Line 829: | Line 829: | ||
*Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest" |
*Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest" |
||
− | ** Ranges are (approximately) : 0-8m ; 9-25m ; 26-33m ; 34-90m |
+ | * * Ranges are (approximately) : 0-8m ; 9-25m ; 26-33m ; 34-90m |
* § Additional blows to the area deal 125% damage for all types of hits (physical and magick). Only giant creatures are affected (bosses) |
* § Additional blows to the area deal 125% damage for all types of hits (physical and magick). Only giant creatures are affected (bosses) |
||
Line 900: | Line 900: | ||
|Crippling Arrow || 90 / 100 / 80 / 0 || 0 || 68% / 75% / 61% / 61% || 68% / 75% / 61% / 61% || 0% || 100% / 100% / 75% / 75% || Blunt || § |
|Crippling Arrow || 90 / 100 / 80 / 0 || 0 || 68% / 75% / 61% / 61% || 68% / 75% / 61% / 61% || 0% || 100% / 100% / 75% / 75% || Blunt || § |
||
|- |
|- |
||
+ | |rowspan=2|Gamble Draw || 240 / 118 / 362 / 0 || 0 || 50% || 50% || 0% || 130% / 130% / 100% / 100% || Blunt || * |
||
− | |Gamble Draw || rowspan=2 colspan=8| Damage consists of a small amount of damage similar to that from [[Loose]], plus a large amount of damage that is primarily scaled on the amount of stamina consumed, and is barely affected by weapon or core strength. |
||
+ | |- |
||
− | |||
+ | |colspan=8| The main power of the shot comes from [[Stamina]] consumption at a rate of 4/4.2/3.8 physical power per unit of stamina consumed. At far range the shot will fail. |
||
− | For details see [[Great Gamble]] |
||
+ | |- |
||
+ | |rowspan=2|Great Gamble || 240 / 250 / 230 / 0 || 0 || 50% || 50% || 0% || 130% / 130% / 100% / 100% || Blunt || * |
||
|- |
|- |
||
+ | |colspan=8| The main power of the shot comes from [[Stamina]] consumption at a rate of 6 physical power per unit of stamina consumed. At far range the shot will fail. |
||
− | |Great Gamble |
||
|} |
|} |
||
Revision as of 17:04, 16 February 2020
This is a list of Skill multiplier data use in association with the Damage Calculation article.
Knowledge or understanding of such data is not necessary for play at any level - it is included here for any who are interested.
Most of the data is sourced (with thanks) from a spreadsheet given at skill data (google docs) .. the data is not guaranteed, but seems to be accurate in many cases. Data for Archistaves, Magick Shields, and Magick Bows is not from the same source.
Primary Weapons
Unarmed
- Main article: Unarmed Combat.
Skill | Base Power | Multipliers | Damage Type | ||||
---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | ||
"Punch" | 20 | 0 | 100% | 0% † | 0% | 0% | Physical |
"Kick" | 40 | 0 | 100% | 0% † | 0% | 0% | Physical |
"Aerial Punch" | 12 | 0 | 100% | 0% † | 0% | 0% | Physical |
"Overhead Smash" | 44 | 0 | 100% | 0% † | 0% | 0% | Physical |
- † Strength boosting equipment is counted and contributes to damage - ie Baleful Nails, or Golden Belt
Sword
- § A modifier of +50% physical damage is applied post-defenses when climbing certain dangerous foes (Drake, Gazer, Ur-Dragon)
- † Foe slashing resist multiplier: 1.04625
- ‡ Foe slashing resist multiplier: 1.0825
- * This damage is for each individual pillar .. every odd numbered explosion hits an additional time in the air
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Onslaught (hit 1) | 50 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Onslaught (hit 2) | 30 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Onslaught (hit 3) | 90 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Dire Onslaught (hit 2) | 110 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Dire Onslaught (hit 3) | 90 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Dire Onslaught (hit 4) | 70 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Dire Onslaught (hit 5) | 160 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Empale / Takedown | 70 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Takedown (hit 2) | 130 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Jump Light Attack | 40 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Jump Heavy Attack (hit 1) | 18 | 0 | 75% | 75% | 0% | 75% | Weapon | |
Jump Heavy Attack (hit 2) | 53 | 0 | 75% | 75% | 0% | 75% | Weapon | |
Climbing Light Attack (hit 1) | 50 | 0 | 100% | 100% | 0% | 100% | Weapon | § |
Climbing Light Attack (hit 2) | 70 | 0 | 100% | 100% | 0% | 100% | Weapon | § |
Climbing Heavy Attack | 110 | 0 | 100% | 100% | 0% | 100% | Weapon | § |
Blink Strike | 280 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Burst Strike | 380 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Blitz Strike | 480 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Broad Cut | 195 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Broad Slash | 270 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Skyward Lash | 78 | 0 | 75% | 75% | 0% | 75% | Slash | |
Heavenward Lash | 48 | 0 | 75% | 75% | 0% | 75% | Slash | |
Downthrust | 950 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Downcrack (hit 1) | 950 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Downcrack (hit 2) | 245 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Downcrush (hit 1) | 950 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Downcrush (hit 2) | 245 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Downcrush (hit 3) | 545 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Tusk Toss | 345 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Antler Toss | 345 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Antler Toss (hit 2-4) | 18 | 0 | 75% | 75% | 0% | 75% | Weapon | |
Compass Slash (Front) | 120 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Compass Slash (Rear) | 240 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Full Moon Slash (hit 1-4) | 13 | 0 | 75% | 75% | 0% | 75% | Weapon | |
Full Moon Slash (Rear) | 415 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Flesh Skewer (hit 1) | 155 | 0 | 100% | 100% | 0% | 100% | Slash | |
Flesh Skewer (hit 2-4) | 28 | 0 | 75% | 75% | 0% | 75% | Slash | |
Flesh Skewer (final hit) | 255 | 0 | 100% | 100% | 0% | 100% | Slash | |
Soul Skewer (hit 1) | 155 | 0 | 100% | 100% | 0% | 100% | Slash | |
Soul Skewer (hit 2-13) | 28 | 0 | 75% | 75% | 0% | 75% | Slash | |
Soul Skewer (final hit) | 255 | 0 | 100% | 100% | 0% | 100% | Slash | |
Fate Skewer (hit 1) | 155 | 0 | 100% | 100% | 0% | 100% | Slash | |
Fate Skewer (hit 2-7) | 20 | 0 | 75% | 75% | 0% | 75% | Slash | |
Fate Skewer (hit 8-19) | 20 | 0 | 75% | 75% | 0% | 75% | Slash | |
Fate Skewer (final hit) | 355 | 0 | 100% | 100% | 0% | 100% | Slash | |
Hindsight Slash | 145 | 0 | 100% | 100% | 0% | 100% | Slash | |
Hindsight Slash (dodge) | 290 | 0 | 200% | 200% | 0% | 100% | Slash | † |
Hindsight Sweep | 205 | 0 | 100% | 100% | 0% | 100% | Slash | |
Hindsight Sweep (dodge) | 410 | 0 | 200% | 200% | 0% | 100% | Slash | ‡ |
Hindsight Strike (hit 1) | 155 | 0 | 100% | 100% | 0% | 100% | Slash | |
Hindsight Strike (hit 2) | 255 | 0 | 100% | 100% | 0% | 100% | Slash | |
Hindsight Strike (dodge hit 1) | 310 | 0 | 200% | 200% | 0% | 100% | Slash | |
Hindsight Strike (dodge hit 2) | 510 | 0 | 200% | 200% | 0% | 100% | Slash | |
Legion's Bite (hit 1) | 400 | 0 | 100% | 100% | 0% | 100% | Slash | |
Legion's Bite (hit 2) | 300 | 0 | 100% | 100% | 0% | 100% | Slash | |
Legion's Bite (hit 3) | 200 | 0 | 100% | 100% | 0% | 100% | Slash | |
Legion's Bite (hit 4) | 555 | 0 | 100% | 100% | 0% | 100% | Slash | |
Dragon's Maw (hit 1-3) | 278 | 0 | 75% | 75% | 0% | 75% | Slash | |
Dragon's Maw (hit 4-6) | 178 | 0 | 75% | 75% | 0% | 75% | Slash | |
Dragon's Maw (hit 7-10) | 160 | 0 | 50% | 50% | 0% | 50% | Slash | |
Dragon's Maw (hit 11) | 520 | 0 | 100% | 100% | 0% | 100% | Slash | |
Intimate Strike (hit 1) | 95 | 0 | 100% | 100% | 0% | 100% | Slash | |
Intimate Strike (hit 2) | 195 | 0 | 100% | 100% | 0% | 100% | Slash | |
Intimate Gambit (hit 1) | 95 | 0 | 100% | 100% | 0% | 100% | Slash | |
Intimate Gambit (hit 2) | 195 | 0 | 100% | 100% | 0% | 100% | Slash | |
Intimate Gambit (hit 3-7) | 34 | 0 | 50% | 50% | 0% | 50% | Slash | |
Windmill Slash (hit 1-12) | 13 | 0 | 75% | 75% | 0% | 75% | Slash | |
Windmill Slash (final hit) | 128 | 0 | 75% | 75% | 0% | 75% | Slash | |
Great Windmill (hit 1-20) | 13 | 0 | 75% | 75% | 0% | 75% | Slash | |
Great Windmill (final hit) | 135 | 0 | 75% | 75% | 0% | 75% | Slash | |
Powder Charge (detonation) | 1115 | 0 | 100% | 100% | 0% | 100% | Blunt + Fire | |
Powder Blast (fuseline) | 70 | 0 | 100% | 100% | 0% | 100% | Blunt + Fire | |
Powder Blast (detonation 1-3) | 452 | 0 | 100% | 50% | 0% | 50% | Blunt + Fire | |
Powder Barrage (fuseline) | 70 | 0 | 100% | 100% | 0% | 100% | Blunt + Fire | |
Powder Barrage (detonation 1-5) | 352 | 0 | 100% | 50% | 0% | 50% | Blunt + Fire | |
Clarity (hit 1) | 315 | 0 | 100% | 100% | 0% | 100% | Slash | |
Clarity (hit 2) | 915 | 0 | 100% | 100% | 0% | 100% | Slash | |
Clairvoyance (hit 1) | 315 | 0 | 100% | 100% | 0% | 100% | Slash | |
Clairvoyance (hit 2) | 345 | 0 | 100% | 100% | 0% | 100% | Slash | |
Clairvoyance (hit 3) (swing) | 915 | 0 | 100% | 100% | 0% | 100% | Slash | |
Gouge (hit 1) | 78 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Gouge (hit 2-21) | 18 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Gouge (final hit) | 148 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Dire Gouge (hit 1) | 78 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Dire Gouge (hit 2-37) | 18 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Dire Gouge (final hit) | 148 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Deadly Gouge (hit 1) | 78 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Deadly Gouge (hit 2-13) | 18 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Deadly Gouge (hit 14-31) | 18 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Deadly Gouge (final hit) | 148 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Perilous Sigil | 0 | 149 | 0% | 50% | 150% | 50% | Blunt + Enchant | |
Ruinous Sigil | 0 | 199 | 0% | 50% | 150% | 50% | Blunt + Enchant | |
Magick Cannon | 0 | 39 | 0% | 50% | 150% | 50% | Blunt + Enchant | |
Great Cannon | 0 | 39 | 0% | 50% | 150% | 50% | Blunt + Enchant | |
Sky Dance | 315 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Sky Rapture | 425 | 0 | 100% | 100% | 0% | 100% | Weapon | |
Stone Grove | 0 | 1249 | 0% | 75% | 125% | 75% | Blunt + Fire | * |
Stone Forest | 0 | 1374 | 0% | 75% | 125% | 75% | Blunt + Fire | * |
Stone Jungle | 0 | 1374 | 0% | 75% | 125% | 75% | Blunt + Fire | * |
Daggers
- § A modifier of +50% physical damage is applied post-defenses when climbing certain dangerous foes (Drake, Gazer, Ur-Dragon) (Striders get and additional boost)
- † Only directly hit foes are damaged
- ‡ May inflict poison
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Carve (hit 1-2) | 26 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Carve (hit 3-4) | 6 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Carve (hit 5-6) | 46 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Engrave (hit 3-4) | 16 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Engrave (hit 5-6) | 56 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Two Step (hit 1-2) | 36 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Roundelay (hit 3) | 126 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Jump Light Attack (hit 1) | 26 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Jump Light Attack (hit 2) | 6 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Jump Light Attack (hit 3) | 46 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Jump Heavy Attack | 61 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Climbing Light Attack | 61 | 0 | 87.5% | 100% | 0% | 87.5% | Slash | § |
Climbing Heavy Attack | 101 | 0 | 87.5% | 100% | 0% | 87.5% | Slash | § |
Scarlet Kisses (hit 1-19) | 21 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Scarlet Kisses (final hit) | 111 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Scarlet Kisses (climbing hit 1-19) | 21 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | § |
Scarlet Kisses (climbing final hit) | 51 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | § |
Hundred Kisses (hit 1-29) | 21 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Hundred Kisses (final hit) | 111 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Hundred Kisses (climbing hit 1-29) | 21 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | § |
Hundred Kisses (climbing final hit) | 51 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | § |
Thousand Kisses (hit 1-39) | 21 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Thousand Kisses (final hit) | 111 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Thousand Kisses (climbing hit 1-39) | 21 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | § |
Thousand Kisses (climbing final hit) | 51 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | § |
Biting Wind (hit 1-3) | 96 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Cutting Wind (hit 1-5) | 96 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Shearing Wind (ht 1-7) | 96 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Toss and Trigger (hit 1) | 131 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Toss and Trigger (explosion) | 231 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt + Fire | |
Advanced Trigger (hit 1) | 131 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Advanced Trigger (explosion) | 121 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt + Fire | |
Helm Splitter (hit n) | 81 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Helm Splitter (final hit) | 351 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Skull Splitter (hit n) | 81 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Skull Splitter (final hit) | 351 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Brain Splitter (hit n) | 81 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Brain Splitter (final hit) | 351 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Dazzle Hold | 0 | 0 | 100% | 0% | 100% | 0% | Blunt + Null | † |
Dazzle Blast | 0 | 0 | 100% | 0% | 100% | 0% | Blunt + Null | † |
Sprint | 96 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Mad Dash | 126 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Stepping Stone | 0 | 0 | 0% | 0% | 0% | 0% | - | |
Leaping Stone | 0 | 0 | 0% | 0% | 0% | 0% | - | |
Soaring Stone | 26 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Back Kick | 151 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Escape Onslaught (hit 1) | 71 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Escape Onslaught (hit 2) | 121 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Shirking Offensive (hit 1-2) | 171 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Shirking Offensive (hit 3) | 221 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt | |
Easy Kill (hit 1) | 691 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Easy Kill (hit 2) | 306 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Masterful Kill (hit 1) | 891 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Masterful Kill (hit 2) | 95 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Spiderbite (hit 1) | 141 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Spiderbite (hit 2) | 91 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | ‡ |
Spiderbite (hit 3) | 191 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Snakebite (hit 1) | 141 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Snakebite (hit 2) | 91 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | ‡ |
Snakebite (hit 3) | 191 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Snakebite (hit 4) | 126 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Sunburst | 0 | 413 | 0% | 87.5% | 87.5% | 87.5% | Slash + Fire | |
Sunflare (hit 1-3) | 0 | 213 | 0% | 87.5% | 87.5% | 87.5% | Slash + Fire | |
Scension (hit 1) | 131 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Scension (hit n) | 0 | 0 | 0% | 0% | 87.5% | 87.5% | Holy | |
Grand Scension (hit 1) | 131 | 0 | 87.5% | 87.5% | 0% | 87.5% | Slash | |
Grand Scension (hit n) | 0 | 0 | 0% | 0% | 87.5% | 87.5% | Holy | |
Backfire | 31 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt + Fire | |
Immolation | 31 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt + Fire | |
Flameshroud | 31 | 0 | 87.5% | 87.5% | 0% | 87.5% | Blunt + Fire |
Staff
- Range bracket mechanic applies to certain skills here - data is read as "Closest / Close / Far / Furthest" (verify)
- † Reduced power at extreme range - only Holy and Ice enchants are capable of hitting the furthest ranges
- ‡ Only damages foes of the skeleton and undead classes.
- § The final pillar hits twice
- * Near / Far damage
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Magick Bolt | 0 | 50 | 0% | 0% | 60% | 40% / 20% | Weapon | † |
Magick Bolt (Thunder rebound) | 0 | 50 | 0% | 0% | 60% | 20% | Thunder | |
Magick Billow | 80 | 0 | 70% | 100% | 0% | 0% | Blunt | |
Jump Heavy Attack | 100 | 0 | 70% | 100% | 0% | 0% | Blunt | |
Magick Agent | 0 | 30 | 0% | 0% | 40% | 30% | Weapon | |
Focused Bolt (hit 1-3) | 0 | 50 | 0% | 0% | 60% | 50% | Weapon | |
Focused Bolt (Fire hit 1-3) | 0 | 50 | 0% | 0% | 70% | 70% | Fire | |
Focused Bolt (Ice hit 1-6) | 0 | 50 / 50 / 90 / 90 | 0% | 0% | 40% | 35% / 35% / 40% / 40% | Ice | |
Focused Bolt (Thunder hit 1-5) | 0 | 50 | 0% | 0% | 45% | 40% | Thunder | |
Focused Bolt (Holy hit 1-6) | 0 | 150 | 0% | 0% | 40% | 40% | Holy | |
Focused Bolt (Dark hit 1-6) | 0 | 50 | 0% | 0% | 40% | 40% | Dark | |
Ingle | 0 | 210 / 160 / 160 / 105 | 0% | 0% | 100% / 90% / 90% / 70% | 100% / 90% / 90% / 70% | Fire | |
High Ingle (hit 1-3) | 0 | 170 / 140 / 140 / 120 | 0% | 0% | 100% / 90% / 90% / 70% | 100% / 90% / 90% / 70% | Fire | |
Grand Ingle | 0 | 170 / 170 / 140 / 120 | 0% | 0% | 100% / 100% / 90% / 70% | 100% / 100% / 90% / 70% | Fire | |
Anodyne | 0 | 10 | 0% | 0% | 25% | 25% | Holy | ‡ |
High Anodyne | 0 | 50 | 0% | 0% | 25% | 25% | Holy | ‡ |
Grand Anodyne | 0 | 50 | 0% | 0% | 25% | 25% | Holy | ‡ |
Frazil | 0 | 50 | 0% | 0% | 70/80% | 70/70% | Ice | * |
High Frazil | 0 | 300 | 0% | 0% | 100/80% | 100/80% | Ice | * |
Levin (hit 1-3) | 0 | 120 | 0% | 0% | 50% | 50% | Thunder | |
High Levin (hit 1-6) | 0 | 170 | 0% | 0% | 70% | 70% | Thunder | |
Grand Levin (hit 1-9) | 0 | 170 | 0% | 0% | 70% | 70% | Thunder | |
Comestion (hit 1) | 0 | 500 | 0% | 0% | 120% | 120% | Fire | |
Comestion (hit n) | 0 | 50 | 0% | 0% | 30% | 30% | Fire | |
High Comestion (hit 1) | 0 | 800 | 0% | 0% | 125% | 125% | Fire | |
High Comestion (hit n) | 0 | 100 | 0% | 0% | 30% | 30% | Fire | |
Frigor (hit 1-2) | 0 | 200 | 0% | 0% | 100% | 100% | Ice | § |
High Frigor (hit 1-2) | 0 | 200 | 0% | 0% | 100% | 100% | Ice | |
High Frigor (hit 3-4) | 0 | 200 | 0% | 0% | 110% | 110% | Ice | § |
Grand Frigor (hit 1-4) | 0 | 200 | 0% | 0% | 100% | 100% | Ice | |
Grand Frigor (hit 5-6) | 0 | 200 | 0% | 0% | 110% | 110% | Ice | § |
Brontide (Light Attack hit 1-9) | 0 | 200 | 0% | 0% | 100% | 100% | Thunder | |
Brontide (Heavy Attack hit 1-5) | 0 | 200 | 0% | 0% | 100% | 100% | Thunder | |
Brontide (final hit 1-3) | 0 | 120 | 0% | 0% | 50% | 50% | Thunder | |
High Brontide (Light Attack hit 1-10) | 0 | 300 | 0% | 0% | 100% | 100% | Thunder | |
High Brontide (Heavy Attack hit 1-5) | 0 | 300 | 0% | 0% | 100% | 100% | Thunder | |
High Brontide (final hit 1-6) | 0 | 150 | 0% | 0% | 70% | 50% | Thunder | |
Grand Brontide (Light Attack hit 1-10) | 0 | 300 | 0% | 0% | 100% | 100% | Thunder | |
Grand Brontide (Heavy Attack hit 1-5) | 0 | 300 | 0% | 0% | 100% | 100% | Thunder | |
Grand Brontide (passive hits) | 0 | 150 | 0% | 0% | 70% | 50% | Thunder | |
Grand Brontide (final hit 1-6) | 0 | 150 | 0% | 0% | 70% | 50% | Thunder | |
Grapnel (hit n) | 0 | 70 | 0% | 0% | 30% | 30% | Dark | |
Grapnel (final hit) | 0 | 100 | 0% | 0% | 50% | 50% | Dark | |
High Grapnel (hit n) | 0 | 70 | 0% | 0% | 40% | 40% | Dark | |
High Grapnel (final hit) | 0 | 100 | 0% | 0% | 50% | 50% | Dark |
Archistaff
- Note that for spells shared with Staff users such as Magick Bolt, damage scaling is the same.
- * Maestrom hits up to 20 times, High Maelstrom hits up to 40 times. Foes lifted into the air take additional fall damage.
- § Seism produces four pillars, High Seism eight. There's a chance of additional damage from falling rocks.
- † Boulders are produced as a side effect of each spire
- ‡ Hits twice every second
- ¶ Damage is inflicted only by allies touching or climbing on foes. Hits once every second. Arc range is increased for the high form.
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Miasma | 0 | 90 | 0% | 0% | 40% | 30% | Neutral | Hits up to 10x |
High Miasma | 0 | 90 | 0% | 0% | 40% | 40% | Neutral | Hits up to 30x |
Necromancy & High Necromancy (grab) | 0 | 55 | 0% | 0% | 60% | 60% | Dark | per skull |
Necromancy & High Necromancy (implode) | 0 | 435 | 0% | 0% | 100% | 100% | Dark | per skull |
Maelstrom & High Maelstrom | 0 | 390 | 0% | 0% | 100% | 100% | Dark | * |
Gicel | 0 | 430 | 100% | 100% | 100% | 100% | Ice | up to 9 hits |
High Gicel (stage 1) | 0 | 480 | 0% | 0% | 100% | 100% | Ice | up to 3 hits |
High Gicel (stage 2) | 0 | 530 | 100% | 100% | 120% | 120% | Ice | up to 9 hits |
Seism / High Seism (area spell) | 0 | 170 | 0% | 0% | 100% | 100% | Holy | |
Seism / High Seism (pillars) | 0 | 1290 | 0% | 0% | 130% | 150% | Holy | § |
Seism / High Seism (boulders) | 250 | ~300 | 100% | 100% | ~100% | ~100% | Blunt | † |
Bolide / High Bolide | 165/465 | 2475/2915 | 100% | 100% | 280% | 280% | Fire | per meteor |
Fulmination / High Fulmination (electric dome) | 0 | 120/250 | 0% | 0% | 70% | 70% | Lightning | ‡ |
Fulmination / High Fulmination (arcing form) | 0 | 200/500 | 0% | 0% | 100% | 100% | Lightning | ¶ |
Longsword and Warhammer
- † Additional damage is dependent on damage received while charging the attack. For every 1 damage received Act of Atonement will deal 3 additional physical damage
- ‡ Additional damage is dependent on damage received while charging the attack. For every 1 damage received Act of Vengeance will deal 4 additional physical damage
- § A modifier of +50% physical damage is applied post-defenses when climbing certain dangerous foes (Drake, Gazer, Ur-Dragon)
- * Hitting an enemy on the outside ring of this attack results in an additional strike (part 2) which hits at the same time.
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Hack (hit 1) | 187 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Hack (hit 2) | 117 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Hack (hit 3-7) | 11 | 0 | 65% | 55% | 0% | 55% | Weapon | |
Hack (final hit) | 147 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Devastate (hit 2-4) | 8 | 0 | 70% | 60% | 0% | 60% | Weapon | |
Devastate (hit 5-7) | 0 | 0 | 65% | 55% | 0% | 55% | Weapon | |
Devastate (hit 8) | 100 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Transfix / Eviscerate | 216 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Eviscerate (hit 2) | 116 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Jump Light Attack | 105 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Jump Heavy Attack (hit 1-4) | 11 | 0 | 65% | 55% | 0% | 55% | Weapon | |
Jump Heavy Attack (hit 5) | 33 | 0 | 65% | 55% | 0% | 55% | Weapon | |
Climbing Light Attack | 187 | 0 | 110% | 100% | 0% | 100% | Blunt | § |
Climbing Heavy Attack (hit n) | 3 | 0 | 55% | 45% | 0% | 45% | Weapon | § |
Savage Lash (uncharged) | 198 | 0 | 85% | 75% | 0% | 75% | Weapon | |
Savage Lash (charged hit 1) | 154 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Savage Lash (charged hit 2) | 339 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Savage Lash (perfect charge hit 1) | 154 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Savage Lash (perfect charge hit 2) | 1839 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Indomitable Lash (charged hit 1) | 154 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Indomitable Lash (charged hit 2) | 1839 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Indomitable Lash (perfect charge hit 1) | 154 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Indomitable Lash (perfect charge hit 2) | 2839 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Calamitous Lash (charged hit 1) | 154 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Calamitous Lash (charged hit 2) | 2839 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Calamitous Lash (perfect charge hit 1) | 154 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Calamitous Lash (perfect charge hit 2) | 3839 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Pommel Strike | 12 | 0 | 60% | 50% | 0% | 50% | Blunt | |
Pommel Bash | 27 | 0 | 60% | 50% | 0% | 50% | Blunt | |
Upward Strike (hit 1) | 39 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Upward Strike (hit 2) | 139 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Upward Strike (hit 3) | 114 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Whirlwind Slash (hit 1) | 99 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Whirlwind Slash (hit 2) | 229 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Whirlwind Slash (hit 3) | 194 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Whirlwind Slash (hit 4) | 229 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Escape Slash | 199 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Exodus Slash (hit 1) | 199 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Exodus Slash (hit 2) | 7 | 0 | 60% | 50% | 0% | 50% | Weapon | |
Exodus Slash (hit 3) | 2 | 0 | 60% | 50% | 0% | 50% | Weapon | |
Exodus Slash (hit 4) | 22 | 0 | 60% | 50% | 0% | 50% | Weapon | |
Savage Lunge (hit n) | 3 | 0 | 65% | 50% | 0% | 100% | Weapon | |
Savage Lunge (final hit) | 74 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Indomitable Lunge (hit n) | 3 | 0 | 65% | 50% | 0% | 100% | Weapon | |
Indomitable Lunge (final hit) | 84 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Calamitous Lunge (hit n) | 3 | 0 | 65% | 50% | 0% | 100% | Weapon | |
Calamitous Lunge (final hit) | 130 | 0 | 120% | 100% | 0% | 100% | Weapon | |
Spark Slash | 339 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Corona Slash | 489 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Ecliptic Slash | 639 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Ecliptic Slash (tip part 1) | 639 | 0 | 110% | 100% | 0% | 100% | Weapon | * |
Ecliptic Slash (tip part 2) | 0 | 0 | 0% | 100% | 0% | 100% | Weapon | |
Act of Atonement | 0 | 0 | 110% | 100% | 0% | 100% | Weapon | † |
Act of Vengeance | 0 | 0 | 110% | 100% | 0% | 100% | Weapon | ‡ |
Arc of Might (uncharged hit 1) | 125 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Might (uncharged hit 2) | 125 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Might (charged hit 1) | 9839 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Might (charged hit 1) | 3099 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Deliverance (uncharged hit 1) | 125 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Deliverance (uncharged hit 2) | 125 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Deliverance (charged hit 1) | 11839 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Deliverance (charged hit 2) | 4414 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Obliteration (uncharged hit 1) | 125 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Obliteration (uncharged hit 2) | 125 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Obliteration (charged hit 1) | 14339 | 0 | 110% | 100% | 0% | 100% | Weapon | |
Arc of Obliteration (charged hit 2) | 6229 | 0 | 110% | 100% | 0% | 100% | Weapon |
Secondary Weapons
Shortbow
- Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest"
- The ranges are (approximately) : 0-10m ; 11-25m ; 26-30m ; 31-90m
- Ranges appear to be the same or similar for Strider and Assassin
- § Number of hits determined by range thresholds: 4 hits / 4 hits / 2 hits / 1 hit
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Loose / Quick-Loose | 63 / 55 / 40 / 0 | 0 | 72% / 70% / 56% / 56% | 72% / 70% / 56% / 56% | 0% | 100% / 100% / 75% / 75% | Blunt | |
Threefold Arrow (hit 1-3) | 60 / 55 / 34 / 0 | 0 | 100% / 95% / 70% / 70% | 30% | 0% | 90% / 90% / 75% / 75% | Blunt | |
Fivefold Flurry (hit 1-5) | 50 / 40 / 34 / 0 | 0 | 90% / 85% / 70% / 70% | 30% | 0% | 90% / 90% / 75% / 75% | Blunt | |
Triad Shot (hit 1-3) | 50 / 40 / 30 / 0 | 0 | 70% / 63% / 56% / 56% | 70% / 63% / 56% / 56% | 0% | 90% / 90% / 75% / 75% | Blunt | |
Pentad Shot (hit 1-5) | 50 / 40 / 30 / 0 | 0 | 70% / 63% / 56% / 56% | 70% / 63% / 56% / 56% | 0% | 90% / 90% / 75% / 75% | Blunt | |
Cloudburst Volley (hit 1-6) | 40 | 0 | 70% | 60% | 0% | 90% | Blunt | |
Downpour Volley (hit 1-9) | 40 | 0 | 70% | 60% | 0% | 90% | Blunt | |
Hailstorm Volley (1-26) | 40 | 0 | 45% | 60% | 0% | 90% | Blunt | |
Full Bend | 225 / 215 / 215 / 0 | 0 | 130% / 125% / 125% / 115% | 140% / 130% / 130% / 120% | 0% | 130% / 130% / 130% / 100% | Blunt | |
Mighty Bend | 275 / 265 / 265 / 0 | 0 | 140% / 135% / 135% / 125% | 160% / 150% / 150% / 140% | 0% | 130% / 130% / 130% / 100% | Blunt | |
Terrible Bend | 325 / 320 / 320 / 0 | 0 | 150% | 180% | 0% | 130% | Blunt | |
Splinter Dart (hit 1-3) | 150 | 0 | 130% | 180% | 0% | 50% | Blunt + Fire | |
Fracture Dart (hit 1-5) | 200 | 0 | 150% | 160% | 0% | 50% | Blunt + Fire | |
Whistle Dart (hit) | 50 / 30 / 30 / 0 | 0 | 70% / 56% / 56% / 56% | 70% / 56% / 56% / 56% | 0% | 100% | Blunt | |
Whistle Dart (stun) | 0 | 0 | 0% | 0% | 0% | 100% | Null | |
Shriek Dart (hit) | 50 /30 / 30 / 0 | 0 | 70% / 56% / 56% / 56% | 70% / 56% / 56% / 56% | 0% | 100% | Blunt | |
Shriek Dart (stun) | 0 | 0 | 0% | 0% | 0% | 100% | Null | |
Puncture Dart | 75 / 70 / 55 / 0 | 0 | 70% / 80% / 70% / 70% | 70% / 80% / 70% / 70% | 0% | 100% / 100% / 75% / 75% | Blunt | § |
Skewer Dart | 75 / 80 / 55 / 0 | 0 | 70% / 90% / 70% / 70% | 70% / 90% / 70% / 70% | 0% | 100% / 100% / 75% / 75% | Blunt | § |
Keen Sight | 75 / 97.5 / 279.5 / 0 | 0 | 70% / 91% / 156% / 156% | 70% / 91% / 156% / 156% | 0% | 130% / 169% / 130% / 130% | Blunt | |
Lyncean Sight | 125 / 187.5 / 330 / 0 | 0 | 100% / 150% / 255% / 210% | 100% / 150% / 255% / 210% | 0% | 130% / 195% / 195% / 150% | Blunt | |
Eagle Sight | 175 / 262.5 / 405 / 397.5 | 0 | 120% / 180% / 285% / 240% | 120% / 180% / 285% / 240% | 0% | 130% / 195% / 195% / 150% | Blunt | |
Blunting Arrow | 50 / 40 / 40 / 0 | 0 | 70% / 63% / 63% / 56% | 70% / 63% / 63% / 56% | 0% | 100% / 100% / 100% / 75% | Blunt + Torpor | |
Plegic Arrow | 50 / 40 / 40 / 0 | 0 | 70% / 63% / 63% / 56% | 70% / 63% / 63% / 56% | 0% | 100% / 100% / 100% / 75% | Blunt + Torpor |
Longbow
- Damage is influenced by your distance from the target which can be separated into four range brackets. The data is given as "Closest / Close / Far / Furthest"
- * Ranges are (approximately) : 0-8m ; 9-25m ; 26-33m ; 34-90m
- § Additional blows to the area deal 125% damage for all types of hits (physical and magick). Only giant creatures are affected (bosses)
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Loose / Quick-Loose | 90 / 100 / 80 / 0 | 0 | 68% / 75% / 56% / 56% | 68% / 75% / 56% / 56% | 0% | 100% | Blunt | |
Dire Arrow (uncharged) | 65 / 75 / 55 / 0 | 0 | 73% / 80% / 66% / 66% | 73% / 80% / 66% / 66% | 0% | 130% / 130% / 100% / 100% | Blunt | |
Dire Arrow (charged) | 135 / 150 / 150 / 0 | 0 | 115% / 120% / 120% / 100% | 110% | 0% | 130% / 130% / 130% / 100% | Blunt | |
Dire Arrow (perfect charge) | 235 / 250 / 250 / 0 | 0 | 190% / 200% / 200% / 150% | 450% / 500% / 500% / 300% | 0% | 130% / 130% / 130% / 100% | Blunt | |
Deathly Arrow (charged) | 235 / 250 / 250 / 0 | 0 | 125% / 130% / 130% / 110% | 120% | 0% | 130% / 130% / 130% / 100% | Blunt | |
Deathly Arrow (perfect charge) | 335 / 350 / 350 / 0 | 0 | 240% / 250% / 250% / 200% | 650% / 700% / 700% / 500% | 0% | 130% / 130% / 130% / 100% | Blunt | |
Reaper's Arrow (charged) | 335 / 350 / 350 / 0 | 0 | 135% / 140% / 140% / 120% | 130% | 0% | 130% / 130% / 130% / 100% | Blunt | |
Reaper's Arrow (perfect charge) | 435 / 450 / 450 / 0 | 0 | 290% / 300% / 300% / 250% | 850% / 900% / 900% / 700% | 0% | 130% / 130% / 130% / 100% | Blunt | |
Heptad Shot (hit 1-6) | 95 / 105 / 80 / 0 | 0 | 80% / 85% / 50% / 50% | 40% | 0% | 90% / 90% / 60% / 60% | Blunt | |
Endecad Shot (hit 1-11) | 95 / 105 / 80 / 0 | 0 | 80% / 85% / 50% / 50% | 40% | 0% | 90% / 90% / 60% / 60% | Blunt | |
Foot Binder | 140 / 150 / 130 / 0 | 0 | 90% / 100% / 80% / 80% | 90% / 100% / 80% / 80% | 0% | 100% / 100% / 75% / 75% | Blunt | |
Body Binder | 140 / 150 / 130 / 0 | 0 | 90% / 100% / 80% / 80% | 90% / 100% / 80% / 80% | 0% | 100% / 100% / 75% / 75% | Blunt | |
Secure Binder | 240 / 250 / 230 / 0 | 0 | 90% / 100% / 80% / 80% | 90% / 100% / 80% / 80% | 0% | 100% / 100% / 75% / 75% | Blunt | |
Sixfold Arrow (hit 1-6) | 90 / 100 / 80 / 0 | 0 | 70% / 80% / 50% / 50% | 40% | 0% | 90% / 90% / 60% / 60% | Blunt | |
Tenfold Flurry (hit 1-10) | 90 / 100 / 80 / 0 | 0 | 70% / 80% / 50% / 50% | 40% | 0% | 90% / 90% / 60% / 60% | Blunt | |
Meteor Shot | 375 / 460 / 391 / 0 | 0 | 100% / 115% / 115% / 115% | 100% / 115% / 115% / 115% | 0% | 130% / 149.5% / 115% / 115% | Blunt | |
Comet Shot | 475 / 650 / 572 / 0 | 0 | 100% / 130% / 130% / 130% | 100% / 130% / 130% / 130% | 0% | 130% / 169% / 130% / 130% | Blunt | |
Flying Din (hit) | 135 / 150 / 120 / 0 | 0 | 100% / 120% / 80% / 80% | 100% / 120% / 80% / 80% | 0% | 100% / 100% / 75% / 75% | Blunt | |
Flying Din (stun) | 0 | 0 | 0% | 0% | 0% | 100% | null | |
Fearful Din (hit) | 135 / 150 / 120 / 0 | 0 | 100% / 120% / 80% / 80% | 100% / 120% / 80% / 80% | 0% | 100% / 100% / 75% / 75% | Blunt | |
Fearful Din (stun) | 0 | 0 | 0% | 0% | 0% | 0% | - | |
Whirling Arrow (hit n) | 90 / 100 / 80 / 0 | 0 | 45% / 50% / 40% / 40% | 30% | 0% | 90% / 90% / 60% / 60% | Blunt | |
Spiral Arrow (hit n) | 90 / 100 / 80 / 0 | 0 | 45% / 50% / 40% / 40% | 30% | 0% | 90% / 90% / 60% / 60% | Blunt | |
Corkscrew Arrow (hit n) | 90 / 100 / 80 / 0 | 0 | 45% / 50% / 40% / 40% | 30% | 0% | 90% / 90% / 60% / 60% | Blunt | |
Invasive Arrow | 90 / 100 / 80 / 0 | 0 | 68% / 75% / 61% / 61% | 68% / 75% / 61% / 61% | 0% | 100% / 100% / 75% / 75% | Blunt | § |
Crippling Arrow | 90 / 100 / 80 / 0 | 0 | 68% / 75% / 61% / 61% | 68% / 75% / 61% / 61% | 0% | 100% / 100% / 75% / 75% | Blunt | § |
Gamble Draw | 240 / 118 / 362 / 0 | 0 | 50% | 50% | 0% | 130% / 130% / 100% / 100% | Blunt | * |
The main power of the shot comes from Stamina consumption at a rate of 4/4.2/3.8 physical power per unit of stamina consumed. At far range the shot will fail. | ||||||||
Great Gamble | 240 / 250 / 230 / 0 | 0 | 50% | 50% | 0% | 130% / 130% / 100% / 100% | Blunt | * |
The main power of the shot comes from Stamina consumption at a rate of 6 physical power per unit of stamina consumed. At far range the shot will fail. |
Shield
- § Uses primary weapon (sword) stats
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Perfect Block | 100 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Shield Strike | 30 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Shield Storm | 70 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Shield Slam | 70 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Shield Slam (block) | 140 | 0 | 200% | 200% | 0% | 100% | Blunt | |
Cymbal Attack (hit 1-2) | 100 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Cymbal Attack (hit 3) | 175 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Cymbal Onslaught (hit 1-2) | 100 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Cymbal Onslaught (hit 3-4) | 45 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Cymbal Onslaught (hit 5) | 175 | 0 | 100% | 100% | 0% | 100% | Blunt | |
Sheltered Spike (hit 1-5) | 28 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Sheltered Assault (hit 1-10) | 13 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Sheltered Fusillade (hit 1-15) | 10 | 0 | 75% | 75% | 0% | 75% | Slash | § |
Magick Shields
Blocks and spell blocks
- § Shield element is ignored
- † Near damage is higher than far damage
- ‡ Melee attackers hit by a perfect block conjured spell will first be hit by the perfect block shockwave, then by the spell. Ranged attacks will generally avoid the shockwave.
- * Per orb strike
- ¶ Dark magic, unless the shield is permanently enchanted, in which case the spell takes on the shield's element
- £ Hits multiple times.
- $ May inflict debilitations based on the element of the shield if permanently enchanted. The magick blast remains neutral magick however.
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Block (unenchanted) | 0 | 0 | 0% | 0% | 0% | 0% | ||
Block (counter and riposte enchanted) | 0 | 75 | 0% | 0% | 70% | 70% | as spell | |
Perfect Block (unenchanted) | 200 | 0 | 100% | 100% | 0% | 0% | blunt | § |
Perfect Block (counter and riposte enchanted, not Darkcounter) | 500 | 0 | 60% | 100% | 20% | 66% | blunt + as spell | ‡ |
Perfect Block (Demonswrath and Demonspite) | 100 | 0 | 100% | 50% | 100% | 100% | Dark / Shield element | ¶ |
Demonspite / Demonswrath (release uncharged) | 0 | 100 | 0% | 0% | 70% | 70% | Dark | |
Demonspite / Demonswrath (initiation shockwave) | 0 | 0 | 0% | 0% | 0% | 100% | Neutral magick | |
Demonspite (dark blast ) | 0 | 270 | 0% | 0% | 150% | 150% | Dark | £ |
Demonspite (final knockback) | 0 | 666 | 0% | 0% | 70% | 70% | Neutral | $ |
Demonswrath (dark blast ) | 0 | 300 | 0% | 0% | 150% | 150% | Dark | £ |
Demonswrath (final knockback) | 0 | 1000 | 0% | 0% | 70% | 70% | Neutral | $ |
Firecounter (spell) | identical to Ingle | Fire | ‡ | |||||
Thundercounter (spell) | identical to Levin | Lightning | ‡ | |||||
Icecounter (spell) | 0 | 200/100 | 0% | 0% | 100/80% | 100/80% | Ice | † ‡ |
Holycounter (spell) | 0 | 20 | 0% | 0% | 50% | 50% | Holy | * |
Darkcounter (spell) | 100 | 0 | 100% | 100% | 100% | 100% | blunt + Dark | |
Flame Riposte (spell) | identical to High Ingle | Fire | ‡ | |||||
Thunder Riposte (spell) | identical to High Levin | Lightning | ‡ | |||||
Frost Riposte (spell) | 0 | 300/200 | 0% | 0% | 130/100% | 130/100% | Ice | † ‡ |
Blessed Riposte (spell) | 0 | 20 | 0% | 0% | 50% | 50% | Holy | * |
Abyssal Riposte (spell) | 0 | 100 | 0% | 0% | 100% | 100% | Dark | ‡ |
Other spells
- * Per light beam strike
- † Hits once per melee strike or spell cast
- ‡ Can hit multiple times per melee strike.
- § Conjured only on certain attacks
- ¶ Dark magick doesn't cause Critical Hits
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Holy Glare | 0 | 275 | 0% | 0% | 70% | 70% | Holy | * |
Holy Furor | 0 | 375 | 0% | 0% | 80% | 60% | Holy | * |
Dark Anguish | 0 | 500 | 0% | 50% | 40% | 100% | Dark | † ¶ |
Abyssal Anguish | 0 | 500 | 0% | 50% | 40% | 100% | Dark | ‡ ¶ |
Abyssal Anguish (shockwave) | 0 | 100 | 0% | 0% | 50% | 50% | Dark | § ¶ |
Magick Bow
- † Per arrow/arrow strike
- * Double values refer to near/far range, near range is sub 3m "shotgun range"
- ‡ Only damages undead, including skeletons. The living may flinch but are not harmed.
- § Creatures with high dark (or possibly dark critical) resistance may 'absorb' the dark bolt, causing the neutral magick shockwave to fail to trigger. In such cases the bolt may also fail to kill the creature, with them left with 1 health, despite having enough power to kill them several times over.
Skill | Base Power | Multipliers | Damage Type | Notes | ||||
---|---|---|---|---|---|---|---|---|
physical | magick | Base Strength | Weapon Strength | Base Magick | Weapon Magick | |||
Seeker / True Seeker | 0 | 40/20 | 0% | 0% | 100% | 100% | as bow | * |
Threefold Bolt (tracer) | 0 | 70/60 | 0% | 0% | 110%/100% | 110%/100% | Ice | * |
Threefold Bolt (bolts) | 0 | 60 | 0% | 0% | 110% | 110% | Ice | † |
Sixfold Bolt (tracer) | 0 | 90/60 | 0% | 0% | 110%/105% | 100% | Ice | * |
Sixfold Bolt (bolts) | 0 | 70 | 0% | 0% | 110% | 100% | Ice | † |
Explosive Bolt / Explosive Rivet (arrow) | 0 | 35 | 0% | 0% | 70% | 70% | Fire | † |
Explosive Bolt / Explosive Rivet (explosion) | 0 | 590 | 0% | 0% | 100% | 100% | Fire | † |
Ricochet Seeker / Ricochet Hunter | 0 | 15/10 | 0% | 0% | 100% | 100% | Lightning | *† |
Seeker Bolt | 0 | 50 | 0% | 0% | 80% | 80% | Holy | † |
Hunter Bolt | 0 | 60 | 0% | 0% | 95% | 95% | Holy | † |
Magickal Gleam / Magickal Glare | 0 | 280 | 0% | 0% | 40% | 40% | Holy | ‡ |
Sacrificial Bolt (dark bolt) | 0 | 9990 | 0% | 0% | 100% | 100% | Dark | § |
Sacrificial Bolt (shockwave) | 0 | 19990 | 0% | 0% | 100% | 100% | Neutral | |
Great Sacrifice (dark bolt) | 0 | 9990 | 0% | 0% | 2000% | 2000% | Dark | § |
Great Sacrifice (shockwave) | 0 | 24990 | 0% | 0% | 500% | 500% | Neutral |
Notes
- It seems possible or likely, based on testing, that skill multipliers change at high power levels. A typical change is for core and weapon magick modifiers to gain +10% each at a certain level, somewhere over 500 magick. Thus for the first and last components of Demonswrath with an upgraded Dragon's Faith shield (500 magick) and core magick of over 300, the damage results fit better (error under 10 health) when multipliers of 110% and 80%, not 100% and 70% are used.
- It is not known if this applies to all spells, nor are the details of the thresholds known.
- This may just be human errors, nothing to do with the game