Rotunda of Dread is an area in the labyrinth of Bitterblack Isle.
It is accessed from the third floor of the Duskmoon Tower, and does not connect to other dungeons.
It shares its arena style with The Black Abbey and has the same function as an arena for Arisen and Pawns to fight enemies. Each time the Rotunda of Dread is visited, different enemy combinations will spawn. The Rotunda may be immediately re-entered repeatedly with fresh enemies to fight ad infinitum, making it a great farming location.
If a Fiend-luring Incense is carried, a different set of monsters will appear.
|Dangerous foes||Smaller foes|
|Pre-Daimon||Cockatrice||6 Harpies + 6 Snow Harpies|
|Evil Eye||5 Vile Eyes|
|Drake||4 Saurians + 4 Sulfur Saurians|
|Wyrm and Wight||Wight summons 7 Skeletons|
|Two Chimeras||3 Direwolves + 3 Wargs|
|Gorecyclops||6 Grimgoblins + 2 Skeleton Sorcerers|
|Two Cyclopes||6 Grimgoblins|
|Three Cyclopes and a Golem|
|Lich||3 Phantoms + Lich summons 4 Hellhounds|
|Three Skeleton Lords||3 Phantasms + 3 Skeleton Sorcerers|
|Evil Eye + Lich||Lich summons Hellhounds|
|Wyrm + Lich||Lich summons Hellhounds|
|Metal Golem||5 Skeleton Sorcerers|
|Metal Golem and three Liches|
|Wyvern||4 Succubi + 4 Sirens|
|Two Wyrms||3 Specters + 3 Phantasms|
|Two Golems||6 Gargoyles|
|Three Gorechimeras||2 Wights|
|Four Gorecyclopes||5 Goblin Shamans|
|Three Ogres and a Cockatrice||5 Goblin Shamans|
|Lich and Skeleton Brutes||Lich summons Skeleton Lords|
|With a Fiend-luring Incense||Two Prisoner Gorecyclops||5 Corrupted Pawns|
|Three Elder Ogres and 3 Eliminators||3 Sirens|
|Drake + Wyrm + Wyvern|
A Macabre Sculpture can be found here. Native plants include Kingwarish and Cragshadow Morel. There are several armor piles from which useful items may be gathered, including Cleansing Earring, Liquid Vim, Blast Arrow, or Poison Flasks.
- Refer to map for chest locations
- " 'Tis not defeat to flee from battle, Master. ' Tis survival."
- "Where do these trees find sunlight, I wonder."
- With the Incense in the inventory normal foe spawns in the Rotunda cease and only those lured by the item appear - once all three sets of foes have been defeated no more enemies will appear until four days have passed.