Thrown Damage is damage done by holding or carrying objects to within range of a target, and then throwing the thing at the foe.

For thrown item use by pawns, see Pawn curative and tool use.


A wide variety of objects can do damage to foes if thrown - from the humble Festival Pie to hefty Large Stones - some are thrown to cause damage, others to inflict debilitations. Throw items also may cause stagger or knockdown - the larger or heavier the object the better.

Targeting with thrown objects is done by placing the enemy straight ahead, a throw will not carry much further than two height lengths ahead - attempting to throw at foes above or below and ahead can be tricky or problematic.


Damage from thrown objects generally scales with the core strength of the thrower. Thrown damage is not affected by strength or magic boosts, either by primary or secondary weapons, nor by equipped clothing or armor, nor by augments either. Periapts and other strength and magic damage boosting potions do not increase thrown damage either (with rare exceptions).

In generally large heavy objects have high base damage when thrown by any character, whilst light but hard objects increase in damage better when thrown by strong characters. Large (heavy) objects generally have good stagger and knockdown.

A few thrown weapons also have explosive or fire based damage as well.

The Dark Arisen curiosity Vandal's Ring increases thrown damage.

Figures in the table are approximate, estimates for a very low strength character. Measured against Ox.
Object Base Damage Damage increase with Strength † Notes
Kindling 350 Good Can be ignited in a fire and thrown to inflict burning
Rock 500 Good
Ceramic Jug 325 Average Inflicts Drenched
Brick 1700 Poor High initial damage, scales relatively poorly with strength
Festival Pie 1 ~ Barely any physical damage. Inflicts Blindness
Skull 550 Average Inflicts curse
Flask of Water 600 Average Inflicts Drenched
Poison Flask 600 Average Inflicts Poison
Oil Flask 600 Average Inflicts tarring
Barrel 350 Poor Low damage, but may be useful to stagger
Box 300 to 400 Poor to Average Depends on size etc.
Pot 420 Average Either Oil pot, Water pot, Poison pot or Cracked pot - may inflict a debilitation depending on the contents
Large Stone 1600 Poor High stagger and knockdown. Low increase in damage with strength.
Foreign Knife 1500 None Does slashing damage. Damage does not scale with strength, but is boosted by strength periapts
Dragon's Spit 4800 Poor High base fire damage. Also inflicts burning
Throwblast 7500 Poor to Average High base explosive damage. A blast gives powerful Knockdown or Stagger damage, and may inflict burning
Coin Purse of Charity 19,000 minimal Uses up to 10,000 gold. If insufficient gold is available damage will be reduced correspondingly.
Large flask 450 Average
Indestructible crate  ?  ?
Explosive Barrel 4700 Very poor A blast gives powerful Knockdown or Stagger damage, and may inflict burning. Scales poorly with strength
Goblins/Pawns etc. 180 to 200 Average Can be used repeatedly, but damage is limited..
Wood Bundle 350  ?
Scaling can be measure approximately as ratio of damage increase to strength increase with other factors unchanged. 3.5x or better is good ; ~3.5 to 2.5x is average ; under 2.5x is poor ; under 1.5x is very poor


  • Pawns will effectively use (most) thrown holdable objects to good effect and with good aim. For more details see Pawn curative and tool use.
  • Throwing objects uses no stamina, causes reasonable damage, and uses often nearly valueless items.
  • Just as strength boosts do not increase damage, neither do status effects such as Lowered Strength diminish damage.
  • Carried living (and undead) creatures can be thrown to inflict a small amount of damage on themselfs.

See also

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