- "Serve me, minion!"
The Wight is a higher level undead Spellcaster. Wights wear a heavily worn out Dalmatica and Crowned Hood along with a mask that covers half of their skeletal face. All Wights wield the Plucked Heart Archistaff. They are always in flight, which makes them difficult targets for melee characters.
| Base Experience of 2,500
Can be more or less depending on a few factors such as:
|Sources: Dragon's Dogma - ドラゴンズドグマ ＆ Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' and in-game testing.|
|Unholy Bolt||Mag||Casts a thunder projectile spell similar to Focused Bolt, and liable to cause Thundershock|
|High Levin||Mag||Casts several tongues of lightning at its foes. Some Wights only use a special single hit Levin.|
|High Frigor||Mag||Casts 3 giant ice spires at the party which may knock the targets into the air.|
|Lassitude||Mag/Status||Casts a magickal fog at a designated location that may Torpor anyone lingering in it for too long.|
|Summon Undead||Spec||Summons Undead minions to attack. Summoned monsters can include: Undead, Undead Warriors, Skeletons, Skeleton Mages, Stout Undead, Skeleton Knights.|
|Maelstrom||Mag||Conjures up a massive tornado that draws targets and allies into its core and throws them in the air (for additional fall damage). Wights only cast this after they have been hit. Looks like Levin when charging.|
|Silentium||Mag/Status||Casts a field that may inflict Silence on those caught inside for too long.|
|High Miasma||Mag/Status||Casts a toxic fog that damages those passing through it, can inflict Poison on anyone lingering in it for too long.|
|Unholy Anodyne||Mag/Spec||Casts a field of red magick that heals its summoned allies just like Anodyne. The Wight can sometimes fly through this and gain a reddish healing aura.|
Some wights only use certain spells - the Miasmic Swamp wight only casts Unholy Bolt and Unholy Anodyne; whilst different Wights summon different allies - the Deos Hills wight summons skeleton spellcasters and warriors, whilst the Barta Crags creature summons only warriors.
- Weak against Holy enchanted weapons and spells.
- Weak against Blunt weapons, including arrows.
- Vulnerable to Silence and Torpor.
- The Wight is unlikely to cast Maelstrom when the Arisen is within close proximity.
- The creature takes more damage whilst intoning spells -roughly two to three times when casting Maelstrom, and double that when near the ground when summoning minions.
- Once the summoned Undead are defeated, the Wight will descend in order to summon new minions - in this state it is low enough for even warriors to strike it.
- Dealing enough damage will knock the Wight out of the air, leaving them temporarily vulnerable on the ground.
Pawn Bestiary Knowledge
- Silence them (may not be needed)
- Weak to Holy
- Witness them casting most (if not all) of their spells. Unequip the pawn's weapons if needed.
The scroll Wight Tactics may grant knowledge for this enemy.
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 30 Wights either with their own Arisen or while travelling with others.
More information can be found on the Bestiary page.
- "We've poor luck... Wights, Arisen!"
- "We must seal that magick!"
- "What magick is this? I fear the answer..."
- "'Tis a mighty spellcaster!"
- "There, floating! 'Tis an evil almost palpable."
- "The undead are weak to holy light!"
- "That spell is trouble... Quickly, away!"
- "'Tis aground! All hands, attack!"
- If the Arisen wishes to rapidly accumulate Experience Points early in the game, then fighting the Wight's summoned minions whilst not killing the Wight allows this. Use Weal effect items to double experience gain. Unequip pawn's bows and staves to prevent ranged attacks on the Wight.
- Wights will re-spawn after around five in-game days.
- In The Bloodless Stockade, it is not unheard of to see a Wight get stuck behind a pillar and an archway making it rather difficult to hit the main body with arrows. If this happens move closer and attack to cease its casting, or move away far enough so the Wight moves itself away from its cover.
- The Wight's voice in-game is treated as a Sound Effect.
- When casting Unholy Anodyne, the Wight speaks a phrase in Latin.
- The Wight in the Chamber of Anxiety speaks in both Latin and English when casting spells and also has the most health of any Wight in game with 3 full bars of health and slightly higher defenses, albeit it is still weaker than a standard Lich.
- Wights will often laugh if the Arisen or his/her Pawns are hit by its attacks, most commonly if hit by Levin.
- During the Main quest Deny Salvation, the Arisen will see two Salvation magick users being turned into Wights, which gives an insight of what is required to become one. They are stabbed with a mysterious dagger and dragged to an eldritch abyss-like vortex from which they then emerge as Wights.
- Wights sometimes state that they are in pain and wish to be destroyed by adventurers, which is ironic as they cast deadly magicks against the party.
- "End my misery."
- "A new sacrifice."
- "From death comes freedom!"
- "From death comes peace!"
- "Taste sweet death!"
- "What a fool dares defile this place?"
- "The eternity of the void."
- "Death awaits!"
- "Blessed destruction."
When casting spells:
- "Death and Destruction!" (Levin)
- "None can survive annihilation..." (Maelstrom)
- "Fools must be punished!" (Maelstrom)
- "Rot away!" (Miasma)
- "Destroy these fools!"
- "Fight at my side!"
- "Serve me, minion!"
Wight in The Bloodless Stockade:
- "Who dares disturb my solitude..."