Purification is a service offered by Olra in exchange for Rift Crystals to cleanse cursed, unusable artifacts to obtain helpful equipment and items. Cursed objects can only be found on Bitterblack Isle.


Cursed items on Bitterblack Isle come in several forms: Novelties, Armors, Weapons and Gears, all of which are available in three tiers. The higher tiers generally yield better equipment, but also cost more Rift Crystals to get purified.

Rewards include useful, rare and unusual items: scrolls that unlock Secret Augments, high level weapons and armor pieces, some with special magickal effects and of greater quality than the traditional equipment obtained in Gransys; and rings and bands which upgrade vocational Skills to a third tier when equipped (see Dark Arisen Skills).

Purification and Vocations

With the exception of cursed Novelty items, the result of purification is directly related to the Vocation of both the Arisen and their Main pawn at the moment of purification.

Vocation-specific items can be classed into three types, often referred to as "red" (melee), "yellow" (daggers and bows), and "blue" (spellcasting) types - the colors used in the vocation icons indicate to which class the vocation belongs; hybrid vocation symbols have two colors signifying their blend of two vocations, e.g. the Magick Archer symbol is both yellow and blue indicating both bow/dagger and magick use.

Class Vocations Item types obtained


DDicon fighter.jpgStriderN.jpgMageN.jpg
DDicon assassin.jpgMagicarcherN.jpgDDicon magicknight.jpg
DDicon warrior.jpgRangerN.jpgSorcererN.jpg
Swords, Shields, Longswords, Warhammers, Maces, and Magick Shields

Armor for melee vocations, sometimes unsuited for Assassins.

Skill rings for primary melee weapons, shields, and magick shields. Assassin-specific rings.



FighterN.jpgStriderN.jpgDDicon mage.jpg
AssassinN.jpgDDicon magicarcher.jpgDDicon magicknight.jpg
WarriorN.jpgRangerN.jpgDDicon sorcerer.jpg
Staves, and Archistaves

Armor for spellcasters, including Magick Archers

Spellcaster skill rings including Magick Shield skills but excluding Magic Bow skills


Bow & dagger

FighterN.jpgDDicon strider.jpgMageN.jpg
DDicon assassin.jpgDDicon magicarcher.jpgMagicknightN.jpg
WarriorN.jpgDDicon ranger.jpgSorcererN.jpg
Daggers, Shortbows, Longbows, and Magick Bows

Armor for all Dagger using vocations.

Skill rings for related weapon types, including Magick Archer specific skill rings

In general the weapon obtained from purification will fit one of the vocation colors matching either the Arisen or Main Pawn's class. For example:

  • With a Magick Archer (yellow/blue) Arisen and Fighter pawn (red), purification may give an item suitable for any vocation color (red, blue, or yellow).
  • With a Fighter (red) Arisen and a Warrior (red) pawn only red items should be obtained
  • However, with both Arisen and Pawn as Fighter (red) it is still possible to obtain an unsuitable "red" item such as a Warrior's Longsword.

The first principle of cursed item purification management is to (if necessary temporarily) have both Arisen and Main Pawn in suitable vocation colors for the type of item desired.

Purification Outcomes

Bittterblack Novelties

Bitterback Novelties yield, when purified, consumable items, non-combat equipment and Augment Scrolls.

Level Results
Lv.1 There are several items obtainable of which 4 are secret augments scrolls:

The Light Pickaxe is available only from a Lv.1 Novelty.

Lv.2 Seven augment scrolls are obtainable, of which three might be of great use:

Additionally the rare Priceless Artifact and the powerful single-use spell Surging Light Tome can also be obtained.

Lv.3 There are nine items exclusive to Bitterblack Novelties Lv.3:

Bitterblack Gear

Bitterblack Gear gives vocation-specific Skill Rings and Bands, or other rings with special beneficial powers.

Level Results
Lv.1 Generally gives a Virtuoso Ring or a weapon specific ring or band
Lv.2 Generallly gives a Preceptor Ring or a vocation specific ring or band
Lv.3 The likelihoods are approximately :

Bitterblack Weapons

Bitterblack Weapons yield high level weapons of increasing power according to tier, some of which have unique, or special and magickal effects not obtainable in Gransys.

Level Results
Lv.1 Yields a high quality primary or secondary weapon. These weapons are usually obtained at a late stage in the main game, in the post-Dragon Everfall or can be found in chests on Bitterblack Isle.
Lv.2 There are nineteen weapons available from these cursed items, many of those are permanently Enchanted weapons.

Nine of these weapons can only be obtained through this purification:

Lv.3 There are twelve weapons obtainable from this type of cursed item - all can only be obtained through purification - these are the strongest weapons in the game.

Bitterblack Armor

Bitterblack Armor yields high level armor of increasing Defense according to tier, some of which have unique, or special and magickal effects not obtainable in Gransys.

Level Results
Lv.1 Of the fourteen armor items obtainable from this item, five can only be obtained though purification. These are:
Lv.2 Of the seventeen armors obtained from this type of cursed item only one can only be obtained by purification - the Delta Guard; additionally the Tormentor's Mask is very rarely dropped by an Eliminator.
Lv.3 Twenty-six pieces of armor can be obtained. They form parts of the Sin, Oblivion, Carrion, Shadow, Grave and Hellfire Armor Sets.

As each armor piece may have different Bonus Enhancements, there are one hundred and twenty-four different combinations of armor pieces and enhancements that may be obtained.

All of them are only obtainable through purification, except for the Boots of Shadow, quest reward for The Wages of Death IV and the Hellfire Cloak for The Heart of Darkness.

The armor obtained has two tiers. The Oblivion, Hellfire, and Carrion sets are stat-wise better and rarer; the Shadow, Sinner's, and Grave sets are in comparison inferior, but will often still exceed the armor found in Gransys.


Purification optimization

The outcome of cursed item purification is predetermined on a fixed but apparently 'random' list hard-coded into the game. Saving before purifying and reloading (or godsbaning) will not change the results for purification.

On purification of a specific type of cursed item (i.e. Gear Lv.3 or Armor Lv.2) its 'list' will advance, thus giving a new result on the next purification of the same type.

The 'lists' for gear, weapons, and armor contain different results for each vocation colors - on purification the list advances for all three color types, not just the color type of the item obtained.

In general purifying with both Arisen and Main Pawn as the same single-color vocation gives a 100% chance of an item from that color type list.

Basic method

Always purify cursed items with both Arisen and Main Pawn with the same vocation/class color as the type of item that is desired.

Advanced method

The purification process can be optimized make best use of cursed items and rift crystal; generally this method is only of use when items from more than one "color" class are required. Specifically this method depends on bulk purification, rather than purifiying items as they are found.

  1. Collect a lot of unpurified items for purification
  2. Make a save, preferably a Checkpoint save for safety
  3. List all item possibilities :
    1. Purify all the items with Arisen and Pawn as Red vocations
    2. Note the outcomes, die (Godsbane), and reload
    3. Purify all the items with Arisen and Pawn as Blue vocations
    4. Note the outcomes, die (Godsbane), and reload
    5. Purify all the items with Arisen and Pawn as Yello vocations
    6. Note the outcomes, die (Godsbane), and reload
  4. Now by referring to the outcome list made, purify the set of items, making the necessary changes (to vocation color) to obtain the desired items at each purification. (Expect there to still be waste)
  5. Collect the loot, sell the rest
  6. ...
  7. Profit
  • When items of only one vocation or vocation class are desired, and not others, this method will not be much or any use.
  • When purifying for Hybrid vocations :
    • Magick Archer : rings, bands and weapons are only obtained from yellow purifications, not blue.
    • Mystic Knight : rings and bands can be obtained from red or blue purifications, with red giving slightly better odds. (Maces and Magick Shields are red items.)
    • Assassin : Assassin specific rings and bands can only be obtained from red purifications.

Pawn chatter

"This object... 'Tis cursed"
"We'll know naught of this item till its curse is undone."
"Something feels...off about that object, Arisen."


  • Cursed Items can be used for Trading and Gifting with other Dark Arisen players, but the purified items cannot, including items that previously could be gifted in Dragon's Dogma.
    • The outcome of purification of a gifted item will depend on who it is gifted to, and the gifter cannot control or predict the outcome.
    • Gifting, selling, trading or destroying cursed objects does not advance the player's internal list.
  • The main pawn's vocation influences purification even if they are absent due to death.
  • The results of Novelty purification are not affected by vocation 'color' - the items obtained can be used by any class.
  • The number of purifications needed to obtain all Bitterblack Gear (around 90 different skill rings and bands), Weapons (21 weapons only obtainable through purification) and Armors (131 armors obtainable only through purification if Bonus Enhancements are taken into consideration) can be tremendously high.

Save file analysis

Bitterblack items are not generated randomly.  Instead, they come from predetermined lists hard-coded into the game.

On entering Bitterblack Isle for the first time, each player has a "seed" initialized randomly for each cursed item (Bitterblack Novelty 1, 2, 3; Bitterblack Gear 1, 2, 3; Bitterblack Weapon 1, 2, 3 and Bitterblack Armor 1, 2, 3), which corresponds to a value from a list.

Example (raw savefile extract) :

<array name="mItemCurseRandSeedTbl" type="u32" count="12">
<u32 value="844858"/>
<u32 value="854578"/>
<u32 value="528374"/>
<u32 value="842934"/>
<u32 value="516429"/>
<u32 value="664946"/>
<u32 value="849312"/>
<u32 value="369110"/>
<u32 value="158342"/>
<u32 value="369104"/>
<u32 value="882084"/>
<u32 value="461779"/>

Values range from 1 to 999999, and are increased separately after each purification (Purifiying one Bitterblack Novelty 1 would make the corresponding value of 844858 increase to 844859, for example).

Each seed is initialized to the number of seconds played in the current game (mGamePlayTime) when the first cursed item of its kind is picked up. After that, it can only be changed by incrementing it via performing purifications.

See also


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