- "Tis written that this tower was built long, long ago, at a lord's behest. No accounts remain of why, however. None know what purpose it served. Some say it was to ward against the wyrm; others, an altar to the old gods." - Pawn
The Bluemoon Tower is located in a distant eastern part of Gransys, far north of the capital. It is visible from most eastern coastal areas.
In order to reach the Bluemoon Tower from Gran Soren, travel north along Conquest Road beyond the Windbluff Tower, passing east of Hillfigure Knoll. Take the right of two choices at a fork in the road (the other leads to the Blighted Manse).
Pass through Windworn Valley, where a heavy wind will impede the Arisen's progress. Here a second left fork leads north to a Travelers' Rest encampment, whilst the route to the tower is along the rightmost fork. Then traverse the Pastona Cavern and Smugglers' Pass to reach Cutlass Cape and the tower.
- Normally, if anything can be considered 'normal' for this place, the inhabitants are : Snow Harpies, Skeleton Knights and Skeleton Mages.
- During the quest Griffin's Bane, a Griffin takes up roost in the upper areas of the tower.
- After the Griffin's Bane quest, a pair of Ogres and a Specter will be found in rooms in the upper area, below the summit.
- During The Wyrmking's Ring quest all other enemies are banished, probably frightened off by the presence of the arch-sorcerer Salomet and his twenty-six bandit allies.
- During Post-Game, a Special Lesser Dragon of the Wyvern variety can be found on the summit.
- During By Royal Decree I, a Thunderwyvern will replace the Wyvern.
Random items found scattered around the tower including Light-Cure, Interventive, Dose of Courage, Panacea, and various Coin Pouches. There is an Ore deposit on a lower walkway below the outer ruins which yields rare ores including Fuligin Ore. Furthermore, the only Ore Deposits in Gransys where Alluvial Yore-Ore can be mined are found here - care should be taken when using indirect mining methods as ore released here has a tendency to drop into the water below.
There are five Seeker's Tokens to be found here, two are on ledges near the first Griffin statue on the left, another at the corner edge of the circular walkway round the main tower (after the locked door), and a fourth is found atop a high column, far above the first two.
- † For ways to reach the chest see Chimera Strategy Vol. 2 § Walkthrough
- ‡ Aerial chest - above the path atop columns
- "Mankind does love to build towers. Tis like they pursue their Maker's own vantage..."
- "Looks more a ritual hall than a rooftop, this."
- "The floor is crumbled... 'Tis treacherous going."
- A Riftstone is placed next to the Bluemoon Tower's entrance.
- On first travelling to the tower consider bringing three Skeleton Keys to open the Smugglers' Pass treasure chests, which are located on the route to the tower.
- It is a long walk to the Bluemoon Tower. The Travelers' Rest encampment under the Blighted Manse is nearby approximately halfway along the route, and may be useful.
- Though the outer curved path beyond the initially locked door would be accessible by a long jump or harpy ride from the broken walls in the first part of the tower, an invisible wall prevents this. This may be to avoid 'continuity' issues during Griffin's Bane if the gates were opened prematurely.
- If the locked gate on the route to the top of the tower was not opened during Griffin's Bane, the only way up to the summit is through the barred door leading to the left hand set of staircases (or see § Exploits and Glitches).
- The tower is vaguely similar to some medieval Northern European (Dutch, Flemish) imaginings of the Tower of Babel (See Wikimedia:Tower of Babel in paintings) In the biblical story of the tower the builders are cursed by God, forced to speak different languages for their arrogance - this biblical confusion is vaguely mirrored in what Pawns say of the tower - "'Tis written that this tower was built long, long ago, at a lord's behest. No accounts remain of why, however. None know what purpose it served."
- There are three large man-made structures in Gransys, of obvious non-military use, of which the origins are unknown or uncertain. The other two are The Watergod's Altar, and the Catacombs, which, according to pawns, were built for the water and earth gods respectively. It is possible that the Bluemoon Tower is the third, and it would have been likely to have been built in honour of the air or sky god. The symbolism is obvious: the Bluemoon Tower is decorated with statues of winged beasts, and has an elevated position making access to clear skies easy for those with the ability of flight.
Exploits and Glitches
- (Exploit) It is possible to reach the top of the tower early. Facing the main structure from the tower base, take a harpy to the top of the ruined wall closest to the building. Grab the harpy once again and immediately direct it towards the tower. With a bit of luck and practice, the tower is reachable. The enemies that would normally spawn after the defeat of the griffin will appear as the Arisen nears the tower.
- Note there is an alternative way from the way opposite to the section of walkway where the Griffin is first encountered in the tower - this seems to be blocked by an invisible wall - the reverse way - that is - from the walkway to the lower steps of the tower is not blocked.
- (Glitch) It is possible to glitch through the first locked door (Griffin quest door) using Sunflare - move up to the door, and keep a forward motion, then use sunflare - it is relatively easy to glitch through the stones above the door.
- (Glitch) The upper arcades of the tower summit (where Harpies roost) is accessible, via a jump from a flying creature such as a Griffin. Though this area can be stood on the display may glitch.