Dragon's Dogma Wiki
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*Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest"
 
*Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest"
** Ranges are (approximately) : 0-8m ; 9-25m ; 26-33m ; 34-90m
+
* * Ranges are (approximately) : 0-8m ; 9-25m ; 26-33m ; 34-90m
 
* § Additional blows to the area deal 125% damage for all types of hits (physical and magick). Only giant creatures are affected (bosses)
 
* § Additional blows to the area deal 125% damage for all types of hits (physical and magick). Only giant creatures are affected (bosses)
   
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|Crippling Arrow || 90 / 100 / 80 / 0 || 0 || 68% / 75% / 61% / 61% || 68% / 75% / 61% / 61% || 0% || 100% / 100% / 75% / 75% || Blunt || §
 
|Crippling Arrow || 90 / 100 / 80 / 0 || 0 || 68% / 75% / 61% / 61% || 68% / 75% / 61% / 61% || 0% || 100% / 100% / 75% / 75% || Blunt || §
 
|-
 
|-
  +
|rowspan=2|Gamble Draw || 240 / 118 / 362 / 0 || 0 || 50% || 50% || 0% || 130% / 130% / 100% / 100% || Blunt || *
|Gamble Draw || rowspan=2 colspan=8| Damage consists of a small amount of damage similar to that from [[Loose]], plus a large amount of damage that is primarily scaled on the amount of stamina consumed, and is barely affected by weapon or core strength.
 
  +
|-
 
  +
|colspan=8| The main power of the shot comes from [[Stamina]] consumption at a rate of 4/4.2/3.8 physical power per unit of stamina consumed. At far range the shot will fail.
For details see [[Great Gamble]]
 
  +
|-
  +
|rowspan=2|Great Gamble || 240 / 250 / 230 / 0 || 0 || 50% || 50% || 0% || 130% / 130% / 100% / 100% || Blunt || *
 
|-
 
|-
  +
|colspan=8| The main power of the shot comes from [[Stamina]] consumption at a rate of 6 physical power per unit of stamina consumed. At far range the shot will fail.
|Great Gamble
 
 
|}
 
|}
   

Revision as of 17:04, 16 February 2020

This is a list of Skill multiplier data use in association with the Damage Calculation article.

Knowledge or understanding of such data is not necessary for play at any level - it is included here for any who are interested.

Most of the data is sourced (with thanks) from a spreadsheet given at skill data (google docs) .. the data is not guaranteed, but seems to be accurate in many cases. Data for Archistaves, Magick Shields, and Magick Bows is not from the same source.

Primary Weapons

Unarmed

Main article: Unarmed Combat.
Skill Base Power Multipliers Damage Type
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
"Punch" 20 0 100% 0% † 0% 0% Physical
"Kick" 40 0 100% 0% † 0% 0% Physical
"Aerial Punch" 12 0 100% 0% † 0% 0% Physical
"Overhead Smash" 44 0 100% 0% † 0% 0% Physical
† Strength boosting equipment is counted and contributes to damage - ie Baleful Nails, or Golden Belt

Sword

  • § A modifier of +50% physical damage is applied post-defenses when climbing certain dangerous foes (Drake, Gazer, Ur-Dragon)
  • † Foe slashing resist multiplier: 1.04625
  • ‡ Foe slashing resist multiplier: 1.0825
  • * This damage is for each individual pillar .. every odd numbered explosion hits an additional time in the air
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Onslaught (hit 1) 50 0 100% 100% 0% 100% Weapon
Onslaught (hit 2) 30 0 100% 100% 0% 100% Weapon
Onslaught (hit 3) 90 0 100% 100% 0% 100% Weapon
Dire Onslaught (hit 2) 110 0 100% 100% 0% 100% Weapon
Dire Onslaught (hit 3) 90 0 100% 100% 0% 100% Weapon
Dire Onslaught (hit 4) 70 0 100% 100% 0% 100% Weapon
Dire Onslaught (hit 5) 160 0 100% 100% 0% 100% Weapon
Empale / Takedown 70 0 100% 100% 0% 100% Weapon
Takedown (hit 2) 130 0 100% 100% 0% 100% Blunt
Jump Light Attack 40 0 100% 100% 0% 100% Weapon
Jump Heavy Attack (hit 1) 18 0 75% 75% 0% 75% Weapon
Jump Heavy Attack (hit 2) 53 0 75% 75% 0% 75% Weapon
Climbing Light Attack (hit 1) 50 0 100% 100% 0% 100% Weapon §
Climbing Light Attack (hit 2) 70 0 100% 100% 0% 100% Weapon §
Climbing Heavy Attack 110 0 100% 100% 0% 100% Weapon §
Blink Strike 280 0 100% 100% 0% 100% Weapon
Burst Strike 380 0 100% 100% 0% 100% Weapon
Blitz Strike 480 0 100% 100% 0% 100% Weapon
Broad Cut 195 0 100% 100% 0% 100% Weapon
Broad Slash 270 0 100% 100% 0% 100% Weapon
Skyward Lash 78 0 75% 75% 0% 75% Slash
Heavenward Lash 48 0 75% 75% 0% 75% Slash
Downthrust 950 0 100% 100% 0% 100% Weapon
Downcrack (hit 1) 950 0 100% 100% 0% 100% Weapon
Downcrack (hit 2) 245 0 100% 100% 0% 100% Weapon
Downcrush (hit 1) 950 0 100% 100% 0% 100% Weapon
Downcrush (hit 2) 245 0 100% 100% 0% 100% Weapon
Downcrush (hit 3) 545 0 100% 100% 0% 100% Weapon
Tusk Toss 345 0 100% 100% 0% 100% Weapon
Antler Toss 345 0 100% 100% 0% 100% Weapon
Antler Toss (hit 2-4) 18 0 75% 75% 0% 75% Weapon
Compass Slash (Front) 120 0 100% 100% 0% 100% Weapon
Compass Slash (Rear) 240 0 100% 100% 0% 100% Weapon
Full Moon Slash (hit 1-4) 13 0 75% 75% 0% 75% Weapon
Full Moon Slash (Rear) 415 0 100% 100% 0% 100% Weapon
Flesh Skewer (hit 1) 155 0 100% 100% 0% 100% Slash
Flesh Skewer (hit 2-4) 28 0 75% 75% 0% 75% Slash
Flesh Skewer (final hit) 255 0 100% 100% 0% 100% Slash
Soul Skewer (hit 1) 155 0 100% 100% 0% 100% Slash
Soul Skewer (hit 2-13) 28 0 75% 75% 0% 75% Slash
Soul Skewer (final hit) 255 0 100% 100% 0% 100% Slash
Fate Skewer (hit 1) 155 0 100% 100% 0% 100% Slash
Fate Skewer (hit 2-7) 20 0 75% 75% 0% 75% Slash
Fate Skewer (hit 8-19) 20 0 75% 75% 0% 75% Slash
Fate Skewer (final hit) 355 0 100% 100% 0% 100% Slash
Hindsight Slash 145 0 100% 100% 0% 100% Slash
Hindsight Slash (dodge) 290 0 200% 200% 0% 100% Slash
Hindsight Sweep 205 0 100% 100% 0% 100% Slash
Hindsight Sweep (dodge) 410 0 200% 200% 0% 100% Slash
Hindsight Strike (hit 1) 155 0 100% 100% 0% 100% Slash
Hindsight Strike (hit 2) 255 0 100% 100% 0% 100% Slash
Hindsight Strike (dodge hit 1) 310 0 200% 200% 0% 100% Slash
Hindsight Strike (dodge hit 2) 510 0 200% 200% 0% 100% Slash
Legion's Bite (hit 1) 400 0 100% 100% 0% 100% Slash
Legion's Bite (hit 2) 300 0 100% 100% 0% 100% Slash
Legion's Bite (hit 3) 200 0 100% 100% 0% 100% Slash
Legion's Bite (hit 4) 555 0 100% 100% 0% 100% Slash
Dragon's Maw (hit 1-3) 278 0 75% 75% 0% 75% Slash
Dragon's Maw (hit 4-6) 178 0 75% 75% 0% 75% Slash
Dragon's Maw (hit 7-10) 160 0 50% 50% 0% 50% Slash
Dragon's Maw (hit 11) 520 0 100% 100% 0% 100% Slash
Intimate Strike (hit 1) 95 0 100% 100% 0% 100% Slash
Intimate Strike (hit 2) 195 0 100% 100% 0% 100% Slash
Intimate Gambit (hit 1) 95 0 100% 100% 0% 100% Slash
Intimate Gambit (hit 2) 195 0 100% 100% 0% 100% Slash
Intimate Gambit (hit 3-7) 34 0 50% 50% 0% 50% Slash
Windmill Slash (hit 1-12) 13 0 75% 75% 0% 75% Slash
Windmill Slash (final hit) 128 0 75% 75% 0% 75% Slash
Great Windmill (hit 1-20) 13 0 75% 75% 0% 75% Slash
Great Windmill (final hit) 135 0 75% 75% 0% 75% Slash
Powder Charge (detonation) 1115 0 100% 100% 0% 100% Blunt + Fire
Powder Blast (fuseline) 70 0 100% 100% 0% 100% Blunt + Fire
Powder Blast (detonation 1-3) 452 0 100% 50% 0% 50% Blunt + Fire
Powder Barrage (fuseline) 70 0 100% 100% 0% 100% Blunt + Fire
Powder Barrage (detonation 1-5) 352 0 100% 50% 0% 50% Blunt + Fire
Clarity (hit 1) 315 0 100% 100% 0% 100% Slash
Clarity (hit 2) 915 0 100% 100% 0% 100% Slash
Clairvoyance (hit 1) 315 0 100% 100% 0% 100% Slash
Clairvoyance (hit 2) 345 0 100% 100% 0% 100% Slash
Clairvoyance (hit 3) (swing) 915 0 100% 100% 0% 100% Slash
Gouge (hit 1) 78 0 75% 75% 0% 75% Slash §
Gouge (hit 2-21) 18 0 75% 75% 0% 75% Slash §
Gouge (final hit) 148 0 75% 75% 0% 75% Slash §
Dire Gouge (hit 1) 78 0 75% 75% 0% 75% Slash §
Dire Gouge (hit 2-37) 18 0 75% 75% 0% 75% Slash §
Dire Gouge (final hit) 148 0 75% 75% 0% 75% Slash §
Deadly Gouge (hit 1) 78 0 75% 75% 0% 75% Slash §
Deadly Gouge (hit 2-13) 18 0 75% 75% 0% 75% Slash §
Deadly Gouge (hit 14-31) 18 0 75% 75% 0% 75% Slash §
Deadly Gouge (final hit) 148 0 75% 75% 0% 75% Slash §
Perilous Sigil 0 149 0% 50% 150% 50% Blunt + Enchant
Ruinous Sigil 0 199 0% 50% 150% 50% Blunt + Enchant
Magick Cannon 0 39 0% 50% 150% 50% Blunt + Enchant
Great Cannon 0 39 0% 50% 150% 50% Blunt + Enchant
Sky Dance 315 0 100% 100% 0% 100% Weapon
Sky Rapture 425 0 100% 100% 0% 100% Weapon
Stone Grove 0 1249 0% 75% 125% 75% Blunt + Fire *
Stone Forest 0 1374 0% 75% 125% 75% Blunt + Fire *
Stone Jungle 0 1374 0% 75% 125% 75% Blunt + Fire *

Daggers

  • § A modifier of +50% physical damage is applied post-defenses when climbing certain dangerous foes (Drake, Gazer, Ur-Dragon) (Striders get and additional boost)
  • † Only directly hit foes are damaged
  • ‡ May inflict poison
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Carve (hit 1-2) 26 0 87.5% 87.5% 0% 87.5% Slash
Carve (hit 3-4) 6 0 87.5% 87.5% 0% 87.5% Slash
Carve (hit 5-6) 46 0 87.5% 87.5% 0% 87.5% Slash
Engrave (hit 3-4) 16 0 87.5% 87.5% 0% 87.5% Blunt
Engrave (hit 5-6) 56 0 87.5% 87.5% 0% 87.5% Blunt
Two Step (hit 1-2) 36 0 87.5% 87.5% 0% 87.5% Slash
Roundelay (hit 3) 126 0 87.5% 87.5% 0% 87.5% Slash
Jump Light Attack (hit 1) 26 0 87.5% 87.5% 0% 87.5% Slash
Jump Light Attack (hit 2) 6 0 87.5% 87.5% 0% 87.5% Slash
Jump Light Attack (hit 3) 46 0 87.5% 87.5% 0% 87.5% Slash
Jump Heavy Attack 61 0 87.5% 87.5% 0% 87.5% Slash
Climbing Light Attack 61 0 87.5% 100% 0% 87.5% Slash §
Climbing Heavy Attack 101 0 87.5% 100% 0% 87.5% Slash §
Scarlet Kisses (hit 1-19) 21 0 87.5% 87.5% 0% 87.5% Slash
Scarlet Kisses (final hit) 111 0 87.5% 87.5% 0% 87.5% Blunt
Scarlet Kisses (climbing hit 1-19) 21 0 87.5% 87.5% 0% 87.5% Slash §
Scarlet Kisses (climbing final hit) 51 0 87.5% 87.5% 0% 87.5% Slash §
Hundred Kisses (hit 1-29) 21 0 87.5% 87.5% 0% 87.5% Slash
Hundred Kisses (final hit) 111 0 87.5% 87.5% 0% 87.5% Blunt
Hundred Kisses (climbing hit 1-29) 21 0 87.5% 87.5% 0% 87.5% Slash §
Hundred Kisses (climbing final hit) 51 0 87.5% 87.5% 0% 87.5% Slash §
Thousand Kisses (hit 1-39) 21 0 87.5% 87.5% 0% 87.5% Slash
Thousand Kisses (final hit) 111 0 87.5% 87.5% 0% 87.5% Blunt
Thousand Kisses (climbing hit 1-39) 21 0 87.5% 87.5% 0% 87.5% Slash §
Thousand Kisses (climbing final hit) 51 0 87.5% 87.5% 0% 87.5% Slash §
Biting Wind (hit 1-3) 96 0 87.5% 87.5% 0% 87.5% Slash
Cutting Wind (hit 1-5) 96 0 87.5% 87.5% 0% 87.5% Slash
Shearing Wind (ht 1-7) 96 0 87.5% 87.5% 0% 87.5% Slash
Toss and Trigger (hit 1) 131 0 87.5% 87.5% 0% 87.5% Slash
Toss and Trigger (explosion) 231 0 87.5% 87.5% 0% 87.5% Blunt + Fire
Advanced Trigger (hit 1) 131 0 87.5% 87.5% 0% 87.5% Slash
Advanced Trigger (explosion) 121 0 87.5% 87.5% 0% 87.5% Blunt + Fire
Helm Splitter (hit n) 81 0 87.5% 87.5% 0% 87.5% Slash
Helm Splitter (final hit) 351 0 87.5% 87.5% 0% 87.5% Slash
Skull Splitter (hit n) 81 0 87.5% 87.5% 0% 87.5% Slash
Skull Splitter (final hit) 351 0 87.5% 87.5% 0% 87.5% Slash
Brain Splitter (hit n) 81 0 87.5% 87.5% 0% 87.5% Slash
Brain Splitter (final hit) 351 0 87.5% 87.5% 0% 87.5% Slash
Dazzle Hold 0 0 100% 0% 100% 0% Blunt + Null
Dazzle Blast 0 0 100% 0% 100% 0% Blunt + Null
Sprint 96 0 87.5% 87.5% 0% 87.5% Blunt
Mad Dash 126 0 87.5% 87.5% 0% 87.5% Blunt
Stepping Stone 0 0 0% 0% 0% 0% -
Leaping Stone 0 0 0% 0% 0% 0% -
Soaring Stone 26 0 87.5% 87.5% 0% 87.5% Slash
Back Kick 151 0 87.5% 87.5% 0% 87.5% Blunt
Escape Onslaught (hit 1) 71 0 87.5% 87.5% 0% 87.5% Slash
Escape Onslaught (hit 2) 121 0 87.5% 87.5% 0% 87.5% Blunt
Shirking Offensive (hit 1-2) 171 0 87.5% 87.5% 0% 87.5% Slash
Shirking Offensive (hit 3) 221 0 87.5% 87.5% 0% 87.5% Blunt
Easy Kill (hit 1) 691 0 87.5% 87.5% 0% 87.5% Slash
Easy Kill (hit 2) 306 0 87.5% 87.5% 0% 87.5% Slash
Masterful Kill (hit 1) 891 0 87.5% 87.5% 0% 87.5% Slash
Masterful Kill (hit 2) 95 0 87.5% 87.5% 0% 87.5% Slash
Spiderbite (hit 1) 141 0 87.5% 87.5% 0% 87.5% Slash
Spiderbite (hit 2) 91 0 87.5% 87.5% 0% 87.5% Slash
Spiderbite (hit 3) 191 0 87.5% 87.5% 0% 87.5% Slash
Snakebite (hit 1) 141 0 87.5% 87.5% 0% 87.5% Slash
Snakebite (hit 2) 91 0 87.5% 87.5% 0% 87.5% Slash
Snakebite (hit 3) 191 0 87.5% 87.5% 0% 87.5% Slash
Snakebite (hit 4) 126 0 87.5% 87.5% 0% 87.5% Slash
Sunburst 0 413 0% 87.5% 87.5% 87.5% Slash + Fire
Sunflare (hit 1-3) 0 213 0% 87.5% 87.5% 87.5% Slash + Fire
Scension (hit 1) 131 0 87.5% 87.5% 0% 87.5% Slash
Scension (hit n) 0 0 0% 0% 87.5% 87.5% Holy
Grand Scension (hit 1) 131 0 87.5% 87.5% 0% 87.5% Slash
Grand Scension (hit n) 0 0 0% 0% 87.5% 87.5% Holy
Backfire 31 0 87.5% 87.5% 0% 87.5% Blunt + Fire
Immolation 31 0 87.5% 87.5% 0% 87.5% Blunt + Fire
Flameshroud 31 0 87.5% 87.5% 0% 87.5% Blunt + Fire

Staff

  • Range bracket mechanic applies to certain skills here - data is read as "Closest / Close / Far / Furthest" (verify)
  • † Reduced power at extreme range - only Holy and Ice enchants are capable of hitting the furthest ranges
  • ‡ Only damages foes of the skeleton and undead classes.
  • § The final pillar hits twice
  • * Near / Far damage
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Magick Bolt 0 50 0% 0% 60% 40% / 20% Weapon
Magick Bolt (Thunder rebound) 0 50 0% 0% 60% 20% Thunder
Magick Billow 80 0 70% 100% 0% 0% Blunt
Jump Heavy Attack 100 0 70% 100% 0% 0% Blunt
Magick Agent 0 30 0% 0% 40% 30% Weapon
Focused Bolt (hit 1-3) 0 50 0% 0% 60% 50% Weapon
Focused Bolt (Fire hit 1-3) 0 50 0% 0% 70% 70% Fire
Focused Bolt (Ice hit 1-6) 0 50 / 50 / 90 / 90 0% 0% 40% 35% / 35% / 40% / 40% Ice
Focused Bolt (Thunder hit 1-5) 0 50 0% 0% 45% 40% Thunder
Focused Bolt (Holy hit 1-6) 0 150 0% 0% 40% 40% Holy
Focused Bolt (Dark hit 1-6) 0 50 0% 0% 40% 40% Dark
Ingle 0 210 / 160 / 160 / 105 0% 0% 100% / 90% / 90% / 70% 100% / 90% / 90% / 70% Fire
High Ingle (hit 1-3) 0 170 / 140 / 140 / 120 0% 0% 100% / 90% / 90% / 70% 100% / 90% / 90% / 70% Fire
Grand Ingle 0 170 / 170 / 140 / 120 0% 0% 100% / 100% / 90% / 70% 100% / 100% / 90% / 70% Fire
Anodyne 0 10 0% 0% 25% 25% Holy
High Anodyne 0 50 0% 0% 25% 25% Holy
Grand Anodyne 0 50 0% 0% 25% 25% Holy
Frazil 0 50 0% 0% 70/80% 70/70% Ice *
High Frazil 0 300 0% 0% 100/80% 100/80% Ice *
Levin (hit 1-3) 0 120 0% 0% 50% 50% Thunder
High Levin (hit 1-6) 0 170 0% 0% 70% 70% Thunder
Grand Levin (hit 1-9) 0 170 0% 0% 70% 70% Thunder
Comestion (hit 1) 0 500 0% 0% 120% 120% Fire
Comestion (hit n) 0 50 0% 0% 30% 30% Fire
High Comestion (hit 1) 0 800 0% 0% 125% 125% Fire
High Comestion (hit n) 0 100 0% 0% 30% 30% Fire
Frigor (hit 1-2) 0 200 0% 0% 100% 100% Ice §
High Frigor (hit 1-2) 0 200 0% 0% 100% 100% Ice
High Frigor (hit 3-4) 0 200 0% 0% 110% 110% Ice §
Grand Frigor (hit 1-4) 0 200 0% 0% 100% 100% Ice
Grand Frigor (hit 5-6) 0 200 0% 0% 110% 110% Ice §
Brontide (Light Attack hit 1-9) 0 200 0% 0% 100% 100% Thunder
Brontide (Heavy Attack hit 1-5) 0 200 0% 0% 100% 100% Thunder
Brontide (final hit 1-3) 0 120 0% 0% 50% 50% Thunder
High Brontide (Light Attack hit 1-10) 0 300 0% 0% 100% 100% Thunder
High Brontide (Heavy Attack hit 1-5) 0 300 0% 0% 100% 100% Thunder
High Brontide (final hit 1-6) 0 150 0% 0% 70% 50% Thunder
Grand Brontide (Light Attack hit 1-10) 0 300 0% 0% 100% 100% Thunder
Grand Brontide (Heavy Attack hit 1-5) 0 300 0% 0% 100% 100% Thunder
Grand Brontide (passive hits) 0 150 0% 0% 70% 50% Thunder
Grand Brontide (final hit 1-6) 0 150 0% 0% 70% 50% Thunder
Grapnel (hit n) 0 70 0% 0% 30% 30% Dark
Grapnel (final hit) 0 100 0% 0% 50% 50% Dark
High Grapnel (hit n) 0 70 0% 0% 40% 40% Dark
High Grapnel (final hit) 0 100 0% 0% 50% 50% Dark

Archistaff

Note that for spells shared with Staff users such as Magick Bolt, damage scaling is the same.
  • * Maestrom hits up to 20 times, High Maelstrom hits up to 40 times. Foes lifted into the air take additional fall damage.
  • § Seism produces four pillars, High Seism eight. There's a chance of additional damage from falling rocks.
  • † Boulders are produced as a side effect of each spire
  • ‡ Hits twice every second
  • ¶ Damage is inflicted only by allies touching or climbing on foes. Hits once every second. Arc range is increased for the high form.
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Miasma 0 90 0% 0% 40% 30% Neutral Hits up to 10x
High Miasma 0 90 0% 0% 40% 40% Neutral Hits up to 30x
Necromancy & High Necromancy (grab) 0 55 0% 0% 60% 60% Dark per skull
Necromancy & High Necromancy (implode) 0 435 0% 0% 100% 100% Dark per skull
Maelstrom & High Maelstrom 0 390 0% 0% 100% 100% Dark *
Gicel 0 430 100% 100% 100% 100% Ice up to 9 hits
High Gicel (stage 1) 0 480 0% 0% 100% 100% Ice up to 3 hits
High Gicel (stage 2) 0 530 100% 100% 120% 120% Ice up to 9 hits
Seism / High Seism (area spell) 0 170 0% 0% 100% 100% Holy
Seism / High Seism (pillars) 0 1290 0% 0% 130% 150% Holy §
Seism / High Seism (boulders) 250 ~300 100% 100% ~100% ~100% Blunt
Bolide / High Bolide 165/465 2475/2915 100% 100% 280% 280% Fire per meteor
Fulmination / High Fulmination (electric dome) 0 120/250 0% 0% 70% 70% Lightning
Fulmination / High Fulmination (arcing form) 0 200/500 0% 0% 100% 100% Lightning

Longsword and Warhammer

  • † Additional damage is dependent on damage received while charging the attack. For every 1 damage received Act of Atonement will deal 3 additional physical damage
  • ‡ Additional damage is dependent on damage received while charging the attack. For every 1 damage received Act of Vengeance will deal 4 additional physical damage
  • § A modifier of +50% physical damage is applied post-defenses when climbing certain dangerous foes (Drake, Gazer, Ur-Dragon)
  • * Hitting an enemy on the outside ring of this attack results in an additional strike (part 2) which hits at the same time.
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Hack (hit 1) 187 0 110% 100% 0% 100% Weapon
Hack (hit 2) 117 0 110% 100% 0% 100% Weapon
Hack (hit 3-7) 11 0 65% 55% 0% 55% Weapon
Hack (final hit) 147 0 110% 100% 0% 100% Weapon
Devastate (hit 2-4) 8 0 70% 60% 0% 60% Weapon
Devastate (hit 5-7) 0 0 65% 55% 0% 55% Weapon
Devastate (hit 8) 100 0 110% 100% 0% 100% Weapon
Transfix / Eviscerate 216 0 110% 100% 0% 100% Weapon
Eviscerate (hit 2) 116 0 110% 100% 0% 100% Weapon
Jump Light Attack 105 0 110% 100% 0% 100% Weapon
Jump Heavy Attack (hit 1-4) 11 0 65% 55% 0% 55% Weapon
Jump Heavy Attack (hit 5) 33 0 65% 55% 0% 55% Weapon
Climbing Light Attack 187 0 110% 100% 0% 100% Blunt §
Climbing Heavy Attack (hit n) 3 0 55% 45% 0% 45% Weapon §
Savage Lash (uncharged) 198 0 85% 75% 0% 75% Weapon
Savage Lash (charged hit 1) 154 0 110% 100% 0% 100% Weapon
Savage Lash (charged hit 2) 339 0 110% 100% 0% 100% Weapon
Savage Lash (perfect charge hit 1) 154 0 110% 100% 0% 100% Weapon
Savage Lash (perfect charge hit 2) 1839 0 110% 100% 0% 100% Weapon
Indomitable Lash (charged hit 1) 154 0 110% 100% 0% 100% Weapon
Indomitable Lash (charged hit 2) 1839 0 110% 100% 0% 100% Weapon
Indomitable Lash (perfect charge hit 1) 154 0 110% 100% 0% 100% Weapon
Indomitable Lash (perfect charge hit 2) 2839 0 110% 100% 0% 100% Weapon
Calamitous Lash (charged hit 1) 154 0 110% 100% 0% 100% Weapon
Calamitous Lash (charged hit 2) 2839 0 110% 100% 0% 100% Weapon
Calamitous Lash (perfect charge hit 1) 154 0 110% 100% 0% 100% Weapon
Calamitous Lash (perfect charge hit 2) 3839 0 110% 100% 0% 100% Weapon
Pommel Strike 12 0 60% 50% 0% 50% Blunt
Pommel Bash 27 0 60% 50% 0% 50% Blunt
Upward Strike (hit 1) 39 0 110% 100% 0% 100% Weapon
Upward Strike (hit 2) 139 0 110% 100% 0% 100% Weapon
Upward Strike (hit 3) 114 0 110% 100% 0% 100% Weapon
Whirlwind Slash (hit 1) 99 0 110% 100% 0% 100% Weapon
Whirlwind Slash (hit 2) 229 0 110% 100% 0% 100% Weapon
Whirlwind Slash (hit 3) 194 0 110% 100% 0% 100% Weapon
Whirlwind Slash (hit 4) 229 0 110% 100% 0% 100% Weapon
Escape Slash 199 0 110% 100% 0% 100% Weapon
Exodus Slash (hit 1) 199 0 110% 100% 0% 100% Weapon
Exodus Slash (hit 2) 7 0 60% 50% 0% 50% Weapon
Exodus Slash (hit 3) 2 0 60% 50% 0% 50% Weapon
Exodus Slash (hit 4) 22 0 60% 50% 0% 50% Weapon
Savage Lunge (hit n) 3 0 65% 50% 0% 100% Weapon
Savage Lunge (final hit) 74 0 110% 100% 0% 100% Weapon
Indomitable Lunge (hit n) 3 0 65% 50% 0% 100% Weapon
Indomitable Lunge (final hit) 84 0 110% 100% 0% 100% Weapon
Calamitous Lunge (hit n) 3 0 65% 50% 0% 100% Weapon
Calamitous Lunge (final hit) 130 0 120% 100% 0% 100% Weapon
Spark Slash 339 0 110% 100% 0% 100% Weapon
Corona Slash 489 0 110% 100% 0% 100% Weapon
Ecliptic Slash 639 0 110% 100% 0% 100% Weapon
Ecliptic Slash (tip part 1) 639 0 110% 100% 0% 100% Weapon *
Ecliptic Slash (tip part 2) 0 0 0% 100% 0% 100% Weapon
Act of Atonement 0 0 110% 100% 0% 100% Weapon
Act of Vengeance 0 0 110% 100% 0% 100% Weapon
Arc of Might (uncharged hit 1) 125 0 110% 100% 0% 100% Weapon
Arc of Might (uncharged hit 2) 125 0 110% 100% 0% 100% Weapon
Arc of Might (charged hit 1) 9839 0 110% 100% 0% 100% Weapon
Arc of Might (charged hit 1) 3099 0 110% 100% 0% 100% Weapon
Arc of Deliverance (uncharged hit 1) 125 0 110% 100% 0% 100% Weapon
Arc of Deliverance (uncharged hit 2) 125 0 110% 100% 0% 100% Weapon
Arc of Deliverance (charged hit 1) 11839 0 110% 100% 0% 100% Weapon
Arc of Deliverance (charged hit 2) 4414 0 110% 100% 0% 100% Weapon
Arc of Obliteration (uncharged hit 1) 125 0 110% 100% 0% 100% Weapon
Arc of Obliteration (uncharged hit 2) 125 0 110% 100% 0% 100% Weapon
Arc of Obliteration (charged hit 1) 14339 0 110% 100% 0% 100% Weapon
Arc of Obliteration (charged hit 2) 6229 0 110% 100% 0% 100% Weapon

Secondary Weapons

Shortbow

  • Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest"
    • The ranges are (approximately) : 0-10m ; 11-25m ; 26-30m ; 31-90m
    • Ranges appear to be the same or similar for Strider and Assassin
  • § Number of hits determined by range thresholds: 4 hits / 4 hits / 2 hits / 1 hit
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Loose / Quick-Loose 63 / 55 / 40 / 0 0 72% / 70% / 56% / 56% 72% / 70% / 56% / 56% 0% 100% / 100% / 75% / 75% Blunt
Threefold Arrow (hit 1-3) 60 / 55 / 34 / 0 0 100% / 95% / 70% / 70% 30% 0% 90% / 90% / 75% / 75% Blunt
Fivefold Flurry (hit 1-5) 50 / 40 / 34 / 0 0 90% / 85% / 70% / 70% 30% 0% 90% / 90% / 75% / 75% Blunt
Triad Shot (hit 1-3) 50 / 40 / 30 / 0 0 70% / 63% / 56% / 56% 70% / 63% / 56% / 56% 0% 90% / 90% / 75% / 75% Blunt
Pentad Shot (hit 1-5) 50 / 40 / 30 / 0 0 70% / 63% / 56% / 56% 70% / 63% / 56% / 56% 0% 90% / 90% / 75% / 75% Blunt
Cloudburst Volley (hit 1-6) 40 0 70% 60% 0% 90% Blunt
Downpour Volley (hit 1-9) 40 0 70% 60% 0% 90% Blunt
Hailstorm Volley (1-26) 40 0 45% 60% 0% 90% Blunt
Full Bend 225 / 215 / 215 / 0 0 130% / 125% / 125% / 115% 140% / 130% / 130% / 120% 0% 130% / 130% / 130% / 100% Blunt
Mighty Bend 275 / 265 / 265 / 0 0 140% / 135% / 135% / 125% 160% / 150% / 150% / 140% 0% 130% / 130% / 130% / 100% Blunt
Terrible Bend 325 / 320 / 320 / 0 0 150% 180% 0% 130% Blunt
Splinter Dart (hit 1-3) 150 0 130% 180% 0% 50% Blunt + Fire
Fracture Dart (hit 1-5) 200 0 150% 160% 0% 50% Blunt + Fire
Whistle Dart (hit) 50 / 30 / 30 / 0 0 70% / 56% / 56% / 56% 70% / 56% / 56% / 56% 0% 100% Blunt
Whistle Dart (stun) 0 0 0% 0% 0% 100% Null
Shriek Dart (hit) 50 /30 / 30 / 0 0 70% / 56% / 56% / 56% 70% / 56% / 56% / 56% 0% 100% Blunt
Shriek Dart (stun) 0 0 0% 0% 0% 100% Null
Puncture Dart 75 / 70 / 55 / 0 0 70% / 80% / 70% / 70% 70% / 80% / 70% / 70% 0% 100% / 100% / 75% / 75% Blunt §
Skewer Dart 75 / 80 / 55 / 0 0 70% / 90% / 70% / 70% 70% / 90% / 70% / 70% 0% 100% / 100% / 75% / 75% Blunt §
Keen Sight 75 / 97.5 / 279.5 / 0 0 70% / 91% / 156% / 156% 70% / 91% / 156% / 156% 0% 130% / 169% / 130% / 130% Blunt
Lyncean Sight 125 / 187.5 / 330 / 0 0 100% / 150% / 255% / 210% 100% / 150% / 255% / 210% 0% 130% / 195% / 195% / 150% Blunt
Eagle Sight 175 / 262.5 / 405 / 397.5 0 120% / 180% / 285% / 240% 120% / 180% / 285% / 240% 0% 130% / 195% / 195% / 150% Blunt
Blunting Arrow 50 / 40 / 40 / 0 0 70% / 63% / 63% / 56% 70% / 63% / 63% / 56% 0% 100% / 100% / 100% / 75% Blunt + Torpor
Plegic Arrow 50 / 40 / 40 / 0 0 70% / 63% / 63% / 56% 70% / 63% / 63% / 56% 0% 100% / 100% / 100% / 75% Blunt + Torpor

Longbow

  • Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest"
  • * Ranges are (approximately) : 0-8m ; 9-25m ; 26-33m ; 34-90m
  • § Additional blows to the area deal 125% damage for all types of hits (physical and magick). Only giant creatures are affected (bosses)
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Loose / Quick-Loose 90 / 100 / 80 / 0 0 68% / 75% / 56% / 56% 68% / 75% / 56% / 56% 0% 100% Blunt
Dire Arrow (uncharged) 65 / 75 / 55 / 0 0 73% / 80% / 66% / 66% 73% / 80% / 66% / 66% 0% 130% / 130% / 100% / 100% Blunt
Dire Arrow (charged) 135 / 150 / 150 / 0 0 115% / 120% / 120% / 100% 110% 0% 130% / 130% / 130% / 100% Blunt
Dire Arrow (perfect charge) 235 / 250 / 250 / 0 0 190% / 200% / 200% / 150% 450% / 500% / 500% / 300% 0% 130% / 130% / 130% / 100% Blunt
Deathly Arrow (charged) 235 / 250 / 250 / 0 0 125% / 130% / 130% / 110% 120% 0% 130% / 130% / 130% / 100% Blunt
Deathly Arrow (perfect charge) 335 / 350 / 350 / 0 0 240% / 250% / 250% / 200% 650% / 700% / 700% / 500% 0% 130% / 130% / 130% / 100% Blunt
Reaper's Arrow (charged) 335 / 350 / 350 / 0 0 135% / 140% / 140% / 120% 130% 0% 130% / 130% / 130% / 100% Blunt
Reaper's Arrow (perfect charge) 435 / 450 / 450 / 0 0 290% / 300% / 300% / 250% 850% / 900% / 900% / 700% 0% 130% / 130% / 130% / 100% Blunt
Heptad Shot (hit 1-6) 95 / 105 / 80 / 0 0 80% / 85% / 50% / 50% 40% 0% 90% / 90% / 60% / 60% Blunt
Endecad Shot (hit 1-11) 95 / 105 / 80 / 0 0 80% / 85% / 50% / 50% 40% 0% 90% / 90% / 60% / 60% Blunt
Foot Binder 140 / 150 / 130 / 0 0 90% / 100% / 80% / 80% 90% / 100% / 80% / 80% 0% 100% / 100% / 75% / 75% Blunt
Body Binder 140 / 150 / 130 / 0 0 90% / 100% / 80% / 80% 90% / 100% / 80% / 80% 0% 100% / 100% / 75% / 75% Blunt
Secure Binder 240 / 250 / 230 / 0 0 90% / 100% / 80% / 80% 90% / 100% / 80% / 80% 0% 100% / 100% / 75% / 75% Blunt
Sixfold Arrow (hit 1-6) 90 / 100 / 80 / 0 0 70% / 80% / 50% / 50% 40% 0% 90% / 90% / 60% / 60% Blunt
Tenfold Flurry (hit 1-10) 90 / 100 / 80 / 0 0 70% / 80% / 50% / 50% 40% 0% 90% / 90% / 60% / 60% Blunt
Meteor Shot 375 / 460 / 391 / 0 0 100% / 115% / 115% / 115% 100% / 115% / 115% / 115% 0% 130% / 149.5% / 115% / 115% Blunt
Comet Shot 475 / 650 / 572 / 0 0 100% / 130% / 130% / 130% 100% / 130% / 130% / 130% 0% 130% / 169% / 130% / 130% Blunt
Flying Din (hit) 135 / 150 / 120 / 0 0 100% / 120% / 80% / 80% 100% / 120% / 80% / 80% 0% 100% / 100% / 75% / 75% Blunt
Flying Din (stun) 0 0 0% 0% 0% 100% null
Fearful Din (hit) 135 / 150 / 120 / 0 0 100% / 120% / 80% / 80% 100% / 120% / 80% / 80% 0% 100% / 100% / 75% / 75% Blunt
Fearful Din (stun) 0 0 0% 0% 0% 0% -
Whirling Arrow (hit n) 90 / 100 / 80 / 0 0 45% / 50% / 40% / 40% 30% 0% 90% / 90% / 60% / 60% Blunt
Spiral Arrow (hit n) 90 / 100 / 80 / 0 0 45% / 50% / 40% / 40% 30% 0% 90% / 90% / 60% / 60% Blunt
Corkscrew Arrow (hit n) 90 / 100 / 80 / 0 0 45% / 50% / 40% / 40% 30% 0% 90% / 90% / 60% / 60% Blunt
Invasive Arrow 90 / 100 / 80 / 0 0 68% / 75% / 61% / 61% 68% / 75% / 61% / 61% 0% 100% / 100% / 75% / 75% Blunt §
Crippling Arrow 90 / 100 / 80 / 0 0 68% / 75% / 61% / 61% 68% / 75% / 61% / 61% 0% 100% / 100% / 75% / 75% Blunt §
Gamble Draw 240 / 118 / 362 / 0 0 50% 50% 0% 130% / 130% / 100% / 100% Blunt *
The main power of the shot comes from Stamina consumption at a rate of 4/4.2/3.8 physical power per unit of stamina consumed. At far range the shot will fail.
Great Gamble 240 / 250 / 230 / 0 0 50% 50% 0% 130% / 130% / 100% / 100% Blunt *
The main power of the shot comes from Stamina consumption at a rate of 6 physical power per unit of stamina consumed. At far range the shot will fail.

Shield

  • § Uses primary weapon (sword) stats
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Perfect Block 100 0 100% 100% 0% 100% Blunt
Shield Strike 30 0 100% 100% 0% 100% Blunt
Shield Storm 70 0 100% 100% 0% 100% Blunt
Shield Slam 70 0 100% 100% 0% 100% Blunt
Shield Slam (block) 140 0 200% 200% 0% 100% Blunt
Cymbal Attack (hit 1-2) 100 0 100% 100% 0% 100% Blunt
Cymbal Attack (hit 3) 175 0 100% 100% 0% 100% Blunt
Cymbal Onslaught (hit 1-2) 100 0 100% 100% 0% 100% Blunt
Cymbal Onslaught (hit 3-4) 45 0 100% 100% 0% 100% Blunt
Cymbal Onslaught (hit 5) 175 0 100% 100% 0% 100% Blunt
Sheltered Spike (hit 1-5) 28 0 75% 75% 0% 75% Slash §
Sheltered Assault (hit 1-10) 13 0 75% 75% 0% 75% Slash §
Sheltered Fusillade (hit 1-15) 10 0 75% 75% 0% 75% Slash §


Magick Shields

Blocks and spell blocks

  • § Shield element is ignored
  • † Near damage is higher than far damage
  • ‡ Melee attackers hit by a perfect block conjured spell will first be hit by the perfect block shockwave, then by the spell. Ranged attacks will generally avoid the shockwave.
  • * Per orb strike
  • ¶ Dark magic, unless the shield is permanently enchanted, in which case the spell takes on the shield's element
  • £ Hits multiple times.
  • $ May inflict debilitations based on the element of the shield if permanently enchanted. The magick blast remains neutral magick however.
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Block (unenchanted) 0 0 0% 0% 0% 0%
Block (counter and riposte enchanted) 0 75 0% 0% 70% 70% as spell
Perfect Block (unenchanted) 200 0 100% 100% 0% 0% blunt §
Perfect Block (counter and riposte enchanted, not Darkcounter) 500 0 60% 100% 20% 66% blunt + as spell
Perfect Block (Demonswrath and Demonspite) 100 0 100% 50% 100% 100% Dark / Shield element
Demonspite / Demonswrath (release uncharged) 0 100 0% 0% 70% 70% Dark
Demonspite / Demonswrath (initiation shockwave) 0 0 0% 0% 0% 100% Neutral magick
Demonspite (dark blast ) 0 270 0% 0% 150% 150% Dark £
Demonspite (final knockback) 0 666 0% 0% 70% 70% Neutral $
Demonswrath (dark blast ) 0 300 0% 0% 150% 150% Dark £
Demonswrath (final knockback) 0 1000 0% 0% 70% 70% Neutral $
Firecounter (spell) identical to Ingle Fire
Thundercounter (spell) identical to Levin Lightning
Icecounter (spell) 0 200/100 0% 0% 100/80% 100/80% Ice † ‡
Holycounter (spell) 0 20 0% 0% 50% 50% Holy *
Darkcounter (spell) 100 0 100% 100% 100% 100% blunt + Dark
Flame Riposte (spell) identical to High Ingle Fire
Thunder Riposte (spell) identical to High Levin Lightning
Frost Riposte (spell) 0 300/200 0% 0% 130/100% 130/100% Ice † ‡
Blessed Riposte (spell) 0 20 0% 0% 50% 50% Holy *
Abyssal Riposte (spell) 0 100 0% 0% 100% 100% Dark

Other spells

  • * Per light beam strike
  • † Hits once per melee strike or spell cast
  • ‡ Can hit multiple times per melee strike.
  • § Conjured only on certain attacks
  • ¶ Dark magick doesn't cause Critical Hits
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Holy Glare 0 275 0% 0% 70% 70% Holy *
Holy Furor 0 375 0% 0% 80% 60% Holy *
Dark Anguish 0 500 0% 50% 40% 100% Dark † ¶
Abyssal Anguish 0 500 0% 50% 40% 100% Dark ‡ ¶
Abyssal Anguish (shockwave) 0 100 0% 0% 50% 50% Dark § ¶

Magick Bow

† Per arrow/arrow strike
* Double values refer to near/far range, near range is sub 3m "shotgun range"
‡ Only damages undead, including skeletons. The living may flinch but are not harmed.
§ Creatures with high dark (or possibly dark critical) resistance may 'absorb' the dark bolt, causing the neutral magick shockwave to fail to trigger. In such cases the bolt may also fail to kill the creature, with them left with 1 health, despite having enough power to kill them several times over.
Skill Base Power Multipliers Damage Type Notes
physical magick Base Strength Weapon Strength Base Magick Weapon Magick
Seeker / True Seeker 0 40/20 0% 0% 100% 100% as bow *
Threefold Bolt (tracer) 0 70/60 0% 0% 110%/100% 110%/100% Ice *
Threefold Bolt (bolts) 0 60 0% 0% 110% 110% Ice
Sixfold Bolt (tracer) 0 90/60 0% 0% 110%/105% 100% Ice *
Sixfold Bolt (bolts) 0 70 0% 0% 110% 100% Ice
Explosive Bolt / Explosive Rivet (arrow) 0 35 0% 0% 70% 70% Fire
Explosive Bolt / Explosive Rivet (explosion) 0 590 0% 0% 100% 100% Fire
Ricochet Seeker / Ricochet Hunter 0 15/10 0% 0% 100% 100% Lightning *†
Seeker Bolt 0 50 0% 0% 80% 80% Holy
Hunter Bolt 0 60 0% 0% 95% 95% Holy
Magickal Gleam / Magickal Glare 0 280 0% 0% 40% 40% Holy
Sacrificial Bolt (dark bolt) 0 9990 0% 0% 100% 100% Dark §
Sacrificial Bolt (shockwave) 0 19990 0% 0% 100% 100% Neutral
Great Sacrifice (dark bolt) 0 9990 0% 0% 2000% 2000% Dark §
Great Sacrifice (shockwave) 0 24990 0% 0% 500% 500% Neutral

Notes

  • It seems possible or likely, based on testing, that skill multipliers change at high power levels. A typical change is for core and weapon magick modifiers to gain +10% each at a certain level, somewhere over 500 magick. Thus for the first and last components of Demonswrath with an upgraded Dragon's Faith shield (500 magick) and core magick of over 300, the damage results fit better (error under 10 health) when multipliers of 110% and 80%, not 100% and 70% are used.
    • It is not known if this applies to all spells, nor are the details of the thresholds known.
    • This may just be human errors, nothing to do with the game

See also