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Stat Growth in Dragon's Dogma is the gain in primary Stats on gaining a Character Level ("leveling up").

Overview[]

Stat Growths are influenced by Vocation.

Upon leveling up, each of the six primary stats (HealthStamina, Strength, Magick, Defense, and Magick Defense) will increase in an amount determined by current Vocation. Stat increases vary for each vocation in a way that mostly benefits their respective Vocation's play style and continued use.

The highest stat growth is to level 100, with a slight change in the partitioning of growth at level 10; from level 101 to 200 growth is much reduced to around one third of that per level previously.

Starting Stats[]

At the beginning of the game, in the quest Newly Arisen a choice of one of three Basic Vocations (Fighter, Mage, or Strider) is given.

The initial health, attack powers, defense, and magicks are slightly different depending on the choice.

Health Attack Defense Magick Attack Magick Defense
Fighter 450 80 80 60 60
Strider 430 70 70 70 70
Mage 410 60 60 80 80

Starting Stamina is independent of vocation but increases by a small amount by each increase in Character Weight class.

Weight Weight class Initial Stamina
Under 50 SS 500
50 - 69 S 520
70 - 89 M 540
90 - 109 L 560
Over 109 LL 580

Basic Vocations[]

Fighter[]

The Fighter provides great Defensive stats at the expense of Magick and Magick Defense. It also sports good Offensive stats early on.

Health Stamina Attack Defense Magick Attack Magick Defense
Under Lv10 30 20 4 3 2 2
Lv10+ 37 15 4 4 2 1
Lv100+ 15 5 1 3 0 0

Strider[]

The Strider provides a consistent balance of stats across the board, and boasts above-average stamina.

Health Stamina Attack Defense Magick Attack Magick Defense
Under Lv10 25 25 3 3 3 2
Lv10+ 25 25 3 3 3 2
Lv100+ 5 15 1 1 1 1

Mage[]

The Mage provides good Magick offense and defense, at the expense of Physical Offense, Defense and Stamina; Mage has the lowest cumulative stamina growth of all vocations, and has very poor comparative hit point and stamina growth from level 10-100 - other vocations with equivalent attack/defense growth score an additional 20 Health/Stamina growth points per level comparatively.

Health Stamina Attack Defense Magick Attack Magick Defense
Under Lv10 22 20 2 3 4 3
Lv10+ 21 10 2 1 4 4
Lv100+ 10 10 0 0 2 2

Advanced Vocations[]

Advanced Vocations become available once the character reaches Level 10. New vocations can be chosen either with Asalam at the Union Inn, or in Dark Arisen, with Olra at Bitterblack Isle Harbor.

Warrior[]

The Warrior is more offensively oriented than the Fighter, with less stamina and more Health. Warrior is second only to Mage in terms of low cumulative Stamina growth, which is an offset for high Health and Defense growth.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 40 10 5 3 2 1
Lv100+ 5 15 2 2 0 0
  • Note: The official strategy guide lists the Health growth for warrior level 100+ as 15 Health; but in practice it is 5 Health 15 stamina per level at level 100+.

Ranger[]

The Ranger foregoes the Strider's balance for more Stamina and Attack but less defense and health. This vocation has the highest cumulative Stamina gains out of all vocations.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 21 30 4 2 3 2
Lv100+ 5 15 2 1 0 1

Sorcerer[]

The Sorcerer has the highest cumulative Magick Attack gains out of all vocations, which is paid for by low stamina, defense and Health.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 16 15 2 1 5 5
Lv100+ 10 10 0 0 3 1


Hybrid Vocations[]

Hybrid Vocations are only available to the Arisen - pawns may not learn these. They become available once the character reaches Level 10. New vocations can be chosen either with Asalam at the Union Inn, or in Dark Arisen, with Olra at Bitterblack Isle Harbor.

Assassin[]

Assassin has the highest Attack gains out of all vocations, and the lowest Magick Attack and Magick Defense gains.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 22 27 6 2 2 1
Lv100+ 5 15 3 1 0 0

Magick Archer[]

The Magick Archer is mostly balanced, with Magick Defense being the vocation's strong point at the expense of physical stats and stamina. The Stat Growths before level 100 focuses on defensive stats.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 21 20 2 3 3 4
Lv100+ 10 10 0 (1)† 0 1 3 (2)†
Parenthesis enclosed values are changes from Dragon's Dogma: Dark Arisen.

Mystic Knight[]

The Mystic Knight has mostly balanced stats, but with increased Health and less Stamina.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 30 20 2 3 3 3
Lv100+ 15 5 1 1 1 1

Consolidated Stat Growths[]

This section is a reference for all vocations, consolidated for easy reference and comparison.

Levels 2-10 Health Stamina Attack Defense Magick Attack Magick Defense Total
HP+Sta Attack+Defense
Fighter 30 20 4 3 2 2 50 11
Strider 25 25 3 3 3 2 50 11
Mage 22 20 2 3 4 3 42 12
Levels 11-100 Health Stamina Attack Defense Magick Attack Magick Defense Total
HP+Sta Attack+Defense
Fighter 37 15 4 4 2 1 52 11
Strider 25 25 3 3 3 2 50 11
Mage 21 10 2 1 4 4 31 11
Warrior 40 10 5 3 2 1 50 11
Ranger 21 30 4 2 3 2 51 11
Sorcerer 16 15 2 1 5 5 31 13
Assassin 22 27 6 2 2 1 49 11
Magick Archer 21 20 2 3 3 4 41 12
Mystic Knight 30 20 2 3 3 3 50 11
Levels 101-200 Health Stamina Attack Defense Magick Attack Magick Defense Total
HP+Sta Attack+Defense
Fighter 15 5 1 3 0 0 20 4
Strider 5 15 1 1 1 1 20 4
Mage 10 10 0 0 2 2 20 4
Warrior 5 15 2 2 0 0 20 4
Ranger 5 15 2 1 0 1 20 4
Sorcerer 10 10 0 0 3 1 20 4
Assassin 5 15 3 1 0 0 20 4
Magick Archer 10 10 0 (1) 0 1 3 (2) 20 4
Mystic Knight 15 5 1 1 1 1 20 4
( ) Parenthesis enclosed values are changes in Dark Arisen
Best stat growth across vocations in green
Worst stat growth across vocations in red

Min-Maxing[]

Some people seek to maximise specific aspects of the development of their characters - usually this involves leveling as specific vocations to obtain the greatest possible attack stats, health, or occasionally stamina, often at a cost of defense. (aka Min-Maxing)

There is no absolute need to min-max: a fully leveled character of any development, equipped with good weapons and tactics, can defeat even the strongest foes with relative ease, even when adventuring alone.

For melee vocations the offensive magick stat has little or no effect on weapon damage even when using enchanted weapons, so for a pure melee build, any points in magick can be considered wasted.  Leveling while avoiding placing points in this stat can be worthwhile. Similarly, for magick vocations, the strength stat may have no useful effect on spell damage; for example, for Mystic Knight's Great Cannon spell, only weapon Strength (and not character Strength) matters, although both character Magick and weapon Magick contribute to the power of this spell. Only the hybrid vocations Magick Archer and Mystic Knight make use of both offensive Magick and Strength stats.

  • Levels 10-100
    • Most vocations distribute 11 stat points between the four offense and defense stats. The exceptions are Sorcerer and Magick Archer.
    • Generally total Health and Stamina growth is 50 in total, give or take a few points. However Mage only gains a total of 31 points, but does not gain stats elsewhere; objectively this vocation is inferior when maximising stat development from lvl.10-100.
    • Sorcerer gains 13 points per level, mostly in magick, at a cost of lower health and stamina growth.
    • Magick Archer gains only 41 points split between health and stamina, but distributes 12 points between the four attack and defense stats; however, its offensive growth is poor, and is not usually a preferred choice for min-maxing.
  • Levels 100-200
    • Each vocation gains 4 points per level split between physical and magickal attack and defense stats, and 20 points split between health and stamina.  No one vocation has an advantage in points to distribute.

Specific builds[]

Common min-maxed build include:

  • 10-200 as Sorcerer, for maximum spell power (Magick), also very useful for an end game Magick Archer.
  • 10-200 as Assassin (Arisen), or Warrior (Pawn), for a character with maximum physical Strength.
  • 10-200 as Ranger for maximum Stamina, and near maximum physical strength.
  • 1-200 as Fighter gives maximum physical Defense
  • There are many routes to balanced builds, but Strider, and Mystic Knight have balanced growth throughout all levels.  Strider favors stamina, whereas Mystic Knight favors health.

Notes[]

  • Level 200 is the highest level possible.  Once reached, the character is shown as having reached level ∞ (infinity).
  • For aids to calculating or planning stats see the list at Stat Calculator.
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