When first entering this room, a sorrowful conversation can be overheard. A single Living Armor guards the door leading to The Fallen City. The Living Armor must be defeated in order to progress further.
Initially there is a Living Armor here; after its defeat, either a Firedrake, Frostwyrm, Thunderwyvern or another Living Armor may appear when re-entering the area. Monster spawns can be changed by entering and exiting the Riftstone.
The Macabre Sculpture is hidden behind a column on the upper level, and a tablet containing "Recollections of Another Arisen" can be found near the exit to The Fallen City. Pyrepipe and Nightfall Cresset grow here. Ore deposits will likely yield either Diamond, Hunk of Platinum, Moonstone, Lava Rock, Unremarkable Ore, or Rock.
- For possible chest loot, refer to the map and table below.
|1||Godly Analeptic, Panacea, Drop of Deliverance, Decoction of Bandlily
Post-Daimon: Vivifying Incense
|2||Bitterblack Armor Lv.2 (3/7), Rift Bicrystal (1/7), Rift Polycrystal (3/7)|
|3||Auspicious Incense, Godly Analeptic, Liftstone, Golden Lion Helm, Sage's Hood, Twilight Greaves|
|4||Auspicious Incense, Godly Analeptic, Golden Lion Helm, Sage's Hood, Twilight Greaves|
|5||Pre-Daimon : Bitterblack Weapon Lv.2 (3/18, 16.67%), Bitterblack Novelty Lv.2 (5/18, 27.78%), Rift Bicrystal (10/18, 55.56%)|
|Unless otherwise noted, items may be assumed to be obtainable at any time.|
- The Riftstone may be used in combination with the Magick Archer's Great Sacrifice skill to easily clear the room of foes.
- If the Godsbane exploit is used here, Death or a Cursed Dragon may randomly spawn once the Arisen reloads the game.
- The single Firedrake, Frostwyrm or Thunderwyvern that spawn here after defeating the Living Armor for the first time, do so only till one enters the Bitterblack Sanctum.