Magick Rebalancer FTW

Hi XuEn,

You edited the wiki stating that Magick Rebalancer stack with Demon's periapt and the like, I'm unsure about this.

Would you mind test your theory again and verify please ?


MotherLilith (talk) 00:04, June 6, 2014 (UTC)


Thanks for the quick answer ^^

Personally I've never witnessed any benefit past the fourth periapt (and the like).

So, like you've said, my guesses would be that :

  1. All thoses items have the same effect (stat wise) and, as such, are interchangeable for the purpose of stacking.
    (4 Demon Periapts would give the same bonus to Magick as 2 DP and 2 Salomet's S. for example)
  2. The maximum temporary bonus is reached while using simultaneously 4 of those items.

So I think that 4 MR (or more) should give the same result as 4 DP or any combination in between.

Please test both and keep us inform of your finding.


MotherLilith (talk) 00:40, June 6, 2014 (UTC)

Heya XuEn,

I see you're kind of on a skill testing spree checking and confirming multiple skill & augment effects. Could you check Morbidity as well? I always think I'll test it someday but I never feel like I need it and just never get to testing either. The text is misleading as always and I have no clue how someone came to the conclusion that was finally posted on the page.


Zeus OfThe Aegis (talk) 13:07, June 7, 2014 (UTC)

Hey its been a while. Thanks for testing them out. Toxicity and Preemption are also bugged you say? I actually use those augments regularly and honestly they work for me.

Zeus OfThe Aegis (talk) 04:18, August 10, 2014 (UTC)

Hello Xuen,

I just wanted to say thank you for your contributions to the Wiki lately.  We all appreciate new ideas and the testing you've been undergoing, as well as the articulacy of your writing.  Please keep up the good work.

Jonggonzales1 (talk) 20:36, August 10, 2014 (UTC)Jonggonzales1

Editing Categories

Can someone fix the categories - I pressed the button at the wrong time and now the category "con" is in, and I have no idea how to get rid of

(found a hard way to do it by going back in time..) where's the delete button for categories

Not sure if you found it already, but you can quickly add/remove categories by going into the Classic Editor then checking the pane on the right under the Categories section. The Visual Editor - I don't use often but Categories can be edited there as well.

Brohamond (talk) 23:28, September 4, 2014 (UTC)

Thanks - I finally found the option in the visual editor, so I can fix them if I really need to, but I don't seem to have a "pane on the right" in the classic editor. It's probably staring me in the face, but I can't find it right now, tried fiddling around with preferences and that didn't do anything either. Might be gremlins - I'll try again later. Thanks anywayXuEn (talk) 00:19, September 5, 2014 (UTC)

Found it now - was hidden by an option "expand the editor" in preferences. XuEn (talk) 20:16, September 7, 2014 (UTC)

I just noticed your message re: carry able objects. I went around adding it to s lot of things because I wasn't sure which was which, haha! Now that the distinction is clearer, that makes perfect sense. XD

Karathrax (talk) 08:56, November 4, 2014 (UTC)

no probs. I'll fix any that are still in the wrong cats later on.


I've been testing Magnitude for 6 days now (playing for approximately 8 hours a day) with a Goldforged Rusted Staff and Sanguine Stalk against the large enemies in Post-Daimon Bitterblack (Cursed Dragons, Thunderwyverns, Cockatrices, Condemned Gorecyclops, etc) and I'm very disappointed with the results.

For example, I found that casting Miasma with a Goldforged Rusted Staff (even without Morbidity) is FAR more effective at inflicting Torpor than casting High Lassitude with a Sanguine Stalk (with Magnitude).

I also found that High Petrifaction, High Frazil, High Silentium, High Blearing, and High Lassitude do not appear to have enhanced effectiveness against the large enemies of Bitterblack which are normally difficult to debilitate.

Inflicting debilitations is a major part of my gameplay style, so I'm disappointed because I enjoy having a tactical advantage.

I'll concede that my testing methods are not exactly "formal" (i.e. casting Petrification 20 times against an Ogre with Magnitude then casting Petrification 20 times against an Ogre without Magnitude), but observational.

These were anecdotal observations over approximately 48 cumulative hours of regular Bitterblack gameplay that led to my conclusion, unfortunately. I now consider Magnitude a glitched augment, like so many others.

I'd welcome any efforts you wish to make to conduct your own tests, though. I'm not too proud to admit when I'm wrong. = )

SphericalMass49 (talk) 16:43, May 26, 2015 (UTC) aka JonGGonzales1

  • Cheers thanks - I think you are right - ..

What do you think?

This is an opinion piece.  Is it not better suited for a Blog entry than an article?  I'm willing to pull the plug and code it as a candidate for deletion, because other than opinion, it has little merit.


Karathrax (talk) 02:34, June 19, 2015 (UTC)

Follow up:  plug pulled.  ;)

Karathrax (talk) 20:59, June 19, 2015 (UTC)

Badges of Vows

Appreciate the work you're doing on the Badges of Vows pages.  As you can see they need a lot of work.  I got involved when people were complaining about the visuals being absent or unclear to the point of being unusable.  I was around Badge of Vows 30 at the time and tried to add clear visuals to each badge from that point on.  Once I reached 100, in a New Game Plus, I started with the earlier badges and got to about 7 I think.

There is work that needs to be done for all badges in terms of the general descriptions.  For example,  Badge of Vows 1 starts out with "Badge of Vows 1 is an [sic] DLC item available in Dragon's Dogma."  This needs to be corrected along with the corresponding entries for all other badges.  It is part of a template and needs someone who has the requisite permissions to edit it.

Its description dates back to the original Dragon's Dogma and does not address the changed circumstances in Dark Arisen.  However, aside from the grammatical error, it is not even accurate from the original Dragon's Dogma perspective.  Badge of Vows 1 is not a DLC item.  Rather, it is a quest item related to From a Different Sky 1, the first of ten notice board quests contained in the original Dragon's Dogma DLC "From a Different Sky - Part 1." 

In short, there were ten DLC packs for the original Dragon's Dogma entitled From a Different Sky Part 1 through Part 10.  In Dark Arisen, the 100 From a Different Sky quests were part of the game.  I just corrected the Overview for Badge of Vows 1.  Instead of addressing a self-titled quest, it now reads:

"A quest item. The quest to activate this item, From a Different Sky 1, may be found on the lower level Notice Board in the Pawn Guild. Completing this quest by picking up this item grants a reward of 1 Rift Cluster and 1,000 experience."

I just throw this out for your general edification since you have been going through the badges of vows.  Don't feel obliged to do anything that you don't have either the time or inclination to do.  However, if you want to include this in your badges of vows edits, correcting the above points will be much appreciated.

Allgorhythm (talk) 13:03, October 6, 2015 (UTC)Allgorhythm

Mmmh. I think a few of those problems could be solved with a special BOV template - if the template includes a field
|fromadifferentsky =
and then insert the supplied number into the top of the article boilerplate.
I've created a test template Template:BOV to try this. (is it ok?)

here's an example (for badge of vows 47):

:remove outside "nowiki" tags to see : {{-}} {{BOV | name = Badge of Vows 47 | image =[[File:Bov_47-002.jpg|280px]] | weight = 0.06 | value = 5,000 [[Gold]] | forgery cost = 18,750 [[Gold]] | type = [[:Category:Special|Special]] | fromadifferentsky = 4 }}

The template includes links to the relevent "From A Different Sky Page", and adds each page to the Category:Badge of Vows
The wording needs improving. All that is needed is to change the template name in the article from DD/DLCItems to BOV and add a the new field "fromadifferentsky" with the quest pack number added. (I can do that..)
That's a very good approach.  The comment I would make is that in the beginning of the template where it says, 

"Badge of Vows XX is an item obtained from a quest of the same name," more accurate wording would be, "Badge of Vows 47 is a quest item obtained during From a Different Sky XX." or words to that effect. If you look at the video for Badge of Vows 40 at, this point is illustrated at the 7 second mark.  The screen shows the current quest as "From a Different Sky 40."  It has the description, "Acquire a Badge of Vows 40."  So, there is a difference between the name of the quest (From a Different Sky) and the name of the quest item (Badge of Vows).  This pertains to all the badge entries.

I applaud your approach--taking care of all of them through a template is elegant.  Feel free to revert the edit I just did on Badge of Vows 1 to an earlier version if that makes it more convenient for you.


Allgorhythm (talk) 15:00, October 6, 2015 (UTC)Allgorhythm

Also, at the risk of being too anal, where your template states, "obtained as part of the From A Different Sky 4 DLC quest " If you could just insert a " - Part" before the 4 so it will read, " obtained as part of the From A Different Sky - Part 4 DLC quest."  This will then be consistent with the formal name of the DLC packs and the corresponding wikia entries.


Allgorhythm (talk) 15:12, October 6, 2015 (UTC)Allgorhythm

OK edited 100 articles - under 45mins - not too bad - world is a slightly better place.
thanks for the feed back - made the changes you suggested - should show up on this page and all the others soon. Let me know if any other changes needed / typos etc.
eg BOV 1 should read :
Badge of Vows 1 is a quest item obtained during the quest From A Different Sky 1. The badge is the remnant of a former Rift Stone, collecting it earns a reward of rift crystals.
In the original Dragon's Dogma Badge of Vows 1 is obtained as part of the From A Different Sky - Part 1 DLC quest pack, in Dark Arisen the quest is included in the base game.

Elemental Buffs:

Found some interesting mechanics assertions today.  Remember we were discussing efficacy of elemental enchantments and I disagreed with the interpretation of the PS3 user's results from incomplete testing, thinking that augments might have an effect on it?  Well, nope, that guess was wrong, haha! It's something else entirely. 

Supposedly, elemental buffs are affected by two things:  the level of the spell cast and the base magick stat of its caster, up to a cap of 300 base magick points.  Therefore, an elemental buff cast by a strength-heavy build is less effective than the same buff cast by a magick-heavy build, because the buff scales both from both its type and the caster's magick stat-- up to a point.

So thatmay be why your low-leveled character's elemental buff was not as strong as another character's might have been in the same scenario, assuming you had a strength-focused character at the time.

Karathrax (talk) 20:36, February 6, 2016 (UTC)

Online DDDA and Question.

Hi Xuen.

So,do you ever experienced Online Dragon's Dogma?Its so fun,really great and lot of new monsters,what I targeting now is Sphinx.

Oh,you suppose to give the comment at my Talk Page,because my Talk Page is empty.
Dragon'sGlaze (talk)

What I want to ask is,does Fire,Ice,Lightning,Holy and Dark is affected by Magick and Slash,Bash is affected by Strength?If I've mistaken,please correct me.

Thanks for telling me,Xuen.I will ask more question if I have.Oh,did you just change your profile pic?How long did you use that pic?I love your old pic than this.
Hi,I like your profile pic,My question is,do you always login?I like if someone login every day,so this wiki would't become "boring".
Dragon'sGlaze (talk)

Can you give me a list of DLC Magick Shields ?I know Zombiebane(The one that you tell me at Frost Riposte Page)and Brilliance.I want a list of Magick Bows too.

Thanks!I will ask more question if I have.
Dragon'sGlaze (talk)

Can you tell me all skill that has Physical and Magick component?

Isn't Immolation included?Looks like Jon just login last day.

Thanks for the answer,so its mean
Daggers + Non-Archmagick = Physical Damage
Daggers + Archmagick = Physical + Magick Damage
Dragon'sGlaze (talk)

?My new question,Check Exequy and High Exequy Page,what is not listed there?


Dragon'sGlaze (talk)

Is the Red Star Earring,Red Star Ring ,Blue Star Earring,Blue Star Ring,Green Star Earring and Green Star Ring really useful?

So I just wasting my 30,000RC for Blue Star Ring.

Can you help me with something,I can't help this guy about Inclination,he is in Pawns page and can you please help me expand Maiden's Set page(The Armor Stat)?

Thanks for helping me to help that guy and expanding Maiden's Set Armor Stat!

So,what's the thing that you most hate and love about Main Pawn and Pawn?

Bother the question above,I just want to ask,

What's Inclination that is useful for my MP(Sorc)?I want Margrand heal and buffed my team more often and also aid the others while in danger,she is Lv.200 and have Sanguine Stalk.

And please read my "Dragon's Dogma Dark Arisen-Easter Eggs",I had found some Easter Eggs that's some people has ever know.

Oh,thanks for the answer and I'm rwally sorry because I dind't tell you about the Eggs,it's actually my Blog,please read!I will add more if I have.

Dragon'sGlaze (talk)

I just want to tell that's I am not very active as I start to work in Final Fantay Wiki, as they appreciated my works even more. Oh, BTW, which is the most dangerous Debilitation, and what's the amounts of the Critical HP, STR, DEF and M.DEF?

Dragon'sGlaze (talk) 13:54, August 4, 2016 (UTC)

Hi. no - not available where I am.. If they release it in UK/Europe I will definitely try it though.
Do you mean slashing damage and blunt damage ?
Both are affected by Arisen's strength. Plus magick if your weapon is enchanted.
All magick spells - fire, dark, lightning etc are usually increased by magick.
But some like Immolation - which seems fire is actually affected by strength.
Usually it is as you say - but there are exceptions for certain skills
If skill can be Silenced then it is magic - affected by magick
If skill can be stopped by Skill Stifling then it is physical skill, not spell and affected by strength.XuEn (talk)
Hi - yes I changed the profile - I tried a new picture that's a .gif - but the animation didn't work - so it doesn't look right - I'll probably change the image to something better when I find something . XuEn (talk)
Hi . I get email updates on pages I have made or edited - so I usually check those and visit the wiki if something interesting has happened.XuEn (talk)
Zombiebane and brilliance are all of them. For magick bow there is Metered Catharsis and Militant Dove.XuEn (talk)
Sorry I don't have a list - but includes Gicel, Bolide, Great Cannon and Stone Forest and Seism.XuEn (talk)
I think immolation is like a physical weapon attack - if you have enchanted daggers then it also does magic damage - just like all other dagger attacks.XuEn (talk)
Exequy ?? XuEn (talk)
Red/Green/Blue Earring not useful as far as anyone knows.. Maybe someone else knows about a secret use ? XuEn (talk)
Medicant Guardian and Utilitarian should all help a bit.XuEn (talk)
?Where are the eggs ?? XuEn (talk)
I suppose Petrification, and dunno the second question ! XuEn (talk)

Regarding The Fool

Please pay closer attention to edit summaries. I placed the {{verify}} tag next to the line stating the moment at which the phrase is said, not the phrase itself.
I heard him say this several times long before defeating Grigori. Erquint (talk) 10:26, August 3, 2016 (UTC)

So if you know it's being said before why not just correct the article ? XuEn (talk)
Well, I'm suspecting it might be some kinda bug on my side — that's why I wanted someone to verify I'm not the only one getting this before defeating Grigori.


I'm probably clueless on this one. Could you explain to me what's wrong with Wikitables? They look neat, have great support, I don't really see an issue with them. And why do you have to set all these parameters:

style="border:solid; line-height:100%; border-color:#252525;" cellpadding="5" border="1"

Why set the color to what seems to be black and all those parameters that seemingly don't do a damn thing in this case? With Wikitable you don't have to set:


for table headers. If there's a guideline for that — that guideline, frankly, seems stupid to me. Redundant code can't be good. Sorry if I'm not getting something.

..explains ..
line-height:100% - 100% does nothing (unless unsing DDTables where standard is 140%) - but if someone wants to space the text out more it's there - 140% is commonly used on this wiki, 100% gets more text in
border-color:#252525 - the outer border is dark grey - just a standard that was already being used when I got here - it's a subtle effect
style="border-solid .. " - actually that's a typo - it should read style="border:solid .. alternatives are dashed, dotted etc - this field may not seem to do anything - if the default is a solid border - but it makes sure that the outer border always appears.
border="1" - alternative is "0" - this makes the table cells have borders
cellpadding="5" - pads out the cells - it could be any number - but generally if you don't add it ie 0 value then the text is squashed against the cell borders
class="txtbg1" makes the cells have the standard Dragon's Dogma red background.
class-"DDTables" - just the standard formatting here - in fact if you just change this for class="Wikitable" everything works fine - but the font and font-size used is different.
If you want to go super-simple this works:
just a border and standard Dragon's Dogma red headings
 {| border="1"
 ! class="txtbg1"|Heading
Heading Text
below border=0 (no border)
 {| border="0"
 ! class="txtbg1"|Heading
Heading Text
now add some padding (with a border) -note the extra space around words compare to first example
 {| border="1" cellpadding="5"
 ! class="txtbg1"|Heading
Heading Text
Difference between wikitable and DDTable - subtle - may differ over different browsers
Heading Text
More text
and more
Yet more
and more
Heading Text
More text
and more
Yet more
and more
Finally with line-height:100% (140% seems to be standard - so 100% gets more stuff in) less space used vertically - purely optional - your choice
 {| class="DDTables" style="line-height:100%;" border="1" cellpadding="5" 
 ! class="txtbg1"|Heading
 |More text<br>and more
 |Yet more<br>and more
Heading Text
More text
and more
Yet more
and more
All that's really needed is the class="txtbg1" - the rest looks nice and adds some extra consistency across articles.
Also double check appearance across different browsers - they do differ (some stuff may not be obvious on chrome/firefox/ie/whatevr )
Oh I almost forgot - class="DDTables" adds rounded corners on tables (instead of sharp ones) - it's not obvious with the dark grey - but this matches the design of the infoboxes and things like Template:SpoilerHD
First of all, why did you change "solid" in my post to "dotted"? LOL, I was citing you there. I hope you didn't think I'm declaring a simple code block in such a manner.
So you take DDTable, tone-down the DDTable-ness of it and make it mesh properly with the background on the custom Wikia layout?
Look, I'm using MonoBook layout, because most Wikias out there(this one, sadly, included) have some artist-wannabe making them look like a shitty kindergarten drawing forcing the contributors to comply with his "vision"...
MonoBook layout looks just like Wikipedia does. Wide and clear. I'm sure you used Wikipedia and won't argue it looks neat and clean. No fancy business. And there's nothing to adjust the elements to. Let's try some examples:
class="DDTables" style="border:solid #252525; line-height:100%; " cellpadding="5" border="1"
Header 1 Header 2
Entry 1 Entry 2
↑Doesn't this look like garbage?
style="border:solid #252525; line-height:100%; " cellpadding="5" border="1"
Header 1 Header 2
Entry 1 Entry 2
↑This looks exactly the same. Keep in mind, no class is defined this time.
style="border:solid black; line-height:100%; " cellpadding="5" border="1"
Header 1 Header 2
Entry 1 Entry 2
↑Again, looks the same. Take note of the color code.
Header 1 Header 2
Entry 1 Entry 2
↑Doesn't this look proper yet minimalistic?
To clarify: take a look at what I see.
I just peeked at the pages on this wikia in custom Wikia layout. I can't deal with it. (Why would anyone prefer it..?)
I'm genuinely dazzled after looking at it. It's damn near-unreadable. And I'm not talking about the black background — it's fine.
I guess I'm getting too old for this.
Erquint (talk) 09:12, August 4, 2016 (UTC)
P.S. Yeah, after looking at them logged out I can see the differences between all of them in the custom Wikia layout.
Well, it's popular, it seems, or nobody just cares to set their preferences or even check if there are any.
I like editing/contributing but I can't accommodate for custom Wikia layout look and feel and never switching to it.
That's quite a dilemma. What should I do in the future..? :(
Erquint (talk) 09:32, August 4, 2016 (UTC)
("First of all, why did you change "solid" in my post to "dotted") -- oops. Error.
The custom style -it looks worse in some browsers - especially when the custom "old worlde" fonts load.. I didn't invent it so .. yeah - it can look awful.
It looks like the Desiccated Herbs article is forcing the background color - why? I don't know.. It's easy to fix most of the issues, but not the white text on the header rows.[1]
It looks like someone has been editing the pages and not taking into account that other people will be using different style sheets.
It's possible that that problem has been introduced by the automated visual editor - I've seen similar stuff all over the wiki - my best guess is the visual editor introduces a lot of junk formatting..
I'd guess this problem occurs on 50% or more of the pages.
In the short term the only solution I can think of is to switch to the standard wikia style sheet.
A custom style sheet that uses white text on black or dark background would probably also be reasonable to look at as well. -
Creating a customstyle white on black stylesheet would be easily - but I'm not sure how to get it as an option - not sure if possible.
Summary - not sure if I can fix any of this - the truth is the whole site has been edited as if the custom layout is the only one - if you switch some is a mess.
If you find how to get the wikia to use a custom style sheet I can help making a simple white on black or alternative (mostly its just a case of swapping "background" and "color" in the monobook.css file.
I don't usually like or use white on black . I've just had to get used to it on this wiki.XuEn (talk)

Stuff went down.

Of all the people, you've been mentioned here.
I had to edit his post as it visually blended with mine(no section header) and format it further because of perfectionism.
Your language may not have been the most elegant but I support the notion.

Fixing articles

Hi, I noticed you were fixing some of the random things people were putting in like erroneous categories and such. Keep it up. I do want to add though that it is better to press "undo" on these edits instead of editing the page itself and removing the text. When you undo the previous change the edit log is also cleaned up.

AeonsLegend (contact me)

Wiki parser / table generator

I've put my code up here: I thought you might be interested in having it, as it should make tweaking the tables a bit more manageable. And any changes to an article would require re-running to reflect the changes.

As for where the tables should go: I find it's much more convenient to have them on the category pages, since that's what all of the equipment pages link to. Having to find a similarly-named page after clicking to the category page is kind of annoying...

It might make sense to put the tables in a separate template though. That you can easily leave a notice that the tables are auto-generated, and not having to worry about cutting and pasting around other content people put into the page.

Rcfox (talk) 17:55, June 3, 2017 (UTC)

Yeah. I just noticed there are some other tables eg Chest Clothing - annoyingly it's not obsolete as it has some vocation use and other info that isn't in the bigger table - so I just leave things as they are - they can coexist.
The template idea seems good (though I think templates can be a bit offputting to fresh editors) .. this wiki should be pretty much done by now anyway...

..what the wiki (in general) really needs is some sort of DataBase function so that it could autogenerate a lot of the boilerplate that many of the pages here have - eg when someone finds a new source of Alluvial Ore there are dozens of pages that need updating.. generally that work doesn't get done.
Anyway those tables are actually really useful to me - which is what matters :)

XuEn (talk) 18:05, June 3, 2017 (UTC)

So you just deleted my note on the Ocean's Bounty quest.  I just want to know why you did that?  Did you find my note incorrect?  Because I'm almost positive it was correct.  The only reason I felt the need to add it was because looking at the comments there was obviously a lot of confusion on the size of the fish.  I had 3 Kept Large Fish that I had created which put me at 3 out of 10 on the quest.  Suddenly, I was at 0 out of 10 and noticed it now said it required Kept Giant Fish.  The only difference, as far as I could tell, was that I suddenly had one Giant Fish in my inventory.

Ewb7456 (talk) 14:46, August 23, 2017 (UTC)

Did you check it with a fresh character that has never had a Giant Fish?  Because that is what I'm using.  I will test it on another account and get back to you.

Ewb7456 (talk) 15:41, August 23, 2017 (UTC)

Tabber test

Seems the tabber gallery thing is currently broken.

Here's the sample code from

First tab sample text.

Second tab content goes here.

Third tab content goes here.

Re: Tabber

Hello XuEn,

Will make the proper fixes to repair the issues.  You should see it working properly in the next few days. Thanks for reporting the problem.

ObsidianDraconisDragon's Dogma Admin 04:12, October 4, 2017 (UTC)


hoy good fisher!

im not sure how to properly communicate with you.

I'm attempting to partially revive the dragon dogma chat on wiki. would love your help/presence. i dont know any of the users on wiki. :')

tbh I've never used chat - I do most of my Dragon's Dogma talking on (or in the past gamefaqs) XuEn (talk)

Quests texts


just started adding in-game text for some quests, but i forgot to ask if those texts are even wanted and/or required in the first place .. cause some notice board quest articles do have them, others don't...? 

example A Hero's Worth

example Dark Knights

thx :)

Tidras (talk) 22:50, October 12, 2017 (UTC)

Forgery Costs

i'm on ps3, using the Dark Arisen version, never had the original vanilla Dragon's Dogma. Oh no, so they again changed forgery costs for items now with the PC/Xbone/PS4 version? Or did you mean the change between original DD and DA version?

Hm, I'd say use the latest, current version costs/value/forgery cost (i.e. Dark Arisen), but if there's indeed a difference between the Dark Arisen versions across all platforms, i'm stumped. ;D

This note here also talks of Forgery Costs being 50 % more expensive as of DA.

Tidras (talk) 23:50, October 12, 2017 (UTC)

ok that must be it - I'll check the values on the PS4 version. Didn't realise they'd changed costs from DD to DA - I though it was just prices of a few things like ferrystones.

3 Star Bestiaries

Hey XuEn,

got yet another question, sorry.^^ Really not important, but i'm curious:

The category page 3 Star Bestiaries says "This page compiles all enemies that have completed data for getting 3 Stars for their respective Bestiaries."

Does "completed data" here stand for confirmed knowledge flags & enemy kill counts? If so, shouldn't there be way more enemies listed, since for the majority of enemies it's been found out how to get 3 stars?

Or ... was there simply no time yet to add the stuff? :)

Tidras (talk) 21:58, October 21, 2017 (UTC)

I don't really know..
User:Zeus_OfThe_Aegis did most of the work entering the bestiary entries for DD monsters as I recall - and they created the category originally
I'm not really sure what the category was for -I'd guess it just got forgotten - eg Saurian is not listed, but it seems to have a full entry - it doesn't seem any less certain than the other pages..
I think the Category:3 Star Bestiaries should list every creature which has an entry in the pawn bestiary status screen - this excludes some creatures like Giant Rat .. All the same I'm not sure if it has a point.. the page Bestiary covers everything.

tbh I was mostly ignoring it hoping someone else would finish the job - as I don't know what was intended for it .. XuEn (talk) 22:15, October 21, 2017 (UTC)

thx for your answer.  Yeah, the Bestiary page already has all the data in one place and i guess it's as complete as it can be at this point...?  Anyway, i'll just follow your lead and ignore it too. ^^

Tidras (talk) 02:14, October 22, 2017 (UTC)

Boosts Strength + Boosts Magick

Hey, would it make sense to also add BBI armor to the categories Boosts Strength and Boosts Magick? :)

(For example Trophy Boots which boost Magick)

Tidras (talk) 08:48, October 24, 2017 (UTC)

Yes ! XuEn (talk)

And augments like Clout and Vehemence etc? :)

Tidras (talk) 18:33, October 24, 2017 (UTC)

Makes sense !XuEn (talk)

greetings, arisen

Just dropped by to say we appreciate your hard work, lol. The last time I was that active on a wiki was like half a decade ago, it got too stressful haha. Don't burn out, that's bad D: - Spinfx (talk) 02:09, October 29, 2017 (UTC)

BBI chest/loot tables

Hey. Do you remember why you chose to create a different kind of table style for Duskmoon Tower's loot? :)

Examples change log Duskmoon as opposed to this table:   change log Pilgrim's Gauntlet

with Duskmoon's table, items have to be listed twice if they can be found both Pre- and Post-Daimon. That's not the case for most other BBI loot tables, items are just listed once and if sth. is found only Pre or Post, it's noted in a new line below.

  • Long story short, do you think it would make sense and maybe be less confusing to change the format of Duskmoon's table to the format other BBI loot tables have? (with 2 columns, titled "Chest" and "Loot")

Also, there are many "verify" tags on Duskmoon's page, because as of this edit some items got listed for both Pre- and Post-Daimon and some verify tags were added that weren't there before (compare for example Chest 4 + 8 with the version before). hm

--Tidras (talk) 03:24, October 29, 2017 (UTC)

yes absolutely there should be a consistent style.
I don't remember how I changed from one table format to another (looks embarrassed) .. I think I was trying to pick a presentation that was the best, and never got round to doing them all the same way.
tbh I'm still not keen on either way of presentation - both table styles look messy to me, and the original form [2] has it's own problem - very long bullet list.
The other problem I had was that the map "is big" and when side by side the map isn't actually readable (too small) with the text (numbers too small)
I've no idea how all this looks on a phone either..
If you can come up with a good way to present this it would be worth switching all the articles (there's only about 20 ?)
Currently I'm out of ideas.
I found another problem with the info was that some items weren't labelled either pre- or post- .. not sure if there is any commonality in loot between the two phases.
Please fix it though :)

XuEn (talk)

Ok, will do.^^

I'll think about how to present loot tables more neatly (neater?), but imo, the version on for example The Pilgrim's Gauntlet's page is fine? :)

chest contents Pre- and Post-Daimon often are the same, with some exceptions, like BBG2 will be BBG3 in Post-Daimon and such.

about the items not being labelled, the only way to be sure is probably to do some Pre- and Post-Daimon loot runs? Meh..^^

--Tidras (talk) 06:33, October 29, 2017 (UTC)

Category "Magick Users"

do enemies like Chimera or Wyrm count as Magick Users or is the category just for those with only magick attacks? :)

ok good point didn't think of those - will add -

... seems that all Dragons except Drakes can cast spells - I added Category:Dragon species even those are odd ones out.. Dragon Roar is a sort of spell so maybe they count too.

  • hey, grats for the title "Most Contributions" :)

--Tidras (talk) 04:15, November 3, 2017 (UTC)

..mmh not sure that's something to be proud of .. :)
Partially becuase it takes me 5 edits to do what most people do in 1.XuEn (talk)

Purification tables

Hi Xuen, I'm asking you since you seem to be the most active here. Do you have any idea why the purification tables have been changed? See Bitterblack Weapon Lv.2 and Bitterblack Armor Lv.2. Before the tables specifically had set results based on the local table on the system and could be changed to one of three results by switching vocations. Now the tables have been altered to show all results per vocation. Has this been patched that I am unaware of?
AeonsLegend (contact me)

Do you mean this (if so it's my fault)
As I understand it that is just a selection from millions of combinations - just a small sample of ones people have seen..
afaik unlisted combinations such as Dragonwing Glove/Dragonwing Boots/Adept's Robe are just as possible.
If you read the talk page on each article you can see where the listed combinations have come - it's just people posting what they got - but in reality I'm 99.9% sure it's random (as far as the fixed list goes)..
I gave a similar answer here

Trading page addition

Hi Xuen,

I removed the text that said: "The item gifted is given in preference from the gifter's own inventory, not storage." because it makes no sense. It's terrible English and I have no idea what it is supposed to mean.

Can you clarify what this piece of text is supposed to mean?

AeonsLegend (contact me)

If you have 2 throwblasts - one in the Arisen's inventory, and one in storage - and you gift one - the throwblast in the Arisen's inventory will be given. XuEn (talk)
Does that make sense ? I keep getting screwed by this - eg I gift a wakestone, die, and can't use it because (the game) gave away the one I was carrying - have 400 in storage.. XuEn (talk)
Yes it does. Thanks for clearing that up. I updated the page to reflect this.
AeonsLegend (contact me)

Double redirects and DA skills/rings

thx for letting me know that there's an easier way to fix those redirects. =)

- btw, do you think it would make sense to add Dark Arisen ring/band skills to level one skill pages? For example adding to the Ingle page that you can upgrade to Grand Ingle (with a Staff-Bearer's Ring or Staff-Bearer's Band)? On some pages (Bolide for example) that's already the case..?

- and another thing. i noticed some Dark Arisen skill pages list rings that don't actually exist for those particular skills. For example: High Gicel and High Seism say they can be upgraded with a Sorcerer's Ring when the Sorcerer's Ring page only mentions Bolide and Fulmination...? Can we assume that the Ring pages are correct, because if anyone got a Ring with Gicel or Seism upgrade they'd already have added it to the Ring page?

--Tidras (Talk) 20:33, December 26, 2017 (UTC)

btw, do you think it would make sense to add Dark Arisen ring/band skills to level one skill pages?
Yes - I do this when I see them -
For example: High Gicel and High Seism say they can be upgraded with a Sorcerer's Ring when the Sorcerer's Ring page only mentions Bolide and Fulmination...
Sorry this might be my fault -I added the same generic text to a couple pages without checking/realising that both types don't necessarily have an upgrade.
In all cases the ring/band page should be correct.
pls correct them if you see them

XuEn (talk)

- alright, thx! --Tidras (Talk) 20:53, December 26, 2017 (UTC)


aaand another question.^^ I'd like to rename Rift Stone to Riftstone, as that's the ingame spelling. Is there anything i have to consider before doing this? Or would you advise against renaming this page? ;D --Tidras (Talk) 00:01, December 27, 2017 (UTC)

Yeah just do it - use the "rename button" from the "edit" button if possible though (instead of make a new page/copying across) XuEn (talk)

Search function/Create new pages + redirect

Hey. :) Got a question: since i've "Enable Go-Search" turned on in the wiki options, it goes directly to the page i typed in the search bar and not to the "Search results" list first.

There are some locations where this doesn't work, because their names start with "The" and separate pages without "the" don't exist for these locations. Typing in

I saw that for The Warriors' Respite a page named "Warrior's Respite" was created and redirected to the right page, same with Arisen's Respite, so you can search those names without "the" and land on the right page directly.

Long story short, do you think it'd be okay to create the pages listed above and immediately redirect them to the right pages? Or would that encourage people to link to the "wrong" page (without "The")?

--Tidras (Talk) 12:02, December 29, 2017 (UTC)

Yeah - creating them is a good idea imo. It also helps editors when they are using the autocomplete function. XuEn (talk)
thanks! :) --Tidras (Talk) 12:39, December 29, 2017 (UTC)


Hey. About #Wyrmspeak ^^ Grigs, ConqSanc, Special Lesser Dragon
- Sorry for wrongly changing the link. Why was it wrong though? I want to avoid making this mistake again in the future. :) --Tidras (Talk) 05:05, February 26, 2018 (UTC)

Linking to the 'right name' makes it easier to change if the target page or section changes (only changed the redirect), and doesn't need fixing if the redirect becomes an article.
It also allows to use tools like to find out what pages are using that term (which doesn't work if it links to a page/section)
There's a lot of reasons given here - it mostly gives the same reasons.
ahh, good to know. Now i'm unsure about cases like these:
  • [[Rift Stone]] → [[Riftstone]]
  • [[Undead Warriors]] → [[Undead Warrior]]s
  • [[Ancient Quarry]] → [[The Ancient Quarry]]
ignore or update/change if you come across them? --Tidras (Talk) 07:42, February 26, 2018 (UTC)
I'd say if they don't need fixing (ie there's nothing obviously worng) then leave them ..
Though if "Rift Stone" is a 'mis-spelling' then the articles will probably need fixing for that anyway..
The only problem is double-redirects, when redirects link to redirects ( ie ) .. some wikis have a bot that fixes these automatically - I don't think there is one here


Love all the work you've done on this wiki, particularly the lists of clothing and armor. Very helpful. Just one thing however, silver chestplate seems to be missing from the list of chest clothing. Thanks for your time.Srypelican (talk) 18:55, April 2, 2018 (UTC)

ok .. not one of mine, but will add anyway
..fixed XuEn (talk)

Ur Dragon page error

The Ur Dragon creature template reflects erroneous information. One does not receive doubled XP due to Hard Mode, as the Chamber of Lament is never in Hard Mode, only Normal.

I'd like to take that line out because it's wrong, but it's beyond my meager editing skills. Can you assist?

I suppose this is a salutory lesson in applying templates wiki-wide, because the Ur is the one exception to hard mode doubled XP.

Karathrax (talk) 20:20, July 29, 2018 (UTC)

Oh .. I never even thought of that. yes - I'll swap out the template for some copied but identical table code (with a note about Hard Mode) as tweaking the template for this one special case just isn't worth the extra work...
Thanks for spotting this.
Should be fixed now .. diff
XuEn (talk) 20:38, July 29, 2018 (UTC)


Thx for fixing my recent edits. I sure as hell have no idea how errors got into them as I checked and double checked all references I was using and all seemed to look fine. Also in Visual Editor one cannot see any nuances that are listed in edit's history, I only see whet is referenced and whether it's an address or wiki article reference.

As I've stated in one edit's summary I was deleting the table cells' content and pasting other cell's content cause many chests share the same loot pool - maybe it causes some problems. It's like cells remeber what was inside before they were overwritten. I was also pasting cells' content into another cells and that seems to produce repetitions - again it wasn't visible in VE.

zadymek (talk) 07:14, July 30, 2018 (UTC)zadymek

So, the sign of error is "linked" comma? I see this from time to time.

Thx for explanation.

zadymek (talk) 08:35, July 31, 2018 (UTC)

Helm Splitter Edit

Thanks for the edit on the helm splitter page! I recorded that video, but I couldn't figure out how exactly to get it to rest the right way!

Inurian (talk) 22:23, August 4, 2018 (UTC)

You're welcome ! XuEn (talk)



this is actually already in Then, many years later, one young man performed an unheard act: before a large gathering of his Salvation brethren, he tore out his own right eye.

"The guy in mention" presents its "scar" as if it was the effect of facing the dragon. The scar also looks different than on sketches (bears scorching ish marks) so I assumed the idea was scrapped.

zadymek (talk) 20:18, August 9, 2018 (UTC)

When I said "already mentioned" I meant in the quote box in the article eg see this section Elysion#Quests
..I don't remember a part where Elysion says the dragon took his eye.
about his missing eye
Then, many years later, one young man performed an unheard act: before a large gathering of his Salvation brethren, he tore out his own right eye. Where he came from or what brought him to the doors of Salvation is unknown. What is known is that he believed that in giving up his eye, he remade himself in the image of Salvation’s creator and impressed upon his brethren that this was the man who could lead their cause to success. "
about the Salvation sign
"He titled his writings “The Testament of Hopeless Regret” . The existence of this text eventually led to the creation a continent-wide secret society named Salvation. The Testament came to be blazoned always with the mark of a single eye: the Remaining Eye. This is most likely why Salvation favors the use of the cyclops, which they call “the beasts that beckon the destruction."
I think that already covers what the design works book says ?

XuEn (talk) 02:35, August 10, 2018 (UTC)

When I said "already mentioned" I meant in the quote box in the article eg see this section Elysion#Quests
..I don't remember a part where Elysion says the dragon took his eye.
Correct, he doesn't say anything like that. What I meant is that he displays his scar "in the suggestive manner". Like he's talking about those who face the Dragon and immediately shows the scar. Idk, maybe it's just reminiscent to how the founder of Salvation lost his eye?
BTW I actually thought, when playing, that Elysion was the founder of Salvation society and Grigori scorched his eye, that's all based on what I experienced in game as I didn't read the quote earlier.
"I actually thought, when playing, that Elysion was the founder of Salvation society"
Yeah - me too. I don't think the game mentions the cult origins at all.
Not sure about the scar - I need to check the cut scenes again, esp. the rare Cassardis one. tbh I just thought he was doing the "video game villain" trope, and didn't think that much about it .. XuEn (talk)
Yeah - me too. I don't think the game mentions the cult origins at all.
Not sure about the scar - I need to check the cut scenes again, esp. the rare Cassardis one. tbh I just thought he was doing the "video game villain" trope, and didn't think that much about it .. XuEn (talk)
Well, there are quite good pics in the article ;)
And yes, the "greeting" scene feels like a trope.
BTW The cutscene is not rare, one just have to come back from the Encampment to the vilage as soon as Pawn has been created  - right after (or even in the middle, a glitch I suppose) the visit at the training area there will be a scene with Elysion signaling him leaving to Cassardis).
zadymek (talk) 17:43, August 10, 2018 (UTC)


Hey. I've added icons for PC, PS4 + Xone to Template:Platforms + Template:Icon. Would you mind checking these templates?

..There's probably still something to add on Template:Icon, but i don't know what exactly and don't want to break anything. | Thank you in advance! :)) --Tidras (Talk) 04:23, September 9, 2018 (UTC)

afaict it's working fine

I added aliases in Template:Icon to catch "XOne" and "360"

ps3Ps3 x256px
xbox360360 x256px , 360360 x256px ,
xboxoneXone x256px , xoneXone x256px
pcPc x256
ps4Ps4 x256px

I think maybe the PS4 icon should be bigger (I don't know where to get icons from...) .. also XboxOne/360 isn't that obvious .. there's also the green "Xbox One" text with the funny "B" that could be used eg [3]

The changes to Template:Icon seem right - there's nothing to change in the second part (about sizes) .. becuase Template:Platform never sends that second field.. It should work anyway.XuEn (talk) 05:32, September 9, 2018 (UTC)

Thanks for your help! I've uploaded a bigger PS4 icon, the Xone logo and each in default size. --Tidras (Talk) 09:42, September 9, 2018 (UTC)
(edit) does the PS4 icon appear larger to you? It somehow doesn't want to update for me, cleared the browser cache and all, still the smaller version. Hm. --Tidras (Talk) 11:09, September 9, 2018 (UTC)
I think it has something to do with the vertical border size and how it is scaling - I've uploaded images that are cropped to top/bottom edges :
Ps4 x256px
Ps3 x256px
360 x256px
Xone x256px
made some parts white (instead of grey) so they show better .. will see if they fix it..XuEn (talk) 13:39, September 9, 2018 (UTC)
Test : 360360 x256px, ps3Ps3 x256px, xoneXone x256px, ps4Ps4 x256px, pcPc x256
(PC needs a tweek uploaded a temporary fix) They're actually the same (not 360 icon see below), but because they're different styles the Sony ones look a bit fatter.
They seem to hang below the line too - should I add border ? Also too big now ? Adding more top/bottom border should fix that ? XuEn (talk) 13:48, September 9, 2018 (UTC)

Added a temporary PC icon (zero top/bottom border like the others) . could be better..

Pc x256px
(please overwrite) - I'll try this in the icon list (I think the icon needs a "PC" in there to make it clear) . not sure if it should include the steam logo.XuEn (talk)

[deleted previous tests]

ok I added 25px border top and bottom to files - making the 25px height now 306px - it's starting to look ok


Available on (360360 x256px, ps3Ps3 x256px, xoneXone x256px, ps4Ps4 x256px, pcPc x256) and on GOG

Probably needs more tweeking.XuEn (talk) 14:36, September 9, 2018 (UTC)

(It's usually ok to use a larger image and let the wiki do the scaling - they'll probably make a cached (smaller) version so it won't affect bandwidth etc)

Looking good! Thanks! :)
- Is there a way to more clearly separate the individual icons/words when using the Platforms template so it doesn't look like one word ("XBOXONEPS4PS3XBOX360")?
"(I think the icon needs a "PC" in there to make it clear) . not sure if it should include the steam logo."
- Was first thinking about an icon just saying "PC" like this too, but couldn't find one that would fit the style of this wiki. Also decided against using the Steam logo. --Tidras (Talk) 19:07, September 9, 2018 (UTC)
This seems to work (just add commas)
idk if vertical lines or something more fancy would be better - it can be tweeked anyway.
[edit] an alternative would be to use "playstation blue" for PS3/4 which could break up the words
The "PC" in a circle (or maybe a rounded rectangle...) looks ok . maybe clearer too .
Maybe like this :
Pc x256
Trying that icon
I'm not sure which is best - just revert if you prefer the old one.
I can't think if there is a "PC color" or something, was wondering if the windows logo should be there..

XuEn (talk)

Wood bundle

About recent edit at

Where did Cassardis go from the list of Regions (with hidden valuables at night)?

zadymek (talk) 05:57, October 2, 2018 (UTC)

replied at wood bundle

XuEn (talk) 09:38, October 2, 2018 (UTC)


About Adding vodeos to image galleries.

Thx for removing the lock, but still have no clue how to force adding tool to accept youtube video link. It only allows uploading and sharing from wiki, and accepts only images. And I don't see any links within settings of these vids, they go captions and that's all.

Any tips?

zadymek (talk) 12:57, October 3, 2018 (UTC)

Ah I didn't realise .. (it's easier on the old editor)
The way I could find is go to Special:Videos and add the link to your video. This then creates a filename for the video eg "File:Cyclops_video" or whatever yo chose.
You can then paste that into gallery just like an image..
afaik there's no one step way currently XuEn (talk) 13:10, October 3, 2018 (UTC)

So, I copy this File:xxxx link and paste it via editor right?

Thx for advice. It worked :)

BTW I still don't understand how these three vids have their captions diplayed as title.

zadymek (talk) 13:43, October 3, 2018 (UTC)

I think it just uses the file name, minus the "File:" prefix.XuEn (talk) 13:47, October 3, 2018 (UTC)

Now, I went the gallery settings and saw there are captions written there and also saw this text field that displays in the editor, and the videos in gallery there clearly have captions written after "File:" but no filenames. And in the actual Article only captions are diplayed not file name.

I had to paste an actual file name there but these vids poster didn't. I suppose there's only so much I can see within Visual Editor.

zadymek (talk) 13:11, October 4, 2018 (UTC)

ok when I try visual editor I see text like this :
File:Demonstration of Galvanic Razors stunning a Cyclops (C)|A Strider demonstrating Torpor (in order to slow down the Cyclops) and Lightning effectiveness (in order to stun it and force it to drop its weapon). Used together, a Cyclops can be rendered virtually inert.
So the
File:Demonstration of Galvanic Razors stunning a Cyclops (C)
is the file(name)
A Strider demonstrating Torpor (in order to slow down the Cyclops) and Lightning effectiveness (in order to stun it and force it to drop its weapon). Used together, a Cyclops can be rendered virtually inert.
is the description
with the two separated by a | the article I see both filename (minus the "File:") in bold, and the caption on a newline below.XuEn (talk)

...before I start uploading screenshots - this is the text I get copied from gallery edit box in visual editor :

File:In order to cripple the Cyclops, debilitate it with Torpor and expose it to Lightning to make it drop its cudgel. Galvanic Razors, Boltbringer, Levin, Brontide and Fulmination will stun it.

File:Demonstration of Galvanic Razors stunning a Cyclops (C)|A Strider demonstrating Torpor (in order to slow down the Cyclops) and Lightning effectiveness (in order to stun it and force it to drop its weapon). Used together, a Cyclops can be rendered virtually inert.

File:Dragon's Dogma Dark Arisen How defeat Cyclop (Armored)

File:Dragon's_Dogma_-_Proper_Stripping_of_a_Cyclops|How to remove Cyclops' armor just by making it fall in different manners.

Now, I was wondering "why they don't display their filenames" cause mine has "_" where the space is. And these seemed like just a plain text after "file:". I guess there are other factors I didn't take into consideration.


In order to cripple the Cyclops, debilitate it with Torpor and expose it to Lightning to make it drop its cudgel. Galvanic Razors, Boltbringer, Levin, Brontide and Fulmination will stun it. 

that is a helluva filename ;)

zadymek (talk) 10:23, October 11, 2018 (UTC)

Weapon Piles

XuEn - My thanks for your updating my edit to the weapon/armor pile south of the Emperor's Pillar in Dripstone Cave - the proximity of the armor pile to the gather spot was clearly more subtle than I was able to spot - I re-tested the Soulflayer Canyon tunnels and have found the same issue applies to the northern of the two weapon/armor piles - I will re-check my loot list the next time I pass that way to ascertain if I have made any errors there DapperGreenDog (talk) 13:25, October 21, 2018 (UTC)

Having the gather spot so close at first seemed like a bug .. I'm still not sure if it is ..
In my tests the "good stuff" always came out of the pile (1 item) whereas the gather spot gave multiple herbs etc.XuEn (talk) 17:05, October 21, 2018 (UTC)

The Watergod's Alter (location):

XuEn - I was looking to update the loot section here, only to find the page fairly disorganised (loot-wise). The map labelled with the chests and slates is excellent but incomplete (both loot and chests / piles etc). Felt the page needed a "a bit of Love". My proposal was to re-write the loot list using the map locations (in a similar vein to your other pages eg: Estan Plains) but, as I'm mostly web-page illiterate, this could get messy. I wondered if there might be a WIP page (or similar) to lay it out? In any event, it would clearly need your deft hands to tidy up afterwards. Thanks DapperGreenDog (talk) 11:41, October 26, 2018 (UTC)

Yeah - the map is good (though it uses letters instead of numbers the only real problem is that if I split it the letters aren't consecutive)
..I've made a split, and 'erased' the incomplete loot list. See below
Wga lower

_824 px

Wga upper

_632 px

Wga both

_1541 px

The bigger map is better, but the letters aren't that clear on normal sized screens ..
There's no template I know of, so I'll create a similar table to the other articles, and add the info already in.
Made a start here - there are a couple of issues with the map - I'll list them onThe_Watergod's_Altar_(Location)#comm-143438

XuEn (talk) 14:42, October 26, 2018 (UTC)

XuEn - I really appreciate all your efforts here - It honestly looks way much better than before. More importantly, it now serves it's purpose as a 'guide' - when I first came here 5 years ago, the Watergod's Alter page was a notable low point (almost completely unusable) and was part of the reason I started to keep my own weapon/armor lists. Short of creating new maps (a la: Soulflayer or Shadowfort) which seems overly labour-intensive (to my way of thinking), I would suggest leave as is - a good jobe well done DapperGreenDog (talk) 16:37, October 26, 2018 (UTC)

Wilted Forest loot

I checked the Throatcutters earlier this week - essentially as a run-pass from the arrows in the unmarked chest -> the weapon piles 1-4 (the common archistaff was particularly difficult to corroborate) -> weapon pile 8 and -> chests 10 through 8 - used PS4 and an old Xbox 360 side-by-side - got Throatcutters at weapon pile 8 at leaast 3 times over about 20 runs - all other listed loot items were verified before posting. I hope that helps DapperGreenDog (talk) 16:21, November 2, 2018 (UTC)

thanks - I finally got throatcutters from SE pile - was wondering if I had the right one. I'd say ~5-10% chance..
The ones on the path seem much more likely to give weapons.XuEn (talk)

Agreed. My guestimation was around 7-8% - still, it all seems to be luck-of-the-draw...

Still trying to nail the Broadsword at Deos Hills weapon pile 4 - must have done this a hundred times without success - getting a little miffed at the sight of shackles and skulls (in stereo-vision!) DapperGreenDog (talk) 16:51, November 2, 2018 (UTC)

Rusted Sword ? - just got one 4th attempt. But the list was labeled wrong way round - it's "east to west", not "west to east" - still the same one - under small tree, where the bandits hang out.. XuEn (talk) 17:16, November 2, 2018 (UTC)


There's been some backlash about removing the Seneschal's quotes.  It would be a good idea to revert that edit.

Karathrax (talk) 02:12, November 7, 2018 (UTC)

where ? XuEn (talk)

I see unjustified personal attacks there. Not interested in continuing this conversation.XuEn (talk)

Ser Vyctor

Ser Vyctor has an Escort Quest, "A Soldier's Survey". Destination is the Miasmic Haunt & rewards 15000 Experience. I was able to give presents after meeting with Mason for the "Seeking Salvation" Quest. He was West of the ladder leading down to the Gran Soren aqueduct standing next to Ser Mathys. I play on Xbox 360. If there's a way I can submit a screenie, let me know how & I'll be happy to. Keep up the awesome wiki contributions.Chrisrayotwell (talk) 20:37, November 8, 2018 (UTC)

ThanksXuEn (talk)

Moonsbit Pass

I'm Soooooo sorry..... I've managed to lose your map from the page..... I've tried to revert the page (doesn't seem to work for me) and I don't know how to track the original image down..... what a Gaff.... looks like another slice of humble pie.... DapperGreenDog (talk) 11:32, November 17, 2018 (UTC)

WooHoo... found your map and re-placed it on the page... guess it's another case of "see one, do one, teach one" ,,, (certainly tought me a thing or two)... thanks for your forbearance... DapperGreenDog (talk) 12:00, November 17, 2018 (UTC)

The Catacombs

Just a quick message to apologize. I stopped editing the loot section when I realised that I'd "stuck" the two tables together - I must say, I rather liked the result alright but, heck, a gaff is gaff and I felt that, before I continue, I aught to let you know. Perhaps I'll take a fresh look at the remainder sometime tomorrow and, not interfere further, today, thanks DapperGreenDog (talk) 14:46, December 2, 2018 (UTC)

Looks fine :)
XuEn (talk) 16:16, December 2, 2018 (UTC)

Save game

About this edit

The game actually has mechanics preventing saving mid combat. Now, there're few ways to "cheat" the game to think one is not in combat, while technically in combat (~5s out of enemy view, sometimes one has to turn away from non aggroed enemies, 5s waiting in the menu for status update), there are also malfunctions of the aggro system, but the mechanic is still valid. The game is intended to prevent one from saving mid combat.

Yeah - I removed it from notes because it's a duplicate of article text - "Manual saves can be made at any time, provided one is out of combat. Manual saves overwrite automatic soft saves, and vice-versa." - but the glitchy ways to force a no-combat state are worth mentioning. XuEn (talk)

Pilgrim's charm

About Pilgrim's Charm edit.

How about "by the chest 4" instead of all this lengthy description?

zadymek (talk) 10:54, May 9, 2019 (UTC)

mmh - I don't really like using numbers from maps that are on another page - I'll add a link though .. XuEn (talk)

Video bug

[XuEn edit] File:Dragon's_Dogma_-_Gorecyclops_Hunting_the_Great_White replace with

Damn, I'm keep trying to update the Gorecyclops Hunting video you added to the wiki, by pasting a link to current version of the video, and the site says it is successful but still see no change. What can I do to make it work?

zadymek (talk) 14:05, June 23, 2019 (UTC)

I can't get it to work either..
Recommend just try a fresh video upload (try slightly different title)
[edit] I added new as File:Dragon's Dogma - Gorecyclops Hunting the Great White-0
I'll report as bug to User:ObsidianDraconis
XuEn (talk)

K, understood.


zadymek (talk) 15:43, June 23, 2019 (UTC)

Dragon Weapons

Hi - did you read this edit - ?

I think you only need to fight the Dragon 8 times to get all the weapons - the explanation is given in the text XuEn (talk)

Yes. I meant to change it to 8 for the minimal encounters but reverted to the previous one instead. I am noticing that Strider is missing the daggers in parenthesis though.
Virgoreos (talk) 09:27, November 3, 2019 (UTC)
I'm forwarding my reply to your page here in case my reply on mine wasn't notified. Hard to tell when it is. These Talk Pages are foreign to me. A familiar DM-system would be nicer lol.
Virgoreos (talk) 10:10, November 3, 2019 (UTC)

Lv. 1 Weapons in Gransys


" These weapons (...) and a few during Post-Game in Gransys. "


You mean they can be bought in Post-Game Gransys, right?

zadymek (talk) 14:29, November 7, 2019 (UTC)

Bought, and also found - a few in chests in the The Tainted Mountain Temple only though - will make it clearer ..
(specifically the two chests just before the rockfall - ie The_Tainted_Mountain#After_the_Dragon )
XuEn (talk)

Easter Eggs

Hey, I've noticed you've done some "Easter Egg" notes here and there.

Are there plans for a separate article on this? I know there are only three mentions so far, and only one blog post discussing it, but...

Anyway, if it's happening I think I may have a submission

Skyrim. The kid named Frodnar, from the town terrorized by the dragon mind you.

"Ah, everybody around here's so serious."
Sound familiar, right?

I didn't plan an article - if only because it's not a very easter eggy game - though there's Category:Easter_Eggs which the tags link to - as a start so if it's only a small article it could redirect here (just like Golden Weapons uses the category article)

.. About Rodnar (the image is tiny for me .. Reddit has been doing this for a couple of weeks not sure why) - Skyrim came out Nov 2011, Dragon's Dogma May 2012 - I think it might be coincidence - the scripts and voice overs were probably recorded before Skyrim came out .. but dunno .. (?)
XuEn (talk) 13:22, December 15, 2019 (UTC)
Here, I uploaded it to imgur
And here's Kassie's quote for comparison
zadymek (talk) 18:52, December 15, 2019 (UTC)

Manual of style

Oops, sorry about that! I'd figured "I'd click a link if there was one there. So out of respect to my laziness I'll add one." And now I've had to learn the hard way that I should've just left it alone; and I'm also having to excuse myself too. I obviously need more training at being properly lazy. I'm sure I have some RCs to spare. —Vom (talk) 15:34, January 13, 2020 (UTC)

..sorry about that - just my "OCD" kicking in - we don't actually have a MOS ...
[I added some links though] XuEn (talk)
It's probably good practice anyway. It's like adding links to headings; which looks horrible...
Talking of which, I really need to un-embellish my signature. —Vom (talk) 15:39, January 13, 2020 (UTC)
The signature looks nice in practice, though they're a nightmare to look at in the classic editorXuEn (talk)
Yeah, that's what reminded me that maybe it's not so awesome.
Talking of MoS-type things, any suggestions for where (if anywhere) I might secrete my "maybe this works" BBI map? Of course it does carry the risk of being dismissed as nonsense, but as it makes more sense than I'd expected I figured I might leave it somewhere people can find it. Vometia (talk) 07:27, January 14, 2020 (UTC)
I think people use a blog post, for example Speed Run is based on User blog:Kraissant/Dragon's Dogma Speedrun Route 2.0. For example User_blog:Zadymek has a lot of posts.. some of which has made into article.
Just link to the blog (post) from the notes at the end of the Bitterblack Isle or something like that.XuEn (talk)
Good plan. But sharing my thoughts in a more public manner (which I have now done) is a possibly less good plan owing to them being, well, my thoughts, so now I'm inclined to scurry off and hide. Vometia (talk) 14:45, January 14, 2020 (UTC)

Thanks for doing the thankless task of properly correcting my corrections! I'd realised there was something amiss but had a bit of an out-of-cheese error. And you spotted more important things besides. --Vometia (talk) 16:02, January 23, 2020 (UTC)

Re: (new) Infobox display minor bug

Good catch. It could be simply a marginal setting in the language markup. I will have to troubleshoot some. As a temporary fix, I would suggest adding some information to the data labels so it expands. "Please add data" like you've suggested or hashes perhaps. A category wouldn't hurt for any infoboxes missing data in labels, including article infobxes bugged with just an image.

ObsidianDraconisDragon's Dogma Admin 05:10, January 28, 2020 (UTC)

Purged buckler


Could look into something for me? Purged buckler's description might not be just flavor text. I noticed as a female arisen a elder ogre would stop fighting my male pawn and attack me every so often, even if I didn't attack. I switched between purged buckler and other shields and it seems to attack more often when the purged buckler was equipped. Can you confirm this for me? Thanks!  :3

Mollbonervoid (talk) 05:03, February 7, 2020 (UTC)

I don't have Purged Buckler right now, but I'll try to check if I ever get one .. XuEn (talk)

Centered tables

Thanks. It is most likely in the markup for the table class. I will take a look at it when I get chance.

ObsidianDraconisDragon's Dogma Admin 18:20, April 6, 2020 (UTC)

thanks XuEn (talk)


What was your testing method for trajectory and magic archer?  i want to know so I can run it past my own testing.

Its described on the talk page there (i think). I did two sets of tests:
  1. Firing explosive rivet horizontally in Gran Soren field, capture the video and record time of flight - for this one the result seemed really close to +25%
  2. On Unusual Beach - set up two portcrytals on either end, nearer to the rock face than the sea - there's an effective straight line between these .. the fire a Magickal Gleam horizontally and count the steps at full jog speed to the light. Repeated this in the reverse direction as well.. Used the portcrystals as aim points. ..

..I'm going to try checking longbow distance using the post-game Conquerer's sanctuary dragon if I can now XuEn (talk)

Intimidating behavior

Hello, XuEn. I'm SlyCooperFan1, the Fandom Gaming Wiki Manager assigned to this community.

I've just discovered the talk page message you left a month ago on User talk:Allgorhythm. This type of behavior is prohibited by our site-wide Terms of Use:

You agree not to: Abuse, harass, threaten or intimidate other Fandom users...

This is your only warning. You've been a prolific editor on this wiki, which is much appreciated, but you must treat other users fairly. SlyCooperFan1 [message · contributions] 17:39, June 6, 2020 (UTC)

And I'll just note that Since Sept 2019 User:Allgorhythms only contributions to this wiki (excluding one typo correction) has been to revert and undo my (and others) contribution to pages, including re-addition of incorrect information, and removing new content.
Which feels like harassment/vandalism.
I have asked them to stop, and be more considerate but they continue to undo my work.XuEn (talk) 17:45, June 6, 2020 (UTC)
Allgorhythm has not edited in the main namespace since your threatening message; I can only imagine they're scared to now because you used threatening language. That behavior is unacceptable. If you have an issue with another editor performing vandalism, even after you've asked them to stop multiple times, then you go to a local administrator to settle the dispute. If that fails, or if there are no active administrators, then you contact Fandom Staff, which in this case would be my own talk page. Don't take matters into your own hands by using threatening language. SlyCooperFan1 [message · contributions] 17:52, June 6, 2020 (UTC)

360 server

Well, suffice to say that, judging by the the ‘Top Ranked this Month’ activity, albeit fairly scant (rather sad to see, too), the Xbox360 certainly does appear to have continuing on-line pawn activity. I had to start afresh but found the 90+ second loading times made progress interminable (always hanging on the ‘checking downloaded content’ screen and way beyond the duration experienced on PS3/PS4) to the point that I felt that I had better ways to waste my life. My point is this: I, like most everyone else, simply assumed that ‘Server Now Closed’ as appears on the home page of this wiki meant that the entire game was off-line, not simply ol’ Ur. This is clearly not the case and, there are still some brave souls out there toughing it out on the 360. I just wondered if there was a clear and simple way to reflect this on the home page. It could just possibly be a ‘shot-in-the-arm’ to those poor hardy souls who are keeping the 360 community alive.--DapperGreenDog (talk) 15:59, July 3, 2020 (UTC)

mmh - I suppose that "servers closed" means 'no longer guaranteed good service' then.
Can note it somewhere.XuEn (talk) 16:03, July 3, 2020 (UTC)
.. added a note to Ur-Dragon and Trading and Gifting ..
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