Speed Run Mode is one of the two feature modes introduced by the DLC Challenge Pack: A Trial for Adventurers. This DLC is included in the base Dragon's Dogma: Dark Arisen game.

Caution ! If a speed mode run is started from a main game being played in Hard Mode, once completed the earlier game will be restarted in Normal Mode from the last progress point, and not in Hard Mode.



Set of Caretaker's Garb

Speed Run mode is a time challenge mode in which the aim is to complete the game in the shortest possible time. A previous save game including all earned items, skills and character development, can be used to initiate a speedrun.

Successfully completing speed run mode (regardless of the player's finishing time) earns a Forest Tunic Set and a Set of Caretaker's Garb as rewards.

Items used during the speedrun are not deducted from the player's main save, encouraging unsparing use of the Arisen's accumulated potions, periapts, Blast Arrows, and so on.

Once completed the previous game will restart from the position reached at the time the speed mode run was started - progress is not lost, but a Hard Mode game will restart in a normal difficulty setting.

Beware ! Death during a speedrun terminates the attempt - there are no retries. Wakestone revives are allowed.

Speed run records

The shortest known time for completion of a New Game Plus speedrun is 14 minutes 38 seconds.

Dragon's Dogma Dark Arisen NG in 14 38

Dragon's Dogma Dark Arisen NG in 14 38

(For new claims to be verified a full run through video should be submitted)



Forest Tunic Set

  • The player cannot save during Speed Run Mode. Speed Run Mode must be completed in a single session, although the game may be paused.
  • Sleeping at an inn or rest area will not save the game or incur any time penalty.
  • All accumulated inventory from the main game is available, including equipment, items, Gold, Ferrystones, Portcrystals, etc.
  • The Arisen and Main Pawn's level, stats, and skills are carried over from the main game save file.
  • There is a timer on the right side of the screen that counts up when the player is in control of the Arisen. The timer stops during pauses, cutscenes, when the player is in the inventory menu, and within the Rift.
  • The player cannot access online pawns; only the pre-built offline Capcom pawns may be hired. Even offline "favorites" are unavailable, so the player must search anew for pawns for every Speed Run.
  • Difficulty is set to normal and cannot be changed for the duration of the Speed Run.
  • Speed Run is completed in a self-contained world. None of the items the player obtains or uses during Speed Run Mode are carried back to the Main Game when Speed Run is completed. No experience points, discipline points, levels gained, or Gold earned during Speed Run will be brought back over to the Main Game either. Any Gold spent during Speed Run is not deducted from the player's Main Game Gold. NPC affinity is not carried over to the main save file.
  • The player will be awarded the two outfits for simply completing Speed Run Mode, regardless of their final completion time.
  • (BUG) pcPc x256 After completing a speed run, the game will restart on easy mode, even if the game was originally on normal difficulty.

Speedrun tactics

The tips below provide suggestions to help complete the speedrun in under an hour. Major spoilers are displayed in the content.

(Modified) Kraissant's walkthrough

Based on User:Kraissant's Dragon's Dogma Speedrun Route 2.0:

  • Don't waste time picking up any Gold or loot! Nothing obtained during a Speedrun is carried over to the main save file.

Speed Run Mode Walkthrough

  1. Begin! Instead of attacking The Dragon, run up the stairs or step into his flame!
  2. Run past Reynard to the Encampment.
  3. Speak to Ecbal in the tent to retrieve all items and equipment need. Distribute all the items and equipment to pawns later. The timer is frozen while the player is looking at menus and inventory, so take the time to get everything prepared properly. Ensure all augments and skills are equipped.
  4. Interact with the Riftstone. Exit the Encampment's eastern gate. Slay the Cyclops (Call of the Arisen, Battle #1).
  5. Interact with the Riftstone again to retrieve the Main Pawn and two other pawns (player's choice, but pawns are not necessary to complete the Speed Run).
  6. Ignore Ser Berne's training by walking past him to go out the gate and speak to Ecbal again to retrieve the Main Pawn's equipment and skill loadout.
  7. Speak to Mercedes for the first time. Sleep. Slay the Hydra (Battle #2). Exit and run to the southern Mountain Waycastle (Off With Its Head).
  8. Speak to Mercedes again to begin the ox cart escort.
  9. Kick the ox (with the "B" or "circle" button) to make it move quickly, and use Spring Waters to heal it when its health gets low. Alternately, if the Arisen kicks the ox while facing it, a Mage pawn will heal the Arisen (and the ox) when the Arisen sustains injury from getting trampled. The ox cannot die, but if it sustains too much damage, it will move slower (hence the Spring Waters).
  10. In Gran Soren, speak to Asalam at the Inn, then Ser Camillus guarding the Pawn Guild, then Barnaby at the Pawn Guild to begin Lure of the Abyss.
  11. In The Everfall (Pre-Dragon), jump to the bottom, die, and use a Wakestone to revive. Ignore the Portcrystal, and "examine" the center of the platform. As the Tentacles begin to sprout, use Ferrystone #1 to teleport back up to Gran Soren.
  12. Back at the Pawn Guild, Ser Duncan issues a Wyrm Hunt License. Ignore the rest of Lure of the Abyss; it will automatically fail when you meet the Duke.
  13. Run to the Noble Quarter, speak to Ser Maximilian for the first time and accept at least two of the four quests: "Decipher a text" (The Cypher) and either "Rout a monster infestation" (A Fortress Besieged) 'or' "Aid a research team" (The Watergod's Altar). The player's choice of either of the two latter quests will depend upon proper preparation for the speed run. If the player already has 5 Altar Slates prepared, do The Watergod's Altar (much faster). Otherwise, do A Fortress Besieged at The Shadow Fort. Only two of the four quests must be completed to progress the story.
  14. Teleport to Hillfigure Knoll (Ferrystone #2). Speak to The Dragonforged. Now immediately teleport to either The Watergod's Altar (if the player already has 5 Altar Slates for The Watergod's Altar quest) or The Shadow Fort (for A Fortress Besieged).
    1. The Watergod's Altar option : (Ferrystone #3), run inside and "examine" the remains of the dead priest (near the Cyclops, but ignore it) and immediately teleport back outside (Ferrystone #4). Speak to the priest Haslett standing at the entrance, give him the 5 Altar Slates, and teleport back to Gran Soren (Ferrystone #5).
    2. A Fortress Besieged option: At The Shadow Fort (Ferrystone # 3), speak to Ser Robert (near the hole), run underground and all the way up the stairs. Place the Shadow Fort Lever and open the gate. If the player did not bring a Shadow Fort Lever (forged from Mountebank beforehand), the lever must be retrieved by running to the "jail" building at the center of the map. When the Gran Soren guards enter, DO NOTHING to help the Gran Soren soldiers. Simply wait and watch as Ser Robert (the Fort captain) is slain by the Goblins and the quest will fail (complete).
      • Alternately, it is significantly faster to kill Ser Robert upon teleporting there. It will tell you to "report your defeat" but will still count as a completed quest.
  15. Teleport back to Gran Soren (Ferrystone #4 or #5 depending on which Wyrm Hunt quests were completed).
  16. Speak to Ser Maximilian again and accept "Hear the Duke's directive" (Come to Court). The Wyrm Hunt License will be revoked.
  17. Enter the Duke's Demesne for the first time. After meeting the Duke, run to the exit hugging the wall (left or right does not matter) to avoid the cutscene with Aelinore. Speak with Ser Alvert, then run back upstairs and speak to Aldous for the first time. Accept both quests: "Aid the corps on a hunting expedition" (Griffin's Bane) and "Gather evidence for an important trial" (Trial and Tribulations). Sleep. Exit Gran Soren's main (southern) gate.
  18. Outside, speak with Ser Georg to begin the Griffin hunt. Run up the hill ahead of the guards, slay a Goblin and throw it in the circle. Activate the Blast Arrows and four Conqueror's Periapts. Slay the Griffin and do not let it escape! (Battle #3).
  19. Teleport back to Gran Soren. Speak to Aldous to report. Sleep four days then walk out of the inn to learn of Fournival's trial verdict.
  20. Speak to Aldous to report. Accept both quests: "Recover a stolen item" (The Wyrmking's Ring) and "Assist Ser Mercedes" (Pride Before a Fall). Exit the castle and speak with Mercedes at the Demesne's main gate.
  21. Teleport to the Windbluff Tower. Run upstairs and interrupt the duel by slaying Julien, or simply try to leave the room during the duel. Exit the upper room and speak to Mercedes again.
  22. Teleport back to Gran Soren. Sleep. Report to Aldous.
  23. Teleport to the southern Waycastle. A guard delivers some news. Activate the Blast Arrows and four Conqueror's Periapts here.
  24. Teleport back to Gran Soren and run up the path toward the staircase to the Noble Quarter. From the path, fire long range Fivefold Flurry Blast Arrows to immediately slay the Cockatrice (Battle #4, Honor and Treachery). Speak to Ser Camillus near the staircase shortcut (the Passage Gate).
  25. Report to Aldous and give him the Wyrmking's Ring Forgery. For Reward and Responsibility, speak to the Duke in his Solar room upstairs. Follow the Duke to the Treasury room or grab him, get arrested, and use a Skeleton Key to get out of the dungeon downstairs. After the Treasury room scene, accept the Duke's quest Deny Salvation.
  26. Teleport to The Greatwall. Sleep. Run inside, turn right in the fort, up the stairs, and ignore all enemies. Slay the Chimera (Battle #5) and run up to the roof. Slay the two Wights (Battle #6, Deny Salvation).
  27. After the cutscene, the party is at the bottom of the fort again. Run downstairs, past the Geo Saurians, Succubi and Hellhounds and slay the Gorechimera (Battle #7). It is possible to avoid slaying the Gorechimera by luring it onto the pressure plates (like with the Shield Drum skill) to open the door leading to The Dragon.
  28. Aelinore will be the Beloved by default. After the cutscene (while the Arisen is choosing to fight or flee), the player may immediately fire the Maker's Finger to the Dragon's heart to slay it (Battle #8, The Final Battle). If needed, watch the Speedrun video "Dragon's Dogma: Dark Arisen NG+ speedrun 16:04 ingame clock"[1] at time index 37:15 to see the correct timing of this shot. The video link can be found below under the References section.
  29. If the Arisen is without a Maker's Finger arrow, they may instead walk up to The Dragon, accept his challenge, then "respond to The Dragon's onslaught" by running away. When instructed to "Fight back" onscreen, activate four Conqueror's Periapts (or preferably Tagilus's Miracles) and slay it before it can fly away. Brain Splitter to the Dragon's protruding head works well here. Remember to hit the heart to land the final killing blow. If successful, this will bypass the need to run across the bridges, fire the ballistae, fight in the arena, etc.
  30. Victorious, teleport from Post-Game Cassardis back to Gran Soren. You should already have 20 Wakestones, if not, grab them now. Speak to Quince in the Everfall and give her the 20 Wakestones. Jump into the abyss.
  31. Facing the Seneschal, the Arisen may use Mad Dash away from the Seneschal instead of attacking him during the first two encounters. Use Mad Dash or dodge roll past the tunnel of NPC characters. Slay Savan (Battle #9, Final Judgement). Godsbane.
  32. Speed Run complete! Good job!


  1. Dragon's Dogma: Dark Arisen NG+ speedrun 16:04 ingame clock, via Defeating Grigori with a Maker's Finger @ 37:15