
A Vile Eye.
Vile Eye is an Enemy in Dragon's Dogma.
A smaller version of the Evil Eye, they look like a floating eyeball with no eyelids and no tentacles attached.
Overview[]
Type | |
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Experience gained |
Base Experience of 550
Can be more or less depending on a few factors such as:
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Location | The Everfall (Post-Dragon)
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing. |
Attacks[]
Attack | Type | Description |
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Barrier | Spec | Erects a defensive shield to protect itself from all damage (can be broken with enough magick attacks). The Vile Eye cannot cast magick while the shield is maintained. |
Charge | Phys | Snaps with its lids few times then charges forward while maintaining its barrier. |
Dimensional Phase-Shift | Spec | Teleports to cover ground quickly. |
Ocular Magick | Mag | The eye lowers its shield and casts spells such as Levin, Ingle, or Frigor. |
Crippling Beam | Spec/Mag | The Vile Eye lowers its barrier and emits a Petrification beam. May also inflict blind, Torpor, Silence, Poison and Curse. |
Petrifying Glare | Spec | If a Vile Eye is picked up and aimed at other foes, it will emit a beam that can be used to petrify them. |
Evil Pulse | Mag/Status | The Eye pauses as it prepares a spell, signified by its eye glowing bright crimson. After a short incantation time, the spell will be released with a shockwave that can knockover, it will also remove Weapon enchantments and may inflict Skill Stifling. |
Tactics[]
Offensive[]
Chamber of Sorrow A4. 2 Vile Eyes slain.
Wait for their shields to drop before attacking with fast dash attacks (like Blitz Strike or Cutting Wind) or ranged attacks.
- Resistant to all Elemental Attributes except Holy, and especially so to Dark.
- Immune to all debilitations except Burning, Frozen, and Holy Healing.
- The magickal barrier is almost completely impenetrable - wait until the Vile Eye begins to spellcast before attacking it.
- However, (unlike the Evil Eye's barrier) certain elemental debilitations can pass the barrier - these are Burning, Frozen, and Holy Healing.
- If shielded the Eye will resist the effect of a Maker's Finger - the tendrils will still link to other creatures and destroy them even if the Eye resisted the arrow.
- Has relatively low health and is easy to stagger.
- Striders: the Dark Arisen skill Soaring Stone can lift Eyes into the air, breaking their barrier, and leaving them vulnerable to further attacks.
- If picked up while stunned or knocked down, the Vile Eye's Petrifying Glare can be used to inflict Petrification upon enemies via the light that the Vile Eye will produce. Doing so will gain Pawns Bestiary knowledge.
Defensive[]
- Beware its Petrification gaze.
- The creature's charge has high knockdown.
- The stifling and nullifying effect Evil Pulse spell is cast in response to Invigorations including spell Weapon Enchantment.
Pawn Bestiary Knowledge[]
- For the foe knowledge flags for Vile Eye see the eyes and tentacles section in the Bestiary.
Pawn Chatter[]
- "What could that round mass be?" (no Bestiary knowledge)
- "Vile eye!"
- "A vile eye! Be wary!"
- "There, Master! Vile eyes!"
- "Beware its gaze!" (Vile Eye using its gaze)
- "Draw other beasts before the eye's glare!"
- "We'll strike while it readies its glare!"
- "Pierce the eye while it casts!"
- "Its barrier is lowered while it intones a spell!"
- "Its barrier falls as it casts magick!"