Thundershock is a Debilitation in Dragon's Dogma causing lightining arcing from one creature or object to another.
The term is also often used to refer to the knockdown from the chain lightning (or electric arc) from the spell Levin.
- Chain lightning arcs from a target hit with a thunder based attack to other nearby objects and creatures. Living things are likely to be knocked down, and breakable objects may be destroyed.
Overview[]
- See also: Elemental Debilitation
Thundershock is a debilitation associated with the Thunder element - it takes the form of lightning acring between foes; on giant enemies such as Drakes and Cyclops the lighting arcs between creature's body parts. Once Thundershock is triggered any struck by the discharge will likely be knocked down or staggered.
Additionally any foe struck will take small damage - but not the source of the lightning arc; when the electricity arcs across a giant enemy's body they don't receive any additional damage.
Most lightning based attacks and weapons can cause Thundershock, including enchanted weapons like Caladbolg, or the bolts of Ricochet Hunter.
Damage[]
Upon arcing to other foes, the chain lightning will deal a small amount of lightning damage - this damage is independent of the spell or other source of the lighting, and independent of weapon magick. It is however dependent on chacracter magick, and is altered by Magick Boosted or Lowered Magick.
Tactics[]
- Use rapid attacks with a lightning weapon on one target in a group to trigger the Thundershock effect - once triggered the entire group should be electrocuted. Magick Bolts/Focused Bolts, or fast attacks with Sword or Daggers are good choices.
- Effective on groups of small flying creatures.
- Skills with invincibility frames such as Dragon's Maw and Full Moon Slash evade Thundershock.
- Chain lightning can travel just a few meters, so thunder attacks on relatively isolated foes will not chain to distant foes.
Resistances[]
Name | Resistance |
---|---|
Violet Ring | 100% |
- For armor and clothing, see List of Equipment with Thundershock Resistance.
- For creature resistances, see List of Creature Debilitation Resistances.
The Violet Ring is said to prevent Thundershock - its exact effect is not certain - it does not prevent knockdown, but is likely to either prevent chaining from or chaining to the wearer.
In general Griffins, all Skeletons and Undead, wolf species, as well as Golems, Dragons, and Evil Eyes are immune to thundershock. Some Bandits but not all also seem immune, though Soldiers are not.
Sometimes if thundershock is initiated on a non-resistant foes it may arc to resistant foes such as wolfs.
Notes[]
- Thundershock resistance is a hidden stat.
- A target resistant to thundershock will still have lightning chain to it from another creature or ally so debilitated by thunder.
- Smaller creatures such as goblin are knocked down, whilst more robust entities will just be staggered.
- The chain lightning will arc to environmental objects as well, such as Bird Nests and Boxes - destroying them.
- Also chains to Great Cannon sigils, triggering them.
- Like other debilitations, smaller creatures show much lower resistances, with Spiders being consistently thundershocked on a first strike.
- As a debilitation, Thundershock is cumulative, and if struck enough times with a lightning enchanted attack most creatures will eventually be thundershocked.
- Knockdown resistance helps prevent the knockdown resulting from being struck with Thundershock.
- Thundershock from Thunder Riposte type spells can take on the element of the Magick Shield used to incant the spell, or the element of a spell enchantment on the Mystic Knight. This may be an unintended glitch.
Trivia[]
- The unused item Twingle Eel Treacle can be found in the game files - it was meant to cure Thundershock; its item description reads:
- "A euphemism for the mucus of the twinge eel, a rare worm from a foreign land. Apply it to alleviate Thundershock".
- (unimplemented item)