Main Quests must be completed to progress the Arisen's storyline. They are the primary quests.
Sidequests are independent series of quests during which the Arisen can assist certain NPCs. Completing these sidequests develops the concerned character's story arc.
- The Main Quest progression changes the inventory of peddlers.
- There are pivotal moments throughout the Arisen's Main Quests, which divide the storyline into six main stages and the seventh, final Post-Game stage.
- Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
A few important characters have their own story arcs. In general each of their quests must be done in turn for the next in their story arc to play out. Amongst others Mercedes and Julien have notable story arcs, but progression in these is not dependent on other events.
|Person||Quest||Becomes available||Becomes unavailable|
|Madeleine||Guard Duty||complete Call of the Arisen||complete Off With Its Head|
|Chasing Shadows||accept Lure of the Abyss||starting Come to Court|
|Supplier's Demand||complete Come to Court||after The Final Battle|
|Bad Business||complete The Wyrmking's Ring and Pride Before a Fall||on completing Fathom Deep|
|Quina||Lost and Found||complete A Rude Awakening||on starting Lure of the Abyss|
|Talent in Bloom||complete Come to Court||complete Reward and Responsibility|
|A Parting Gift|
|Aelinore||-||speak to her during Come to Court||after Come to Court|
|Arousing Suspicion||after Come to Court||on starting Reward and Responsibility|
|Duchess In Distress||after accepting Deny Salvation||The Final Battle|
|Selene||Lost and Found||complete A Rude Awakening||on starting Lure of the Abyss|
|Witch Hunt||after Come to Court||after The Final Battle|
|Valmiro||Dying of Curiosity||complete A Matter of Myrmidons||starting Come to Court|
|Farewell, Valmiro||after Come to Court||after The Final Battle|
The (informally) numbered "stages" start and end with key main questline achievements. Progression between stages also causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests).
|1||Cassardis||Guard Duty||Talk to Madeleine at the inn after finishing Call of the Arisen.|
|Deep Trouble||Talk to Poll, near the well.|
|Floral Delivery||Talk to Benita in the ruined house east of the inn. Finish before Off With Its Head.|
|Grim Tidings||Talk to Elvar. Finish before starting A Rude Awakening.|
|Lost Faith||Talk to Father Clemente. Finish before Off With Its Head.|
|Seabreeze Trail||Search Party||Saving Reynard from goblins on the path to the Encampment on the first trek from Cassardis to the Encampment is a prerequisite.|
|The Encampment||Strength in Numbers||Becomes available after gaining access to the Riftstone.|
|2||Cassardis||An Uninvited Guest||Talk to Pablos, the innkeeper.|
|Lost and Found||Talk to Adaro near the town gate. Finish before Lure of the Abyss.|
|Deeper Trouble||Talk to Rorric inside the well (requires Deep Trouble).|
|Dying of Curiosity||Talk to Merin, on the beach. Finish before starting Come to Court.|
|Gran Soren||A Troublesome Tome||Talk to Steffen, east of Fountain Square.|
|Chasing Shadows||Talk to Mason, near Fountain Square. Finish before starting Come to Court.|
|Land of Opportunity||Talk to Fournival.|
|Escort Duty||Talk to Fournival in his home in the Noble Quarter (requires Land of Opportunity).|
|Reaper's Scorn||Talk to Austine in the Craftsman's Quarter's smithy.|
|The Ancient Quarry||Of Merchants and Monsters||Talk with Alon, by the northern quarry entrance.|
|The Ruins of Aernst Castle||No Honor Among Thieves||Talk to Maul (An Uninvited Guest is required for an alternative outcome).|
|Ruins of Heavenspeak Fort-||Thick as Thieves||Talk to Ophis (Avoid undisguised males in the party when speaking with Ophis).|
|3||Be sure to speak with Lady Aelinore in her garden after the first audience with the Duke during Come to Court|
|4||Cassardis||An Innocent Man||Talk to Tomlin on the northern side of town.|
|Farewell, Valmiro||Talk to Valmiro on the steps by the beach (requires Dying of Curiosity).|
|Gran Soren||The Conspirators||Talk to Fedel, on the castle upper floor. Finish before Trial and Tribulations and Griffin's Bane.|
|Arousing Suspicion||Talk to Mirabelle in the castle foyer. Make sure you spoke with Lady Aelinore in her garden after your first audience with the Duke. Finish before starting Reward and Responsibility.|
|Idol Worship||Talk to Caxton.|
|Supplier's Demand||Talk to Madeleine at her store in the Venery. (Requires success in Chasing Shadows)|
|Rise of the Fallen||Talk to Ser Maximillian (requires Seeking Salvation).|
|Witch Hunt||Overhear the people talking around Fountain Square (requires Lost and Found).|
|Gransys||Nameless Terror||Leave the town by the southern gate and speak to Ser Rickart (requires the Wyrm Hunt Quest Seeking Salvation).|
|The Abbey||Talent in Bloom||Talk to Quina. Finish before starting Reward and Responsibility.|
|A Parting Gift||Speak to Clarus (requires Talent in Bloom). Finish before starting Reward and Responsibility.|
|Witchwood||The Dragon's Tongue||Pick up the Ancient Tablet by the gravesite (requires Witch Hunt; leave and return to Witchwood to initiate it).|
|Mettle Against Metal||Approach the Metal Golem (requires Witch Hunt; leave and return to Witchwood to initiate it).|
|Windbluff Tower||Supply and Demands||Talk to Ser Daerio. Finish before starting Pride Before a Fall.|
|5||Gran Soren||Bad Business||Talk to Katlyn inside Madeleine's shop. This quest becomes available after completing The Wyrmking's Ring and Pride Before a Fall. It is only available before the dragon must be defeated.|
|6||Gran Soren||Duchess In Distress||Talk to Mirabelle outside the castle. Becomes available once Reward and Responsibility is finished.|
|Optimal time to complete Search Party quest line.|
|Cassardis & Gran Soren||A Warm Welcome||Begins automatically upon starting Post-Game. Be sure to complete before finishing the Post-Game quests and progressing through the Wakestone portal.|
Notice Board Quests
- Main article: Notice Board Quests.
Ambush! are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
Leave No Prisoners are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a large cage containing a prisoner surrounded by enemies may be found.
- Main article: Checkpoint save.
- Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests whilst checkpoints usually occur on completing a quest
|Quest||Point of no return|
|There is no checkpoint at the end of the prologue quest The End at the Beginning|
|Harbinger of Destruction||The first checkpoint is after the Arisen wakes in Chief Adaro's House|
|Newly Arisen||After waking, choosing a vocation, and meeting Quina|
|Upon a Pawn||On reaching the gates of the Encampment with Rook|
|Call of the Arisen||After creating a Pawn|
|A Rude Awakening||After defeat of the Hydra and accepting the escort quest from Mercedes|
|Off With Its Head||After speaking to Mason on arriving at the Capital|
|A Matter of Myrmidons||On speaking to Barnaby having discovered the strange light at The Everfall's base|
|The Cypher||On speaking to Ser Maximillian on completion of each quest|
|A Fortress Besieged|
|The Watergod's Altar|
|Come to Court||On speaking to Aldous at the Demense's Gate after the meeting with the Duke|
|Griffin's Bane||On speaking to Aldous on completion of each quest|
|Trial and Tribulations|
|The Wyrmking's Ring|
|Pride Before a Fall|
|Honor and Treachery|
|Reward and Responsibility||On receiving news of the attack on the Greatwall|
|Deny Salvation||After Grigori's destruction of the Greatwall keep|
|The Final Battle||On waking in your own house in Cassardis after the battle|
|Fathom Deep||On entering the wakestone portal|
|Final Judgment||after credits|
- The Hero - Achievement/Trophy requires completion of all main and secondary quests.