Dragon's Dogma Wiki

Key Art - the equipment is the same as the Change Vocation menu but with Worker's Pants instead

The Warrior is an Advanced Vocation in Dragon's Dogma. It costs 1,000 Discipline Points to switch to this vocation.


"A fighter especially skilled at melee combat, and who is unafraid of death."

Warriors are an offensive focused melee vocation - their primary and only weapons are two handed Longswords or Warhammers. With their role on the front lines in combat, they require good defense, and favor the full protection of Very Heavy Armor Sets together with heavily reinforced underclothes or chain mail. Some animal skin derived armors of lesser weight are also suitable for warriors.

Warrior's attacks are purely physical in nature and depend on strength to do damage. Warriors grow greatly in strength, defense, and health as they gain experience. Such power enables them to release ore from Ore deposits and destroy weak walls, many structures and even large boulders just by striking them - they are much more capable of causing Environmental Damage to tough structures with their attacks than any other class.


Main articles: Knockdown and Stagger.

Warriors show greatly increased resistance to staggering blows and knockdown compared to other classes, even with the same armor and defenses. Warriors also gain some resistance to wind buffets, stomps, and shockwaves when attacking.

However a warrior's resistance to knockdown is not total, and they can still be affected by certain creatures and skills.

Skills and Augments[]

Skills in bold are unique to the Warrior.
Skills in italics can only be obtained via Skill Rings and Bands found in Dark Arisen.

Core Skills[]

Skill Rank DP Description
Hack Already learned - Consecutive Slashes with the sword.
Transfix Already learned - A stabbing strike straight forward.
Vault Already learned - Executes a jump to a higher location.
Devastate 1 800 An advanced form of Hack that extends a chain of one-handed sword slashes across a broader range.
Eviscerate 1 600 An advances form of Transfix that withdraws the blade with a sweep after stabbing the target.
Controlled Fall 2 900 Tucks the body into a tight roll when falling, mitigating harm.

Longsword and Warhammer Skills[]

Skill Rank DP Description
Savage Lash Already learned - Channels the user's strength into a devastating hit that grows in power with the amount of time spent preparing.
Pommel Strike 1 200 Lunges in while driving the hilt of the blade into the target. Though limited in range it easily stuns foes.
Upward Strike 1 300 Stabs foes then fiercely slashes upward. Can send foes flying high into the air.
Escape Slash 2 650 Steps backward in a swift evasive maneuver while delivering a slashing blow.
Ladder Blade 2 650 Offers the flat of the blade to allies as a platform to propel them aloft.
Indomitable Lash 3 900 An advances form of Savage Lash able to withstand enemy attacks whole charging to even higher levels of power.
Savage Lunge 3 900 Charges forward with the blade extended, knocking down any caught in its path.
Pommel Bash 4 1,500 An advances form of Pommel Strike. Drives the blade's hilt into the target. Though limited in range, it is capable of causing even powerful enemies to reel.
Spark Slash 4 1,500 Spins the blade in a swift circle, slashing at foes all around the user.
Whirlwind Slash 4 1,500 An advanced form of Upward Strike. Stabs then slashes upward with greater force, sending foes even higher into the air.
Act of Atonement 5 2,000 Damage taken while not defending is stored, lending power to a devastating counterattack. The power of the counterstrike will increase based on the damage taken.
Battle Cry 5 2,000 Pierces the air with a roar that draws nearby enemies' attention.
Catapult Blade 5 2,000 An advanced form of Ladder Blade that offers the flat of the blade to allies to fling them to greater heights.
Exodus Slash 5 2,000 An advanced form of Escape Slash that delivers a quick evasive slash. Renders the user invulnerable for longer and allows for extra attack blow.
Arc of Might 6 2,800 Channels a vast amount of strength into the ultimate blow. Requires the protection of one's allies whilst preparing.
Corona Slash 6 2,800 An advanced form of Spark Slash that carves through foes in a broader radius around the user.
Indomitable Lunge 6 2,800 An advanced form of Savage Lunge that charges with increased range, undeterred by enemy attack.
Act of Vengeance 7 3,400 An advanced form of Act of Atonement. The blade is held at the ready, leaving the user vulnerable but damage is channeled into an even greater counter.
War Cry 7 3,400 An advanced form of Battle Cry that gives a roar that carries further, drawing the ire of more distant enemies.
Arc of Deliverance 8 6,000 An advanced form of Arc of Might that channels all one's power into an even stronger blow.
Calamitous Lash Requires Warrior's Ring/Band - An advanced form of Indomitable Lash that can be charged an additional level to unleash even more destructive power.
Calamitous Lunge Requires Warrior's Ring/Band - An advanced form of Indomitable Lunge that moves even more quickly, and increases the distance traveled.
Ecliptic Slash Requires Warrior's Ring/Band - An advanced form of Corona Slash that further widens the radius of the blade's spin.
Arc of Obliteration Requires Warrior's Ring/Band - An advanced form of Arc of Deliverance that unleashes an even mightier blow and allows faster movement while channeling.


Augment Notes Rank Discipline Points
Greatly reduces damage sustained in physical attacks.
Mitigates incoming physical damage by 50 health points. (More so Hard Mode) 1 900
Increases the lethality of your Core Skills
Increases the power of all Core Skills by 10%. 3 1,300
Makes you harder to knock off your feet while charging an attack
Increases knockdown and stagger resistance when charging attacks. 7 4,500
Halves the damage taken while charging an attack
Works only for charged physical attacks not spells. 7 4,500
Improves your ability to knock down opponents
Increases knockdown. Physical attacks as well as some spells benefit. 8 8,000
Greatly augments your Strength
Increases Strength by 20%. 9 10,000
Reduces the Stamina consumed when you perform a physical weapon skill
Reduces stamina used for physical melee attacks by 25%. (Does not benefit bows) 9 10,000

Stat Growth[]

HP Stamina Attack Defense Magick Attack Magick Defense
Lvl 10+ 40 10 5 3 2 1
Lvl 100+ 5 15 2 2 0 0

Multi-hit Fighter synergy[]



Examples of multi-hit strikes triggering

Under certain conditions, generally specific timings of Warrior and Sword user attacks on larger foes (like Ogre, Chimera, Drakes etc) can cause one of the attacks to strike many many times per swing.

Specific combinations of attacks known to trigger this include :

If the weapon is enchanted Debilitation will also be triggered many times. Damage is also greatly increased.

Additionally the same effect might be obtained with other classes attacking in concert with Warrior. This includes

It isn't known if this behaviour is a (Glitch) or not, and triggering the multi-strikes is hard to do consistently.

Non-Arisen Warriors[]

The vocation of Warrior is not uncommon across Gransys.





Armor of Thick Fur Greaves, Heresy Armguards, Abyssinal Coat, Grisly Skull over White Stockings, and Silver Chestplate with Ferric Talon.

The Warrior equipment in the 'Change Vocation Menu' is :

It is possible to obtain a very powerful Warrior weapon early in the game - the Gryphic Victory longsword. This is a reward for the Ser Berne's escort quest "A Parting Tribute" which is available after entering Gran Soren for the first time.

External links[]