in Dragon's Dogma.


"Rumors that the 'hexer' of the Witchwood is in league with the dragon are sure to incite violence unless action is taken."

An ugly mob is intent on a witch hunt. Protect Selene.


Witch Hunt (quest walkthrough)

Witch Hunt (quest walkthrough)

This quest initiates immediately after completing Come to Court. When passing Fountain Square, the merchant Brice can be overheard talking with Lena and Cale about a hunting party going after a witch ... which is, of course, Selene. The townsfolk believe her to be responsible for the return of The Dragon, and intend to exact their own terrible revenge.

Seek Out Selene

In order to rescue Selene, travel to the Witchwood and make for Selene's hut in the giant tree - the Witch's House.

Upon reaching the clearing near the Witch's House, the hunting party of Soldiers and other persons armed with pitchforks and so on can be seen trying to break into the house. A Golem will awaken to suppress the riot. Prepare for battle.

Defeat the Golem

Defeat the Golem to complete the quest. Slaying the Golem will open a new area of the Witchwood - through a wooden door under the Witch's House, which leads to the Guardian's Grave.

Pursue Selene

Witch Hunt

Selene and Sofiah at the Guardian's Grave

Follow Selene through the tunnel at the base of the giant tree previously blocked by the inanimate Golem. Follow the path through the forest to the Guardian's Grave.

Here will be Selene and a the ghost of a former Arisen, Sofiah; her master. When Sofiah is spoken to, she will introduce the concept of Bestowal of Spirit, explaining the mystery of Selene.

The quest then complete, and the Mage staff, Favored Canopy, is awarded. After leaving the Witchwood, Selene will permanently move to Your House in Cassardis.