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The Fallen City is a location in Dragon's Dogma: Dark Arisen.

Description[]

The Fallen City is an area in Bitterblack Isle. It is entered through the Sparyard of Scant Mercy and leads to Bitterblack Sanctum.

The Fallen City contains numerous houses with narrow alleys and easily-accessible roofs. Bodies of its past inhabitants, and possibly past Arisen and their respective Pawns, litter the streets. This underground city is located on top of a high plateau and one may fall off its edge, if not careful.

There is a broken Riftstone next to the door to Bitterblack Sanctum. It can be restored for 35,000 RC.

Enemies[]

On the first visit, the Fallen City will be devoid of enemies; however if the Bitterblack Sanctum is entered, but immediately exiting back through the same door, without engaging Daimon, the Fallen City will be populated with a number of foes including three Strigoi and a dozen Corrupted Pawns; a Cursed Dragon and Death may spawn.

Post-Daimon, the creatures tend to appear in two possible formations:

Loot[]

Pyrepipe, Nightfall Cresset, and Lunanise grow here, and the area's ore deposits may yield either Rubicite, Diamond, or Moonstone.

Items found lying around, lost or discarded include Decaying Grimoire, Month-Dried Harspud, Sour Ambrosial Meat, Ceramic Jug, Pumpkin, Giant Rotten Fish, Moldy Carrot, and Bricks. An Animistic Robe, Thick Fur Greaves, Ring of Sable or Giant Coin Pouch may be found in a crate near the bottom of the staircase.

Two Macabre Sculptures, one in a haystack on a rooftop, the other in a shallow well, a single Moonbeam Gem on a corpse (nearby chest #18), and a Wakestone on a rooftop, can be found before the bridge.

Map
Map Fallen City2

Key : Macabre Sculpture '! ; Weapon Pile +

Chest Pre-Daimon loot Post-Daimon loot
1 Cockatrice Liquor, Harspud Sauce, Steel Nut Salve
2 Auspicious Incense, Fiendish Essence, Rift Cluster, Rift Bicrystal, Vivifying Incense, Lordly Tonic Godly Analeptic, Bitterblack Novelty Lv.3, Surging Light Tome, Rift Polycrystal, Vivifying Incense, Jewel of Antilight, Jewel of Summoning
3 Panacea, Rancid Bait Meat, Conqueror's Periapt, Demon's Periapt, Monk's Periapt
4 Panacea, Demon's Periapt, Conqueror's Periapt, Rancid Bait Meat, Monk's Periapt
5 Throwblast, Rift Cluster, Bitterblack Novelty Lv.1
6 Balmy Incense, Rift Bicrystal, Rift Polycrystal
7 Panacea, Rancid Bait Meat, Demon's Periapt, Conqueror's Periapt, Monk's Periapt
8 Auspicious Incense, Fiendish Essence, Rift Cluster, Rift Bicrystal, Vivifying Incense, Lordly Tonic Godly Analeptic, Rift Polycrystal, Surging Light Tome, Bitterblack Novelty Lv.3, Jewel of Summoning, Vivifying Incense, Jewel of Antilight
9 Liftstone, Fiendish Extract, Decade-Dried Harspud
10 Liftstone (100%) Perfect Rift Crystal (common), Bitterblack Armor Lv.3
11 Cockatrice Liquor, Steel Nut Salve, Harspud Sauce
12 Monk's Periapt, Conqueror's Periapt, Demon's Periapt, Rancid Bait Meat, Panacea
13 Rift Polycrystal, Bitterblack Armor Lv.3 (rare), Perfect Rift Crystal (rare)
14 Rift Bicrystal, Rift Polycrystal, Balmy Incense
15 Bitterblack Armor Lv.2 (common), Rift Polycrystal
16 Sour Ambrosial Meat, Moldy Pumpkin, Giant Rank Fish, Goldbean Grind, Decoction of Bandlily
17 Fiendish Essence, Rift Bicrystal, Lordly Tonic, Rift Cluster, Auspicious Incense, Vivifying Incense Bitterblack Novelty Lv.3, Rift Polycrystal, Vivifying Incense, Godly Analeptic, Surging Light Tome, Jewel of Summoning, Jewel of Antilight
18 Rift Bicrystal, Golden Talisman, Martyr's Talisman
19 Bitterblack Gear Lv.2, Bitterblack Armor Lv.2, Bitterblack Weapon Lv.2 Rift Polycrystal, Perfect Rift Crystal, Bitterblack Weapon Lv.3 (rare)
20 Fiendish Essence, Rift Bicrystal, Lordly Tonic, Rift Cluster, Auspicious Incense Bitterblack Novelty Lv.3, Rift Polycrystal, Jewel of Summoning, Vivifying Incense, Jewel of Antilight, Surging Light Tome, Godly Analeptic
21 Conqueror's Periapt, Monk's Periapt, Demon's Periapt, Panacea, Rancid Bait Meat

Notes[]

  • It is possible to run through the city on the roof tops in order to avoid most of the enemies and quickly get to the Sanctum.
  • If the Arisen stays in the Fallen City long enough, Death and a Cursed Dragon will continue to appear, alternating, one at a time.
  • The Wakestone will re-spawn every seven game days (Pre- and Post-Daimon).
  • Entering and exiting the Bitterblack Sanctum is necessary in order for the Fallen City chests to re-spawn in Pre-Daimon Bitterblack Isle.

Ashe's Account at the Monument of Remembrance describes his ruined village, furthermore Barroch states that the Arisen and he both wander about the imaginary world of their "host", who is, as Olra also says, Daimon. It can be surmised that The Fallen City is indeed where Ashe grew up, as it is a portion or recreated memory of his ruined village before he was made Arisen.

Media[]

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