Unarmed Combat is combat without any primary weapon equipped - it consists of punches and kicks. Pawns with no weapon will only undertake limited combat.
If the Arisen has no primary weapon equipped, they will instead resort to basic punches and a kick attack. There are no fist-based weapons in Dragon's Dogma, so the only way to use unarmed combat is by unequipping the primary weapon. The damage done by unarmed attacks relies on the base Strength of the user, and it can be assumed that kicks and punches are classified as Blunt Damage.
|Punch||[Light Attack]. A right hook is thrown. An additional input will deliver a left hook.|
|Kick||[Heavy Attack]. A forward kick. This is actually a fairly effective way of knocking back enemies.|
|Jump Attack||[Jump] + [Light Attack]. A swipe made mid-jump.|
|Overhead Attack||[Jump] + [Heavy Attack]. Both fists are brought down on an enemy from above.|
Whilst unarmed, the Draw and Sheathe commands are also present, and when toggled will change the stance. People will react the usual way to "drawn" fists as they would to a weapon, and the Watchfulness augment should work the same way also.
Secondary weapons such as Shields and Bows can still be used alongside regular unarmed attacks.
Pawns without weapons equipped will generally have a much reduced role in combat. However they will still grapple foes if their vocation allows it, and climb enemies too - whilst climbing they may use unarmed attacks. Use of throwing items is unaffected by being unarmed.
- Daggerist characters can still use Forward Roll and Double Vault when unarmed.
- Melee characters can still use Controlled Fall when unarmed.
- The Dark Arisen item Bloody Knuckle doubles barehanded damage - two of which will multiply the effect.
- Some offensive weapon skills contain attacks that are performed essentially unarmed. These include:
- The follow up hit of a sword or mace user's Takedown attack.
- The kicks of a dagger user's attacks: Engrave, Back Kick, Escape Onslaught, Shirking Offensive, Scarlet Kisses, Hundred Kisses, Thousand Kisses, Stepping Stone, Leaping Stone and Soaring Stone.
- Sorcerer's Magick Billow attack -though it incorporates the archistaff's power it cannot transfer the staff's enchantments.
- Grappling smaller foes allows a follow up kick to release.
- As unarmed attacks deal Blunt Damage, a staff or archistaff wielding character may find their fists the best (or only) attack against a Golem's discs.