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- For quests in Dark Arisen, see Dark Arisen: Quests.
Quests are the storylines and tasks that the Arisen may undertake during the events of Dragon's Dogma or Dragon's Dogma: Dark Arisen.
Quests are subdivided into Main Quests, Sidequests, Escort Quests and other Notice Board Quests, and Dark Arisen Notice Board quests.
Overview[]
Main Quests must be completed to progress the Arisen's storyline. They are the primary quests.
Sidequests are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
Notice Board Quests are advertised on various Notice Boards around Gransys. These Notice Board Quests also include Escort Quests.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as Ambush! and Leave No Prisoners.
Note:
- The Main Quest progression changes the inventory of peddlers.
- The main quest can also be divided into six main stages and the seventh, final Post-Game stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
- These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
- Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
Main Quests[]
Quest | Notes |
---|---|
The End at the Beginning | (Prologue) Part of the ancient tale of Savan and his pawns |
Harbinger of Destruction | A Dragon attacks the fishing village of Cassardis, one person rises to faces it |
Newly Arisen | After the Dragon's attack, a new Arisen awakes from the dead with a curious scar |
Upon a Pawn | The Arisen learns of Pawns |
Call of the Arisen | The Rift speaks to the Arisen, who must pass a challenge |
A Rude Awakening | A Hydra attacks ! |
Off With Its Head | With Ser Mercedes escort the hydra's head to Gran Soren |
A Matter of Myrmidons | At Gran Soren learn more of pawns and the Pawn Guild |
Lure of the Abyss | Explore the Everfall for the first time |
Wyrm Hunt Quests | The Arisen's actions have been brought to the attention of Duke Edmun - they receive the honor of being given officially sanctioned quests |
Come to Court | Having been successful in the "Wyrm Hunt" the Arisen is invited to the Duke's Demesne and an audience with the Duke |
Griffin's Bane and Trial and Tribulations |
Rid the duchy's roads of a Griffin, and investigate a corrupt merchant. |
The Wyrmking's Ring and Pride Before a Fall |
Recover a stolen magick ring and aid Ser Mercedes in putting down a rebellion |
Honor and Treachery | A message comes of trouble at The Mountain Waycastle... |
Reward and Responsibility | The Duke has new rewards and tasks.. |
Deny Salvation | Put down the Salvation cult at The Greatwall |
The Final Battle | Finally face the Dragon once again |
A Warm Welcome | Meet the Duke for a final time (optional) |
Fathom Deep | A pawn from a distant age wishes you complete a task in the Everfall |
Final Judgement | Face the Seneschal |
The Great Hereafter | As Seneschal, find an ending to things |
Character Arcs[]
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, Mercedes and Julien have notable story arcs, but progression in these are not dependent on other events.
Stages[]
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition shop inventories are expanded at the beginning of each stage.
Stage | Begins | Ends |
---|---|---|
Prologue | The End at the Beginning | |
Stage 1 | Harbinger of Destruction | Completing Off With Its Head |
Stage 2 | Completing Off With Its Head | Completing the first Wyrm Hunt Quest |
Stage 3 | Completing the first Wyrm Hunt Quest | Completing Come to Court |
Stage 4 | Completing Come to Court | Completing both Trial and Tribulations & Griffin's Bane |
Stage 5 | Completing both Trial and Tribulations & Griffin's Bane | Completing Reward and Responsibility |
Stage 6 | Completing Reward and Responsibility | Victory in The Final Battle |
Stage 7 (Post-Game) |
Completing The Final Battle | The Great Hereafter (The End) |
Sidequests[]
- For details of exact start and end points see the sub-section below
Stage | Location | Quests | Notes |
---|---|---|---|
1 | Cassardis | Guard Duty | Talk to Madeleine at the inn after finishing Call of the Arisen. |
Deep Trouble | Talk to Poll, near the well. | ||
Floral Delivery | Talk to Benita in the ruined house east of the inn. Finish before Off With Its Head. | ||
Grim Tidings | Talk to Elvar. Finish before starting A Rude Awakening. | ||
Lost Faith | Talk to Father Clemente. Finish before Off With Its Head. | ||
An Uninvited Guest | Talk to Pablos, the innkeeper. | ||
Lost and Found | Talk to Adaro near the town gate. Finish before Lure of the Abyss. | ||
The Encampment | Search Party | (Saving Reynard from goblins on Seabreeze Trail is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till Post-Game) | |
Strength in Numbers | Becomes available after gaining access to the Riftstone. | ||
2 | Cassardis | Deeper Trouble | Talk to Rorric inside the well (requires Deep Trouble). |
Dying of Curiosity | Talk to Merin, on the beach. Finish before starting Come to Court. | ||
Gran Soren | A Troublesome Tome | Talk to Steffen, east of Fountain Square. | |
Chasing Shadows | Talk to Mason, near Fountain Square. Finish before starting Come to Court. | ||
Land of Opportunity | Talk to Fournival. | ||
Escort Duty | Talk to Fournival in his home in the Noble Quarter (requires Land of Opportunity). | ||
Reaper's Scorn | Talk to Austine in the Craftsman's Quarter's smithy. | ||
The Ancient Quarry | Of Merchants and Monsters | Talk with Alon, by the northern quarry entrance. | |
The Ruins of Aernst Castle | No Honor Among Thieves | Talk to Maul (An Uninvited Guest is required for an alternative outcome). | |
Ruins of Heavenspeak Fort | Thick as Thieves | Talk to Ophis (Avoid undisguised males in the party when speaking with Ophis). | |
3 | Duke's Demesne | Aelinore's arc | (Unmarked event required for Aelinore's questline) During Come to Court speak with Aelinore in her garden after the audience with Edmun Dragonsbane |
4 | Cassardis | An Innocent Man | Talk to Tomlin on the northern side of town. |
Farewell, Valmiro | Talk to Valmiro on the steps by the beach (requires Dying of Curiosity). | ||
Gran Soren | The Conspirators | Talk to Fedel, on the castle upper floor. Finish before Trial and Tribulations and Griffin's Bane. | |
Arousing Suspicion | Talk to Mirabelle in the castle foyer. Make sure you spoke with Lady Aelinore in her garden after your first audience with the Duke. Finish before starting Reward and Responsibility. | ||
Idol Worship | Talk to Caxton. | ||
Supplier's Demand | Talk to Madeleine at her store in the Venery. (Requires success in Chasing Shadows) | ||
Rise of the Fallen | Talk to Ser Maximillian (requires Seeking Salvation). | ||
Witch Hunt | Overhear the people talking around Fountain Square (requires Lost and Found). | ||
Gransys | Nameless Terror | Leave the town by the southern gate and speak to Ser Rickart (begins earlier if Marcelo was spared in Seeking Salvation). | |
The Abbey | Talent in Bloom | Talk to Quina. Finish before starting Reward and Responsibility. | |
A Parting Gift | Speak to Clarus (requires Talent in Bloom). Finish before starting Reward and Responsibility. | ||
Witchwood | The Dragon's Tongue | Pick up the Ancient Tablet by the gravesite (requires Witch Hunt; leave and return to Witchwood to initiate it). | |
Mettle Against Metal | Approach the Metal Golem (requires Witch Hunt; leave and return to Witchwood to initiate it). | ||
Windbluff Tower | Supply and Demands | Talk to Ser Daerio. Finish before starting Pride Before a Fall. | |
5 | Gran Soren | Bad Business | Talk to Katlyn inside Madeleine's shop. This quest becomes available after starting Honor and Treachery. |
6 | Gran Soren | Duchess In Distress | Talk to Mirabelle outside the castle. Becomes available once Reward and Responsibility is finished. |
7 (Post-Game) |
Gran Soren | A Warm Welcome | (Begins automatically upon starting Post-Game). Visit the Edmun Dragonsbane in the Duke's Demesne |
Sidequest start and fail points[]
Notice Board Quests[]
- For escort quests, see Escort Quest.
- For the additional notice boards and quests on Bitterblack Isle, see Dark Arisen Notice Board Quests.
- For a list, see Category:Notice Board Quests.
Notice Board Quests are an assortment of optional quests that are offered throughout cities and populated area in Gransys. There are boards at :
- Pawn Guild (ground floor) - elimination quests
- Pawn Guild (lower floor) - Badge of Vows quest
- Arsmith's Alehouse - item requests
- Pablos' Inn - escort quests and monster eliminations
- Union Inn - escort quests
- The Encampment - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -The Laborer.
Random Encounters[]
- Main articles: Ambush! and Leave No Prisoners.
Ambush! are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
Leave No Prisoners are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a captive cage containing a prisoner surrounded by enemies may be found.
Checkpoints[]
- Main article: Checkpoint save.
Checkpoint saves are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a Riftstone.
- Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest
Quest | Point of no return |
---|---|
There is no checkpoint at the end of the prologue quest The End at the Beginning | |
Harbinger of Destruction | The first checkpoint is after the Arisen wakes in Chief Adaro's House |
Newly Arisen | After waking, choosing a vocation, and meeting Quina |
Upon a Pawn | On reaching the gates of the Encampment with Rook |
Call of the Arisen | After creating a Pawn |
A Rude Awakening | After defeat of the Hydra and accepting the escort quest from Mercedes |
Off With Its Head | After speaking to Mason on arriving at the Capital |
A Matter of Myrmidons | On speaking to Barnaby having discovered the strange light at The Everfall's base |
The Cypher | On speaking to Ser Maximillian on completion of each quest |
A Fortress Besieged | |
Seeking Salvation | |
The Watergod's Altar | |
Come to Court | On speaking to Aldous at the Demense's Gate after the meeting with the Duke |
Griffin's Bane | On speaking to Aldous on completion of each quest |
Trial and Tribulations | |
The Wyrmking's Ring | |
Pride Before a Fall | |
Honor and Treachery | |
Reward and Responsibility | On receiving news of the attack on the Greatwall |
Deny Salvation | After The Dragon's destruction of the Greatwall keep |
The Final Battle | On waking in your own house in Cassardis after the battle |
Fathom Deep | On entering the wakestone portal |
Final Judgment | after credits |
Achievements[]
- The Hero - Achievement/Trophy requires completion of all main and secondary quests.
Notes[]
- For lists, see Category:Main Quests and Category:Sidequests.
- Pawns gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see Pawn Chatter) and can also lead the Arisen to quest locations.
- When hiring pawns in the Rift, one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
- New inventory becomes available at shops with each new stage. For details, see shopping.
- Stage dependency of quests derives from a Steam guide by Brumbek (Hero Achievement and Missable Quests Guide) as well as independent data from the respective articles for the quests.