Unarmed Combat is combat without any primary weapon equipped - it consists of punches and kicks. Pawns with no weapon will only undertake limited combat.


If the Arisen has no primary weapon equipped, they will instead resort to basic punches and a kick attack. There are no fist-based weapons in Dragon's Dogma, so the only way to use unarmed combat is by unequipping the primary weapon. The damage done by unarmed attacks relies on the base Strength of the user, and it can be assumed that kicks and punches are classified as Blunt Damage.

Skill Description
Punch [Light Attack]. A right hook is thrown. An additional input will deliver a left hook.
Kick [Heavy Attack]. A forward kick. This is actually a fairly effective way of knocking back enemies.
Jump Attack [Jump] + [Light Attack]. A swipe made mid-jump.
Overhead Attack [Jump] + [Heavy Attack]. Both fists are brought down on an enemy from above.

Whilst unarmed, the Draw and Sheathe commands are also present, and when toggled will change the stance. People will react the usual way to "drawn" fists as they would to a weapon, and the Watchfulness augment should work the same way also.

Secondary weapons such as Shields and Bows can still be used alongside regular unarmed attacks.


Pawns without weapons equipped will generally have a much reduced role in combat. However they will still grapple foes if their vocation allows it, and climb enemies too - whilst climbing they may use unarmed attacks. Use of throwing items is unaffected by being unarmed.

Even without weapons pawns will continue to smash objects such as crates and barrels, usually with a kick.


  • Grappling smaller foes allows a follow up kick to release.
  • As unarmed attacks deal Blunt Damage, a staff or archistaff wielding character may find their fists the best (or only) attack against a Golem's discs.


Unarmed combat demonstration

Unarmed combat demonstration

Level 200 Arisen with Strength 677 (unarmed). Equipped Augments : Clout, Vehemence, Ferocity, Eminence, Adhesion, Opportunism. Even with 2 equipped Bloody Knuckle rings, unarmed combat yields underwhelming results whether unleashing mounted, standing, or jumping attacks. Moreover, unarmed characters are unable to damage enemies vulnerable only to magic, such as a Living Armor's inner spectral aura.


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