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"And now again, the choice is yours, Arisen."
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For information on the Everfall before the destruction of the Urban Quarter, see The Everfall (Pre-Dragon).

The Everfall (Post-Dragon) is a location in Dragon's Dogma.

The Everfall is a location in Gran Soren, opening out in the destroyed Urban Quarter, and also accessible from the Pawn Guild.


Overview

After the defeat of The Dragon Gran Soren's Urban Quarter is destroyed, and the Everfall opened out, creating a continuous tunnel drop to infinity; with the bottom of the chasm opening out onto the top, continually.

In its post-Dragon state the circular spiral path has been split, distorted and fragmented into separate ledges around the side of the chasm, which lead to a number of chambers containing various dangerous monsters. Initially all ledges will lead to the Chamber of Confusion, until the beast responsible for the distortion of space, an Evil Eye, is defeated.

Rare Loot

Chamber of Inspiration ledge, lit by Magickal Gleam

For a sortable list of rare items found in each chamber, see List of Everfall Loot.

Post-Dragon Everfall monsters will drop Wakestone Shards and Wakestones, with bosses dropping at least two Wakestones. The possession of a set of Dragon's Tears (Drake's Tear, Wyvern's Tear, and Wyrm's Tear) increases the amount of victory loot obtained in the Everfall post-Dragon.

Almost all chests within the Everfall's chambers can contain rare equipment, generally of the best quality outside Bitterblack Isle, and better than anything that can be found in Gransys. The chances of obtaining the rare pieces is low (between 7% and 2%). Specific pieces of equipment are found in specific chests in specific chambers.

There are a number of full armor sets that require many, many visits to the Everfall's chambers to collect in full. The sets include Crimson Armor Set, Golden Lion Set, Grisly Armor Set, Royal Surcoat Set, and Twilight Armor Set. Some pieces (but not all) of these sets can also be found in Bitterblack Isle.

In addition, there are three Pawns turned peddler : Joye, in the Chamber of Remorse; Delec, in the Chamber of Estrangement; and Akim near the Pawn Guild entrance. Each offers some of the same high level equipment for purchase.

Some Weapon Piles in the chamber may rarely give some of the highest quality equipment, including Cyclops Sigil, Chilling Razors, or Meloirean Greaves.

Chambers

This list of chambers is ordered from top to bottom in the Everfall shaft, starting from the entrance to the Everfall via the Pawn Guild.
Floor Chamber Main foe Notes View
1

Exit to Pawn Guild

The pawns Quince and Akim are here Everfall map pawn guild everfall entrance.png
2 Chamber of Anxiety Wight Everfall map anx.png
3 Chamber of Absence mobs Everfall map abs.png
4 Chamber of Hesitation Archydra Everfall map hes.png
5 Chamber of Apprehension Gorechimera and two Wights
or
two Cockatrice
Everfall map app.png
6 Chamber of Remorse Cyclops and Golem The peddler Joye is here Everfall map rem.png
7 Chamber of Tragedy mobs Everfall map tra.png
8 Chamber of Lament Ur-Dragon Everfall map lam.png
9 Chamber of Fate Gorechimera, Chimera, and Lich
or
Drake
Everfall map fat.png
10 Chamber of Distress Wyrm Everfall map dis.png
11 Chamber of Estrangement Golem, Cyclops, and Ogre
or
Metal Golem and Lich
The peddler Delec is here Everfall map est.png
12 Chamber of Woe Lich Everfall map woe.png
13 Chamber of Sorrow Evil Eye Everfall map sor.png
14 Chamber of Resolution Cockatrice Everfall map res.png
15 Chamber of Inspiration mobs Everfall map ins.png
16 Chamber of Hope Gorechimera Everfall map hop.png

Quests

Pawn Status Travel Knowledge

  • Travel knowledge is granted Post-Game when traversing the landing near the top of the Everfall near the pawn guild entrance.
  • The Everfall has General Area knowledge granted from near complete exploration of its Post-Game chambers and several jumps into the hole from the Urban Quarter, where the fountain used to be.
  • Consequently, knowledge will be granted in different places for different people, and can even be granted mid-freefall.

Pawn Chatter

Main shaft

"The world we knew is but a single leaf upon a vast tree..."
"'Tis fearsome deep... Fit to pierce the very heart of the world."
"'Tis shaft is the axis along which all turns... 'Tis the source."
"We stand at the threshold to truth, and all beyond it..."
"We fall, and fall beyond..."
"We stand at the trunk of all the branching worlds. The very root..."

Chambers

"Are we truly trapped here? Left to wander for all time..."
" 'Tis the fate of all pawns who lose their masters."
"What... What is this place?
"They wander still, bereaved."
"This place feels like no other I've known... Stay vigilant, Arisen."

Notes

  • The Chamber of Confusion is only visitable once, and not after the Evil Eye that dwells there is defeated.
  • The post-Dragon Everfall can be entered from either the lower entrance of the Pawn Guild or by jumping into the gaping hole in town center of Gran Soren.
  • Monsters (such as Dragons, Cockatrices, Archydras and Evil Eyes) and chests within the Everfall will re-spawn every three (in-game) days.
  • Use the grapple button to grab onto the ledge as it approaches, preventing Fall Damage when timed correctly.
    • Fall damage in the post-Dragon Everfall is not the same as in the rest of Gransys. Face-planting onto ledges will only inflict a fixed 200 health of damage, regardless of the distance of the fall. Disregarding one's health in this manner to absorb minor injury will preclude the 9 second cutscene of the Arisen grabbing onto and climbing up the ledge platform. Pressing [start] will also skip the cutscene.
  • Due to the high drop rate of Wakestone Shards and Wakestones in the Everfall, farming and selling them is a good way to make quick money.
  • Some rare Everfall loot may be more easily found in Bitterblack Island chests with considerably higher rates or as cursed Bitterblack items. Most Everfall weapons may also be obtained by purifying a cursed Bitterblack Weapon Lv.1.

Trivia

  • Purely for laughs, the citizens of Gran Soren may be grabbed and thrown into the Everfall with minimal consequences. Tossing Arsmith and Mountebank into the Everfall in this manner, however, will temporarily deprive the party of their services (until they re-spawn 7 in-game days later).
  • The fifteen chambers of the Everfall are named after reactions or states of mind which can be caused by loss, in what is a plausible order of their coming.
  • Chamber of Hope, being the last, may be a reference to saying "Hope dies last".
  • Chests at circular rooms of Chamber of Estrangement, Chamber of Fate and Chamber of Resolution spawn separately for each enemy set and technically may be looted twice per visit.

See also

Gallery