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"And now again, the choice is yours, Arisen."
This article provides information and/or facts that contain spoilers.
Please read with caution or refrain from proceeding further.


Selene is an NPC in Dragon's Dogma.

Description

"A young girl living peacefully in the Witchwood, She tends to be extremely cautious around strangers."

Selene is a mysterious young girl who resides in the mist-enveloped Witchwood. Most of the people of Gransys neither know its history or background; many assume the person living in the wood is a witch and ascribe that vocation to Selene.

Selene's real story and origin is gradually uncovered over the course of several quests. During the quest Lost and Found the Arisen's childhood friend and cousin Quina seeks out Selene in an attempt to find an explanation or cure for their heart wound. Within the forest lies a small clearing surrounded by trees, and herein lies a cottage, built into an ancient tree, which Selene calls home. Here Quina and the Arisen discover that Selene once lived with her Gran until she passed away.

Selena2

Selene is timid and fears contact with regular people, though she is an excellent herbalist.

Later Selene becomes the target of a lynching, during the quest Witch Hunt.  Some people and soldiers of Gran Soren blame Selene for the Dragon's attack, thinking her a powerful sorceress.  They surround the forest hut and threaten to burn it down, until scared off by a guardian Golem.

After the attack Selene runs off deeper into the wood.  She is found at Guardian's Grave together with the ghostly figure of her Gran (Sofiah). Here it is revealed that Selene is the pawn of a former Arisen, and the process known as Bestowal of Spirit is explained, an effect which causes pawns to slowly become more like their masters over time, and more 'human'.

Afterwards, Selene, now human and not pawn, moves to The Arisen's House in Cassardis.

Selene wears the Forest Tunic Set, her favorite gift is the Toadstool Sitter.

Brewing Ale

Speaking with Selene, the Arisen will be given an option of presenting her with a herb or another curative item. Selene will convert the items into various herbal ales, depending on the item given. These are fairly potent curatives, and make her quite useful.

Even with high affinity Selene will not make brews until the quest Off With Its Head has been completed. Additionally Selene will only brew an item if the party has no such ale in their inventory. To obtain more ale the brew must either be deposited in storage, combined, or consumed.

Ale Effect Ingredient required
Herb Ale Group Restore Health Gransys Herb
Select Herb Ale Group Restore Stamina. Inflicts Sleep Southron Oregano
Secret Herb Ale Group Restore Stamina. Inflicts Skill Stifling Kept Moldy Berry
Finest Herb Ale Group Restore Health and Stamina Sobering Wine
Distilled Herb Ale Group Restore Health King Bay Leaf
Fragrant Herb Ale Group Restore Health Salomet's Secret


Combining

Selene's brews can be combined to gain the following products

Item Item Product
Distilled Herb Ale + Nostalgia Dust = Fragrant Herb Ale
Select Herb Ale + Peppermint Seed = Finest Herb Ale
Secret Herb Ale + Drop of Deliverance = Perfect Herb Ale

Quests

Story :

Brewing :

There is also an escort quest for Selene, found on the Union Inn noticeboard, called Elsewhere Bound.

Notes

Selena
  • Her outfit, the Forest Tunic Set, is obtained from successfully completing Speedrun Mode.
  • If the quest Lost and Found is not completed and Selene is not spoken to with Quina present in the Witch's Hut, Selene's subsequent quests will not activate.
  • Whilst living in the Witchwood Selene has a daily routine:
    • In the morning she checks various containers an potions in her hut.
    • Around mid-day she leaves the hut and visits the forest clearing, spending most of her time around the patches of growing vegetables. After attempting to pick some (invisble) apples on a tree, she appears to start back towards her house but is startled by something unseens and runs off and dissapears into a bush. If the huts is revisted she may be discovered in the same routine, or much later, sleeps on the floor of her hut.
    • For a period between the end of A Rude Awakening and visiting the hut with Quina during Lost and Found Selene goes missing from the woods, leaving the door of her hut locked.
  • After Witch Hunt Selene will move to Your House.
    • She can be taken (ie carried) to Pablos' Inn, in order to speed up Ale creation. Have her create Ale then immediately deposit the Ale with Pablos. Repeat as many times as desired. Selene will not move from the Inn until the player sleeps, leaves or dies.
  • Selene is one character who has unique dialogue during the quest The Great Hereafter
  • Selene has a tendency to run if the Arisen is being chased by monsters, so kill them first, then exit and re-enter Witchwood to try again.
  • Selene's first sentence when spoken to is: "Might I... Might I know you? You seem familiar." even in New Game Plus. This dialogue references the fact that she is a pawn who once served an Arisen.
  • Selene's transition to humanity is revealed by her death animation: if killed prior to Witch Hunt she will collapse on the ground before being taken by the Rift revealing that she is in fact a Pawn. However, if she is killed Post-Witch Hunt she will merely collapse on the ground and lie dead, like any human.
  • There is a Common Archistaff standing in one of the pots in the Witch's House. Though Selene is unarmed, it is likely that Selene was a Sorcerer when a pawn. According to an unimplemented quest item description Selene's weapon is or was called "Unbowed Tree." The inventory text read "Selene's cherished staff. Its name mirrors her uncorrupted heart".

Quotes

Early dialogue (before Call of the Arisen)

  • "The mists...they keep most out."
  • "But you... Why...?"
  • "The ward... It is diminished? Else..."

After Call of the Arisen and during Lost and Found

  • "Gran spoke of this... Said not to speak with you... With people from beyond the wood..."
  • "Why do you...not frighten me? Why is it, now...? Others rarely come... When they do, they... They frighten me... I hid away."

Other

  • "Some need of me...?"
  • "..."
  • "Why?"
  • "You...You have need of me...again?"
  • "I have ever lived hidden away from others."
  • "Once all has grown calm...will you come see me again?"
  • "We meet again..."
  • "I've been here, alone... Since Gran died... I've stayed and thought... About my journey with Gran..."
  • "Why is it that...I remember it so clearly when you are near?"

After Come to Court and before Witch Hunt

  • "You've come again... I am glad"
  • "I've come to understand... You are like my Gran."
  • "I loved her..."
  • "Just before she died, my Gran told me to live out my life...."
  • "And so I am, I think, because of her...."
  • "Gran told me to live, but..."
  • "I feel I do not truly know what it means, to live."
  • "But I do know that... That being here now, with you, makes me-- glad..."

During Witch Hunt

  • "I am sorry, Arisen. You share in my troubles through no fault of your own. Some part of me has long known I was, in truth, a pawn. I do not age, or die, as others. And always I found making my own decisions...difficult. Gran gifted me a portion of her very soul. It was a kindness I can never repay. At first, I knew not how to use this gift. But now I have met you..."
  • "Please, Arisen... Say that I might stay in your village. Under your roof... I want dearly for a place I can feel safe."

After moving to Your House

  • "I... I've become human... Have I not? Human... Like you."
  • "No more do I follow another as I did Gran... As a pawn does her master. Now, I can live together with you as a fellow man... An equal."
  • "In truth, I would gladly leave here now to go anywhere with you... But I would be naught but a burden if I joined you now. After what has happened here, I... Perhaps I had best not be seen awhile."
  • "Do not worry for me. I have ever lived hidden away from others. Once all has grown calm...will you come and see me again?"

During Elsewhere Bound

  • "This strange... I am not now as I was then... As I was when I was with Gran... Somehow, I am changed..."
  • "I am...very glad. Thank you..."

Upon being gifted an Arisen's Bond

  • "This...for me!? 'Tis a marvel... I am wondrous glad of it. I feel as if I am just born, newly alive at last this moment!"

As the Beloved

  • "There, in the Dragon's keeping, I was frightened... Truly frightened. Scared to die... After meeting you, I was scared to lose it all... 'Twas the first time I had ever been truly conscious of death. 'Til now it had ever held little meaning for me as a pawn. But it is that mortality that gives human life its color. Life without death is no life, in truth. I've come to understand that now, as a human myself."

Trivia

Schierke from Berserk Musou

Schierke in the spin-off game Berserk Musou.

  • Selene bears a clear resemblance to the witch character Schierke (Berserk) in Kentaro Miura's manga "Berserk" - in the Manga the witch also lives in a "tree house" protected by spells and golems.

Creating Selene

Settings for the Character Editor - Please note that these are estimates, as official character creation numbers have not been announced.

Slider Scales are represented thus - for a five point slider the positions are = [ 2L - 1L - M - 1R - 2R ]
The colour scale = '00' is the top leftmost selection, right adjacent to that is '1R', below that is '1D', two rows below '2D' and so on.

On completion Selene vital statistics are : Height 171 cm, Weight 57 kg.

Face Type    28, Colour   3R
Hair Type    50, Colour   4R
Eye Type     17, Colour   7D
Brow Type    15, Position 1R, Spacing 1L, Colour 7R
Nose Type    13 
Mouth Type   20, Position 1R
Ear Type     1
Musculature  2L
Bust Size    2L
Torso        10
Arms         7
Legs         12
Posture      M
Stance       M
Weight       1L
Skin Colour  3R
Makeup       11, Colour  7R 2D
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