"And now again, the choice is yours, Arisen."
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For information on the Everfall before the destruction of the Urban Quarter, see The Everfall (Pre-Dragon).

The Everfall (Post-Dragon) is a location in Dragon's Dogma.

The Everfall is a location in Gran Soren, opening out in the destroyed Urban Quarter, and also accessible from the Pawn Guild.


After the defeat of The Dragon Gran Soren's Urban Quarter is destroyed, and the Everfall opened out, creating a continuous tunnel drop to infinity; with the bottom of the chasm opening out onto the top, continually.

In its post-Dragon state the circular spiral path has been split, distorted and fragmented into separate ledges around the side of the chasm, which lead to a number of chambers containing various dangerous monsters. Initially all ledges will lead to the Chamber of Confusion, until the beast responsible for the distortion of space, an Evil Eye, is defeated.

Rare Loot

For a list of items found in each chamber and their chances of obtainment, see List of Everfall Loot.

Post-Dragon Everfall monsters will drop Wakestone Shards and Wakestones, with bosses dropping at least two Wakestones. The possession of a set of Dragon's Tears (Drake's Tear, Wyvern's Tear, and Wyrm's Tear) increases the amount of victory loot obtained in the Everfall post-Dragon.

Almost all chests within the Everfall's chambers can contain rare equipment, generally of the best quality outside Bitterblack Isle, and better than anything that can be found in Gransys. The chances of obtaining the rare pieces is low (between 7% and 2%). Specific pieces of equipment are found in specific chests in specific chambers.

There are a number of full armor sets that require many, many visits to the Everfall's chambers to collect in full. The sets include Crimson Armor Set, Golden Lion Set, Grisly Armor Set, Royal Surcoat Set, and Twilight Armor Set. Some pieces (but not all) of these sets can also be found in Bitterblack Isle.

In addition, there are three Pawns turned vendors : Joye, in the Chamber of Remorse; Delec, in the Chamber of Estrangement; and Akim near the Pawn Guild entrance. Each offers some of same high level equipment for purchase.



  • The post-Dragon Everfall can be entered from either the lower entrance of the Pawn Guild or by jumping into the gaping hole in town center of Gran Soren.
  • Boss monsters (such as Dragons, Cockatrices, Archydras and Evil Eyes) and chests within the Everfall will re-spawn every three (in-game) days.
  • Use the grapple button (usually right trigger) to grab onto the ledge as it approaches, preventing fall damage when timed correctly.
  • Fall damage in the post-Dragon Everfall is not the same as in the rest of Gransys. Face-planting onto ledges will only inflict 200 HP of (fixed) damage, regardless of the distance of the fall. Disregarding one's health in this manner to absorb minor injury will preclude the 9 second cutscene of the Arisen grabbing onto and climbing up the ledge platform. Pressing start will also skip the cutscene.
  • Due to the high drop rate of Wakestone Shards and Wakestones in the Everfall, farming and selling them is a good way to make quick money, as each complete Wakestone sells for 30,000 gold (without the Sorcerer's Augment, Suasion).
  • Some rare Everfall loot may be more easily found in Bitterblack Island chests with considerably higher drop rates or as cursed (unpurified) Bitterblack items. For example, most Everfall weapons may be obtained by purifying a cursed Bitterblack Weapon Lv.1.
  • Of the items found in the Everfall, only the Grisly Greaves; Grisly Bracers; Holy Cuisses; Crimson Gauntlets, Crimson Sabatons; Shadow Greaves and Dark Lorica are not yet known to have been found on Bitterblack Isle.
  • Spellcasters can use Frigor to cross to other nearby or opposite chambers - cast Frigor, jump to the summoned ice block, and repeat until the other side is reached, using the ice blocks as stepping stones.

Pawn Status Travel Knowledge

  • Travel knowledge is granted Post-Game when traversing the landing near the top of the Everfall near the pawn guild entrance.
  • The Everfall has General Area knowledge granted from near complete exploration of its Post-Game chambers and several jumps into the hole from the Urban Quarter, where the fountain used to be.
  • Consequently, knowledge will be granted in different places for different people, and can even be granted mid-freefall.

Pawn Chatter

Main shaft

"The world we knew is but a single leaf upon a vast tree..."
"'Tis fearsome deep... Fit to pierce the very heart of the world."
"'Tis shaft is the axis along which all turns... 'Tis the source."
"We stand at the threshold to truth, and all beyond it..."
"We fall, and fall beyond..."
"We stand at the trunk of all the branching worlds. The very root..."


"Are we truly trapped here? Left to wander for all time..."
" 'Tis the fate of all pawns who lose their masters."
"What... What is this place?
"They wander still, bereaved."
"This place feels like no other I've known... Stay vigilant, Arisen."

Architecture and Maps


  • This list of chambers is ordered from top to bottom in the Everfall shaft, starting from the entrance to the Everfall via the Pawn Guild.
Floor Chamber Side and minor rooms Main chamber

Exit to Pawn Guild

and the former Flameservant's Throne

Quince (pawn)

Akim (vendor)

2 Chamber of Anxiety

Chamber of Anxiety


Wight, summons:

Undead Warriors
Skeleton Knights
Skeleton Sorcerers
3 Chamber of Absence

Chamber of Absence

Geo Saurians (x3)
Skeleton Sorcerers (x3)

4 Chamber of Hesitation

Chamber of Hesitation

Saurian Sages (x10)

Undead Warriors (x8)

5 Chamber of Apprehension

Chamber of Apprehension

Group A

Wight (x2), summon:
Undead Warriors

Group B

Cockatrice (x2)
Vile Eye (x2)
6 Chamber of Remorse

Chamber of Remorse

Ground Floor

Joye (vendor)

First Floor

Armored Cyclops

Second Floor

7 Chamber of Tragedy

Chamber of Tragedy


8 Chamber of Lament

Chamber of Lament



Three possessed Pawns

9 Chamber of Fate

Chamber of Fate

Giant Bats

Group A:

Lich, summons:

Group B:

10 Chamber of Distress

Chamber of Distress

Snow Harpies

11 Chamber of Estrangement

Chamber of Estrangement

Delec (vendor)

Giant Undead
Specter (x3)
Undead Warriors

Group A:

Armored Cyclops

Group B:

Metal Golem
12 Chamber of Woe

Chamber of Woe


Lich, summons:

Giant Undead
Skeleton Lords
13 Chamber of Sorrow

Chamber of Sorrow

Vile Eye (x2)
Tentacles (Infinite)

Evil Eye
14 Chamber of Resolution

Chamber of Resolution

Stout Undead
Undead Warriors
Ogres (x3)

Group A:

Group B:

Geo Saurians
Saurian Sages
15 Chamber of Inspiration

Chamber of Inspiration

Phantasms (x7~8)
Skeleton Sorcerers

16 Chamber of Hope

Chamber of Hope

Hellhounds (x2)
Stout Undead (x8)


Skeleton Sorcerers


  • Purely for laughs, the citizens of Gran Soren may be grabbed and thrown into the Everfall with minimal consequences. Tossing Arsmith and Mountebank into the Everfall in this manner, however, will temporarily deprive the party of their services (until they re-spawn 7 in-game days later).
  • The fifteen chambers of the Everfall are named after reactions or states of mind which can be caused by loss, in what is a plausible order of their coming.
  • Chamber of Hope, being the last, may be a reference to saying "Hope dies last".
  • Chests at circular rooms of Chamber of Estrangement, Chamber of Fate and Chamber of Resolution spawn separately for each enemy set and technically may be looted twice per visit.

See also

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