Quests are the storylines and tasks that the Arisen may undertake during the events of Dragon's Dogma or Dragon's Dogma: Dark Arisen.
Quests are subdivided into Main Quests, Sidequests, Escort Quests and other Notice Board Quests, and Dark Arisen Notice Board quests.
Contents
Overview
Main Quests must be completed to progress the Arisen's storyline. They are the primary quests.
Sidequests are independent series of quests, during which, the Arisen can assist certain NPCs. Completing these sidequests develops the concerned character's story arc.
Notice Board Quests are advertised on various boards around Gransys. these Notice Board Quests also include Escort Quests.
There are, also, while roaming the wilds of Gransys, randomly encountered and unmarked 'mini-quest', such as Ambush! and Leave No Prisoners.
Note:
- The Main Quest progression changes the inventory of peddlers.
- There are pivotal moments throughout the Arisen's Main Quests, which divide the storyline into six main stages, and the seventh, final Post-Game stage.
- Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
Main Quests
Character Arcs
A few important characters have their own story arcs. In general each of their quests must be done in turn for the next in their story arc to play out. Amongst others Mercedes and Julien have notable story arcs, but progression in these is not dependent on other events.
Stages
The (informally) numbered "stages" start and end with key main questline achievements. Progression between stages also causes sidequests, escort quests, and other noticeboard quests, to appear, dissapear (in the case of escort quests), or fail (in the case of sidequests).
Sidequests
Stage | Location | Quests | Notes |
---|---|---|---|
1 | Cassardis | Guard Duty | Talk to Madeleine at the inn after finishing Call of the Arisen. |
Deep Trouble | Talk to Poll, near the well. | ||
Floral Delivery | Talk to Benita in the ruined house east of the inn. Finish before Off With Its Head. | ||
Grim Tidings | Talk to Elvar. Finish before starting A Rude Awakening. | ||
Lost Faith | Talk to Father Clemente. Finish before Off With Its Head. | ||
Seabreeze Trail | Search Party | Saving Reynard from goblins on the path to the Encampment on the first trek from Cassardis to the Encampment is a prerequisite. | |
The Encampment | Strength in Numbers | Becomes available after gaining access to the Riftstone. | |
2 | Cassardis | An Uninvited Guest | Talk to Pablos, the innkeeper. |
Lost and Found | Talk to Adaro near the town gate. Finish before Lure of the Abyss. | ||
Deeper Trouble | Talk to Rorric inside the well (requires Deep Trouble). | ||
Dying of Curiosity | Talk to Merin, on the beach. Finish before starting Come to Court. | ||
Gran Soren | A Troublesome Tome | Talk to Steffen, east of Fountain Square. | |
Chasing Shadows | Talk to Mason, near Fountain Square. Finish before starting Come to Court. | ||
Land of Opportunity | Talk to Fournival. | ||
Escort Duty | Talk to Fournival in his home in the Noble Quarter (requires Land of Opportunity). | ||
Reaper's Scorn | Talk to Austine in the Craftsman's Quarter's smithy. | ||
The Ancient Quarry | Of Merchants and Monsters | Talk with Alon, by the northern quarry entrance. | |
The Ruins of Aernst Castle | No Honor Among Thieves | Talk to Maul (An Uninvited Guest is required for an alternative outcome). | |
Ruins of Heavenspeak Fort- | Thick as Thieves | Talk to Ophis (Avoid undisguised males in the party when speaking with Ophis). | |
3 | Be sure to speak with Lady Aelinore in her garden after the first audience with the Duke during Come to Court | ||
4 | Cassardis | An Innocent Man | Talk to Tomlin on the northern side of town. |
Farewell, Valmiro | Talk to Valmiro on the steps by the beach (requires Dying of Curiosity). | ||
Gran Soren | The Conspirators | Talk to Fedel, on the castle upper floor. Finish before Trial and Tribulations and Griffin's Bane. | |
Arousing Suspicion | Talk to Mirabelle in the castle foyer. Make sure you spoke with Lady Aelinore in her garden after your first audience with the Duke. Finish before starting Reward and Responsibility. | ||
Idol Worship | Talk to Caxton. | ||
Supplier's Demand | Talk to Madeleine at her store, in the Venery. (Requires success in Chasing Shadows) | ||
Rise of the Fallen | Talk to Ser Maximillian (requires Seeking Salvation). | ||
Witch Hunt | Overhear the people talking around Fountain Square (requires Lost and Found). | ||
Gransys | Nameless Terror | Leave the town by the southern gate and talk to Ser Rickart (requires the Wyrm Hunt Quest Seeking Salvation). | |
The Abbey | Talent in Bloom | Talk to Quina. Finish before starting Reward and Responsibility. | |
A Parting Gift | Talk to Clarus (requires Talent in Bloom). Finish before starting Reward and Responsibility. | ||
Witchwood | The Dragon's Tongue | Pick up the Ancient Tablet by the gravesite (requires Witch Hunt; leave and return to Witchwood to initiate it). | |
Mettle Against Metal | Approach the Metal Golem (requires Witch Hunt; leave and return to Witchwood to initiate it). | ||
Windbluff Tower | Supply and Demands | Talk to Ser Daerio. Finish before starting Pride Before a Fall. | |
5 | Gran Soren | Bad Business | Talk to Katlyn inside Madeleine's shop. This quest becomes available after completing The Wyrmking's Ring and Pride Before a Fall. It is only available before the dragon must be defeated. |
6 | Gran Soren | Duchess In Distress | Talk to Mirabelle outside the castle. Becomes available once Reward and Responsibility is finished. |
Optimal time to complete Search Party quest line. | |||
7 (Post-Game) |
Cassardis & Gran Soren | A Warm Welcome | Begins automatically upon starting Post-Game. Be sure to complete before finishing the Post-Game quests and progressing through the Wakestone portal. |
Notice Board Quests
- Main article: Notice Board Quests.
- For a list, see List of Escort Quests.
Throughout Gransys and Bitterblack Isle there are several Notice Boards, from which the Arisen may acquire many quests such as escort quest, as well as collection and delivery quests.
Random Encounters
- Main articles: Ambush! and Leave No Prisoners.
Ambush! are 'monster elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
Leave No Prisoners are 'rescue quests' that may randomly initiate at several sites throughout Gransys, where a large cage containing a prisonner, surrounded by enemies, may be found.
Checkpoints
- Main article: Checkpoint save.
Checkpoint saves are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a Riftstone.
- Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate on starting quest, whilst checkpoints usually occur on completing a quest
Quest | Point of no return |
---|---|
Harbinger of Destruction | There is no checkpoint at the end of the prologue quest The End at the Beginning.
The first checkpoint is after the Arisen wakes in Chief Adaro's House |
Newly Arisen | After waking, choosing a vocation, and meeting Quina |
Upon a Pawn | On reaching the gates of the Encampment with Rook |
Call of the Arisen | After creating a Pawn |
A Rude Awakening | After defeat of the Hydra and accepting the escort quest from Mercedes |
Off With Its Head | After speaking to Mason on arriving at the Capital |
A Matter of Myrmidons | On speaking to Barnaby having discovered the strange light at The Everfall's base |
The Cypher | On speaking to Ser Maximillian on completion of each quest |
A Fortress Besieged | |
Seeking Salvation | |
The Watergod's Altar | |
Come to Court | On speaking to Aldous at the Demense's Gate after the meeting with the Duke |
Griffin's Bane | On speaking to Aldous on completion of each quest |
Trial and Tribulations | |
The Wyrmking's Ring | |
Pride Before a Fall | |
Honor and Treachery | |
Reward and Responsibility | On receiving news of the attack on the Greatwall |
Deny Salvation | After Grigori's destruction of the Greatwall keep |
The Final Battle | On waking in your own house in Cassardis after the battle. |
Fathom Deep | On entering the wakestone portal |
Final Judgment | after credits |
Achievements
- The Hero Achievement/Trophy requires completion of all sidequests.
Notes
- For lists, see Category:Main Quests and Category:Sidequests.
- New inventory becomes available at shops with each new stage
- Entering New Game Plus will keep shopkeeper inventory at Stage 7 levels.
- Raising affinity with shopkeepers will also unlock some items in their inventory.
- Stage dependency of quests derives from a Steam guide by Brumbek (Hero Achievement and Missable Quests Guide) as well as independent data from the respective articles for the quests.