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"And now again, the choice is yours, Arisen."
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Savan Dragon
For quests in Dark Arisen, see Dark Arisen: Quests.

Quests are the storylines and tasks that the Arisen may undertake during the events of Dragon's Dogma or Dragon's Dogma: Dark Arisen.

Quests are subdivided into Main Quests, Sidequests, Escort Quests and other Notice Board Quests, and Dark Arisen Notice Board quests.

Overview[]

Main Quests must be completed to progress the Arisen's storyline. They are the primary quests.

Sidequests are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.

Notice Board Quests are advertised on various Notice Boards around Gransys. These Notice Board Quests also include Escort Quests.

While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as Ambush! and Leave No Prisoners.

Note:

  • The Main Quest progression changes the inventory of peddlers.
  • The main quest can also be divided into six main stages and the seventh, final Post-Game stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
    • These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
  • Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.

Main Quests[]

Quest Notes
The End at the Beginning (Prologue) Part of the ancient tale of Savan and his pawns
Harbinger of Destruction A Dragon attacks the fishing village of Cassardis, one person rises to faces it
Newly Arisen After the Dragon's attack, a new Arisen awakes from the dead with a curious scar
Upon a Pawn The Arisen learns of Pawns
Call of the Arisen The Rift speaks to the Arisen, who must pass a challenge
A Rude Awakening A Hydra attacks !
Off With Its Head With Ser Mercedes escort the hydra's head to Gran Soren
A Matter of Myrmidons At Gran Soren learn more of pawns and the Pawn Guild
Lure of the Abyss Explore the Everfall for the first time
Wyrm Hunt Quests The Arisen's actions have been brought to the attention of Duke Edmun - they receive the honor of being given officially sanctioned quests
Come to Court Having been successful in the "Wyrm Hunt" the Arisen is invited to the Duke's Demesne and an audience with the Duke
Griffin's Bane
and
Trial and Tribulations
Rid the duchy's roads of a Griffin, and investigate a corrupt merchant.
The Wyrmking's Ring
and
Pride Before a Fall
Recover a stolen magick ring and aid Ser Mercedes in putting down a rebellion
Honor and Treachery A message comes of trouble at The Mountain Waycastle...
Reward and Responsibility The Duke has new rewards and tasks..
Deny Salvation Put down the Salvation cult at The Greatwall
The Final Battle Finally face the Dragon once again
A Warm Welcome Meet the Duke for a final time (optional)
Fathom Deep A pawn from a distant age wishes you complete a task in the Everfall
Final Judgement Face the Seneschal
The Great Hereafter As Seneschal, find an ending to things

Character Arcs[]

A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, Mercedes and Julien have notable story arcs, but progression in these are not dependent on other events.

Person Quest Becomes available Becomes unavailable
Madeleine Guard Duty complete Call of the Arisen complete Off With Its Head
Chasing Shadows starting Lure of the Abyss starting Come to Court
Supplier's Demand complete Come to Court complete Fathom Deep
Bad Business starting Honor and Treachery complete The Final Battle
Quina Lost and Found complete A Rude Awakening complete Lure of the Abyss and receive the Wyrm Hunt License
Talent in Bloom complete Come to Court complete Reward and Responsibility
A Parting Gift
Aelinore intro speak to her during Come to Court complete Come to Court
Arousing Suspicion complete Come to Court starting Reward and Responsibility
Duchess In Distress starting Deny Salvation complete The Final Battle

(complete Deny Salvation if Aelinore is the Beloved)

Selene Lost and Found complete A Rude Awakening complete Lure of the Abyss and receive the Wyrm Hunt License
Witch Hunt complete Come to Court complete The Final Battle
Valmiro Dying of Curiosity complete A Matter of Myrmidons starting Come to Court
Farewell, Valmiro complete Come to Court complete The Final Battle
Reynard "Save the Peddler" (subquest) Only during Upon a Pawn
Search Party After Upon a Pawn Deny Salvation if Beloved, else The Final Battle

Stages[]

The (informally) numbered "stages" roughly start and end with key main questline achievements.

Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition shop inventories are expanded at the beginning of each stage.

Stage Begins Ends
Prologue The End at the Beginning
Stage 1 Harbinger of Destruction Completing Off With Its Head
Stage 2 Completing Off With Its Head Completing the first Wyrm Hunt Quest
Stage 3 Completing the first Wyrm Hunt Quest Completing Come to Court
Stage 4 Completing Come to Court Completing both Trial and Tribulations & Griffin's Bane
Stage 5 Completing both Trial and Tribulations & Griffin's Bane Completing Reward and Responsibility
Stage 6 Completing Reward and Responsibility Victory in The Final Battle
Stage 7
(Post-Game)
Completing The Final Battle The Great Hereafter (The End)

Sidequests[]

For details of exact start and end points see the sub-section below
Stage Location Quests Notes
1 Cassardis Guard Duty Talk to Madeleine at the inn after finishing Call of the Arisen.
Deep Trouble Talk to Poll, near the well.
Floral Delivery Talk to Benita in the ruined house east of the inn. Finish before Off With Its Head.
Grim Tidings Talk to Elvar. Finish before starting A Rude Awakening.
Lost Faith Talk to Father Clemente. Finish before Off With Its Head.
An Uninvited Guest Talk to Pablos, the innkeeper.
Lost and Found Talk to Adaro near the town gate. Finish before Lure of the Abyss.
The Encampment Search Party (Saving Reynard from goblins on Seabreeze Trail is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till Post-Game)
Strength in Numbers Becomes available after gaining access to the Riftstone.
2 Cassardis Deeper Trouble Talk to Rorric inside the well (requires Deep Trouble).
Dying of Curiosity Talk to Merin, on the beach. Finish before starting Come to Court.
Gran Soren A Troublesome Tome Talk to Steffen, east of Fountain Square.
Chasing Shadows Talk to Mason, near Fountain Square. Finish before starting Come to Court.
Land of Opportunity Talk to Fournival.
Escort Duty Talk to Fournival in his home in the Noble Quarter (requires Land of Opportunity).
Reaper's Scorn Talk to Austine in the Craftsman's Quarter's smithy.
The Ancient Quarry Of Merchants and Monsters Talk with Alon, by the northern quarry entrance.
The Ruins of Aernst Castle No Honor Among Thieves Talk to Maul (An Uninvited Guest is required for an alternative outcome).
Ruins of Heavenspeak Fort Thick as Thieves Talk to Ophis (Avoid undisguised males in the party when speaking with Ophis).
3 Duke's Demesne Aelinore's arc (Unmarked event required for Aelinore's questline) During Come to Court speak with Aelinore in her garden after the audience with Edmun Dragonsbane
4 Cassardis An Innocent Man Talk to Tomlin on the northern side of town.
Farewell, Valmiro Talk to Valmiro on the steps by the beach (requires Dying of Curiosity).
Gran Soren The Conspirators Talk to Fedel, on the castle upper floor. Finish before Trial and Tribulations and Griffin's Bane.
Arousing Suspicion Talk to Mirabelle in the castle foyer. Make sure you spoke with Lady Aelinore in her garden after your first audience with the Duke. Finish before starting Reward and Responsibility.
Idol Worship Talk to Caxton.
Supplier's Demand Talk to Madeleine at her store in the Venery. (Requires success in Chasing Shadows)
Rise of the Fallen Talk to Ser Maximillian (requires Seeking Salvation).
Witch Hunt Overhear the people talking around Fountain Square (requires Lost and Found).
Gransys Nameless Terror Leave the town by the southern gate and speak to Ser Rickart (begins earlier if Marcelo was spared in Seeking Salvation).
The Abbey Talent in Bloom Talk to Quina. Finish before starting Reward and Responsibility.
A Parting Gift Speak to Clarus (requires Talent in Bloom). Finish before starting Reward and Responsibility.
Witchwood The Dragon's Tongue Pick up the Ancient Tablet by the gravesite (requires Witch Hunt; leave and return to Witchwood to initiate it).
Mettle Against Metal Approach the Metal Golem (requires Witch Hunt; leave and return to Witchwood to initiate it).
Windbluff Tower Supply and Demands Talk to Ser Daerio. Finish before starting Pride Before a Fall.
5 Gran Soren Bad Business Talk to Katlyn inside Madeleine's shop. This quest becomes available after starting Honor and Treachery.
6 Gran Soren Duchess In Distress Talk to Mirabelle outside the castle. Becomes available once Reward and Responsibility is finished.
7
(Post-Game)
Gran Soren A Warm Welcome (Begins automatically upon starting Post-Game). Visit the Edmun Dragonsbane in the Duke's Demesne

Sidequest start and fail points[]

Event  Available Unavailable
Quest state
Newly Arisen starting Floral Delivery, Lost Faith, Grim Tidings
Upon a Pawn during "Save the Peddler" event during to rescue Reynard from Goblins on Seabreeze Trail
Call of the Arisen during H Deep Trouble, Search Party, Guard Duty
completing Strength in Numbers
A Rude Awakening starting Grim Tidings
completing Lost and Found Strength in Numbers
Off With Its Head starting An Uninvited Guest
completing Of Merchants and Monsters, Deeper TroubleA, A Troublesome Tome, No Honor Among Thieves, Reaper's Scorn, Thick as ThievesG Floral Delivery, Pc x256 Grim Tidings, Lost Faith, Guard Duty
A Matter of Myrmidons completing Land of Opportunity, Dying of Curiosity, Escort DutyB
Lure of the Abyss starting Chasing Shadows
completing Lost and Found (after receiving the Wyrm Hunt License)
Wyrm Hunt Quests starting Griffin cart attack event on Estan Plains (after clearing one quest) Chasing ShadowsI
Come to Court starting Reaper's Scorn, A Troublesome Tome, Chasing ShadowsI, Dying of Curiosity
Lure of the Abyss fails if not completed.
during F The Conspirators, Idol Worship, Supplier's Demand, Talent in Bloom, A Parting Gift. Also an unlogged event to speak to Aelinore in the gardens
completing An Innocent Man, Nameless Terror, Supply and Demands, Arousing Suspicion, Witch Hunt, Farewell, Valmiro, Rise of the FallenC, Mettle Against MetalD, The Dragon's TongueD
Griffin's Bane
and
Trial and Tribulations
completing The Conspirators
Pride Before a Fall starting Supply and Demands
Honor and Treachery starting Bad Business
Reward and Responsibility starting Arousing Suspicion
completing Rise of the Fallen, Talent in Bloom, A Parting Gift
Deny Salvation starting Duchess In Distress
completing Land of Opportunity (Character Arc quests of the Arisen's beloved may also fail)
The Final Battle completing A Warm Welcome An Innocent Man, An Uninvited Guest, Bad Business, Deep Trouble, Deeper Trouble, Escort Duty, Nameless Terror, No Honor Among Thieves, Of Merchants and Monsters, Search Party, The Dragon's Tongue, Thick as Thieves, Duchess In Distress, Witch Hunt, Farewell, Valmiro
Fathom Deep completing Idol Worship(verify), Mettle Against Metal(verify), Supplier's Demand(verify)
Final Judgement
and
The Great Hereafter
? All remaining quests
A Requires Deep Trouble completed and at least 1 week after that
B Land of Opportunity must be completed
C Requires Rise of the Fallen
D Requires Witch Hunt
E Requires Talent in Bloom
F Becomes available once the Duke has knighted the Arisen
G Parts of the quest may also require A Matter of Myrmidons to be completed
H After defeating the Cyclops outside the Encampment
I Becomes unavailable to begin on starting Seeking Salvation, and is failed on starting Come to Court

Notice Board Quests[]

For escort quests, see Escort Quest.
For the additional notice boards and quests on Bitterblack Isle, see Dark Arisen Notice Board Quests.
For a list, see Category:Notice Board Quests.
Notice Board

Notice Board Quests are an assortment of optional quests that are offered throughout cities and populated area in Gransys. There are boards at :

Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.

Completing 50 of these quests achieves the Achievement/Trophy -The Laborer.

Random Encounters[]

Main articles: Ambush! and Leave No Prisoners.
20160710105340 1

Ambush! are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.

Leave No Prisoners are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a captive cage containing a prisoner surrounded by enemies may be found.

Checkpoints[]

Main article: Checkpoint save.

Checkpoint saves are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a Riftstone.

Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest
Quest Point of no return
There is no checkpoint at the end of the prologue quest The End at the Beginning
Harbinger of Destruction The first checkpoint is after the Arisen wakes in Chief Adaro's House
Newly Arisen After waking, choosing a vocation, and meeting Quina
Upon a Pawn On reaching the gates of the Encampment with Rook
Call of the Arisen After creating a Pawn
A Rude Awakening After defeat of the Hydra and accepting the escort quest from Mercedes
Off With Its Head After speaking to Mason on arriving at the Capital
A Matter of Myrmidons On speaking to Barnaby having discovered the strange light at The Everfall's base
The Cypher On speaking to Ser Maximillian on completion of each quest
A Fortress Besieged
Seeking Salvation
The Watergod's Altar
Come to Court On speaking to Aldous at the Demense's Gate after the meeting with the Duke
Griffin's Bane On speaking to Aldous on completion of each quest
Trial and Tribulations
The Wyrmking's Ring
Pride Before a Fall
Honor and Treachery
Reward and Responsibility On receiving news of the attack on the Greatwall
Deny Salvation After The Dragon's destruction of the Greatwall keep
The Final Battle On waking in your own house in Cassardis after the battle
Fathom Deep On entering the wakestone portal
Final Judgment after credits

Achievements[]

  • The Hero - Achievement/Trophy requires completion of all main and secondary quests.

Notes[]

For lists, see Category:Main Quests and Category:Sidequests.
  • Pawns gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see Pawn Chatter) and can also lead the Arisen to quest locations.
    • When hiring pawns in the Rift, one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
  • New inventory becomes available at shops with each new stage. For details, see shopping.
  • Stage dependency of quests derives from a Steam guide by Brumbek (Hero Achievement and Missable Quests Guide) as well as independent data from the respective articles for the quests.
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