The Forgotten Hall is a location in Dragon's Dogma: Dark Arisen.
Contents
Overview
The Forgotten Hall is an area located in the labyrinth on Bitterblack Isle. It is accessed through Rotwood Depository and leads to The Bloodless Stockade.
Enemies
Initially the area is inhabited by a Lich who summons Undead Warriors, several Spiders on the staircase, two Prisoner Gorecyclops, two Sirens, and Corrupted Pawns (on the First Floor) as well as half a dozen Leapworms. Three Garm may appear at the Second Floor entrance or in the First Floor courtyard.
Additionally Death may randomly appear at any stage.
Post-Daimon the foes include two Prisoner Gorecyclops, Spiders and Leapworms. Also
- Two Liches, several Hellhounds, a Strigoi, Corrupted Pawns.
- Or pair of Golden Knights and Silver Knight on the Second Floor entrance, two Sirens, two Eliminators.
Additionally three Garm may appear.
Loot
A Macabre Sculpture and the ninth table of the "Recollections of another Arisen" are found here.
Pyrepipe and Nightfall Cresset. Amongst gatherable and recoverable items are Panacea, Angel's Periapt, Wakestone (found in some skeletal remains on the 2nd Floor), Wakestone Shard, Bitterblack Novelty Lv.1, Light-Cure, Giant Rank Fish, Large Rotten Fish, Coin Pouches, and Rift Crystals.
Weapon/Armor Piles 3 and 5 may yield Bitterblack Armor Lv.1; weapon pile 6 may give Bitterblack Gear Lv.1
Rubicite can be mined from ore deposits.
- For possible chest loot refer to map and table below
Pawn Chatter
"The air is awhirl with grief and rage."
Notes
- There are chests (Nos. 7, 8 and 9) on the balcony of the courtyard that require the Levitate, running double jumps, or other techniques to access.
- The enclosed area leading to the exit is the best place to safely slay both Gorecyclopes with ranged attacks as the low-hanging ceiling prevents their blows from reaching the Arisen. However, beware the corrupted Pawns that might emerge from the tunnel.
- (BUG) The hitboxes of the Lich(es) that can be found here can often end up out of bounds, above the ceiling, making it impossible to hit the Lich(es) until they are coaxed down.
- (BUG) If Death should spawn in the upper hallways where the Liches are encountered, he will simply materialize in a sudden fashion, lacking his usual teleportation style entry. This can catch even experienced players off guard when he appears on top of them halfway through casting his Sopor spell.
Videos
Mystic Knight vs The Forgotten Hall (full battle)
Facing 2 Condemned Gorecyclops, 2 Eliminators, and 3 Sirens, the Mystic Knight casts Flame Riposte and Abyssal Anguish and slays the lesser enemies first. To easily slay the 2 Prisoner Gorecyclops, the Arisen allows her Strider pawn to climb up to the face and then removes the helmet with High Levin aimed at the head. The Strider pawn then uses Thousand Kisses to single-handedly slay both giants with ease.