The Greatwall is a fortification in western Gransys controlling access to the western part of the peninsula and the high mountain region in between. The Greatwall castle itself is a three level fortified tower accessed via two gated courtyards. The main outer gate leads to the Greatwall Encampment which is a palisaded encampment outside the entrance to the castle. Both lie on high ground on the northeastern side of the nortwestern part of the Barta Crags region of Gransys.
Access to the Greatwall castle is given by permission of the Duke. The Duke will allow the Arisen access to put down a hostile takeover of the castle by the cultist group Salvation during the quest Deny Salvation.
The Greatwall castle also gives access to The Tainted Mountain Temple.
- Deny Salvation
- From A Different Sky - Part 4 : Badge of Vows 39 and Badge of Vows 40 can only be obtained during the quest Deny Salvation - afterwards the upper areas will become inaccessible.
Normally the castle and keep are manned by Gransys soldiers. During Deny Salvation, the Arisen may have the opportunity to free or rescue some of the guards - they are Ser Andorf, Ser Bacell, Ser Diggan, Ser Cronnel, Ser Estoma, Ser Faerma and Ser Gerrick.
During Deny Salvation, the cult of Salvation takes over the keep - their forces include two armored Cyclopes, Snow Harpies in the outer bailey and Undead Warriors around the graves in the northwest of the inner bailey. Within the keep all manner of skeletons including a Skeleton Lord, Skeleton Knights, Skeleton Mage and Skeleton Sorcerers will attack the party, as well as Salvation cultists, a Chimera, and, at the battle atop the keep, two Wights, plus their various undead summons.
Polar Mushrooms are native and unique to the Greatwall, and are common around log piles. Excluding the contents of chests, few other items of note are found here, though common curatives may be found in Crates and Barrels. A Liquid Vim can always be found in a hay pile in the soutwest of the outer courtyard.
Pawn Travel Knowledge
Caution! The only opportunity for pawns to learn this area is during the quest Deny Salvation. There are 3 flags to trigger:
- The first is triggered at the gate of the side path that takes the party round the flank of a large group of Salvation Cultists that are guarding the main stairs.
- The second flag is triggered in the room in which a Chimera is encountered.
- The third is triggered by taking the flanking path round the group of Skeleton Sorcerers and Undead Warriors and destroying the weak wall. It is the destruction of the wall at the Sorcerers flank that is the trigger.