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Weapons-500px


Weapons are a category of equipment in Dragon's Dogma, and Dragon's Dogma: Dark Arisen, dedicated to dealing and avoiding damage in combat.

Overview[]

There are thirteen classes of weapons in Dragon's Dogma - each class is restricted to specific vocations. The weapon classes can be further categorized into: physical or magickal damage; for close and ranged combat; and primary or secondary. Additionally, physical weapons deal either blunt or slashing damage.

The primary stat of any weapon is its Magick and or Strength, which is a major factor in Damage. The other main stat of all weapons are their Knockdown (and Stagger) power.

Weapon Vocations Damage Distance Hand Notes
Swords
DDicon fighterStriderNMageN
DDicon assassinMagicarcherNDDicon magicknight
WarriorNRangerNSorcererN
Physical Melee Primary Slashing damage
Mystic Knight may also conjure spells
Daggers
FighterNDDicon striderMageN
DDicon assassinDDicon magicarcherMagicknightN
WarriorNDDicon rangerSorcererN
Physical Melee Primary Slashing damage
Magick Archer may also conjure spells
Longswords
FighterNStriderNMageN
AssassinNMagicarcherNMagicknightN
DDicon warriorRangerNSorcererN
Physical Melee Both Slashing damage
Warhammers Blunt damage
Maces
FighterNStriderNMageN
AssassinNMagicarcherNDDicon magicknight
WarriorNRangerNSorcererN
Physical Melee Primary Blunt damage
Used to conjure spells
Shields
DDicon fighterStriderNMageN
DDicon assassinMagicarcherNMagicknightN
WarriorNRangerNSorcererN
Physical Melee Secondary Blunt damage
Used for blocking
Magick Shields
FighterNStriderNMageN
AssassinNMagicarcherNDDicon magicknight
WarriorNRangerNSorcererN
Magick Varies Secondary Used for Blocking and to conjure spells
Perfect Blocks and Abyssal Anguish also add physical Blunt damage
Shortbows
FighterNDDicon striderMageN
DDicon assassinMagicarcherNMagicknightN
WarriorNRangerNSorcererN
Physical Ranged Secondary Blunt damage
May equip Special Arrows
Damage increases at close range
Longbows
FighterNStriderNMageN
AssassinNMagicarcherNMagicknightN
WarriorNDDicon rangerSorcererN
Physical Ranged Secondary Blunt damage
May equip Special Arrows
Damage is maximal at mid to long range
Magick Bows
FighterNStriderNMageN
AssassinNDDicon magicarcherMagicknightN
WarriorNRangerNSorcererN
Magickal Ranged Secondary Used to conjure magickal arrows
Incapable of physical damage
Damage is independent of distance
Staves
FighterNStriderNDDicon mage
AssassinNMagicarcherNMagicknightN
WarriorNRangerNSorcererN
Magical Varies Primary Used to conjure spells
Incapable of physical damage excluding standing and jumping Magick Billow
Archistaves
FighterNStriderNMageN
AssassinNMagicarcherNMagicknightN
WarriorNRangerNDDicon sorcerer
Magical Varies Primary Used to conjure spells
Some high tier spells plus standing and jumping Magick Billow can also cause physical damage
  • All physical weapons can be enchanted allowing additional magickal damage, but magickal weapons are generally incapable of physical damage.

Weapons with Special Effects[]

Among all weapons we can distinguish weapons with special effects such as:

Quotes[]

Notes[]

See also[]

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