For the assassin named Phantom, see Nameless Terror.

Phantom is a Ghostly enemy in Dragon's Dogma.


Phantoms are Ghosts commonly found in Gransys. They appear during the night and in ominous places like underground dungeons. Phantoms will cling onto their victims, affect their movement and drain their health rapidly. Pawns slain by Phantoms in this manner are returned to the rift and are not rendered unconscious, and so cannot be revived by the Arisen.

There are encountered two forms of Phantom: the lesser form is smaller, and is only capable of lightly possession the Arisen and allies - on doing this however it grows to the greater form; the greater form is larger and when it possesses a victim vvery rapidly drains health. A 'greater' Phantom will shrink back to normal when sustained enough damage.

Base Experience of 380

Can be more or less depending on a few factors such as:



Bitterblack Isle



Stats Health Attack Defense Magick
1,000 1 100 200 150 incorporeal
resistant § resistant § 100% 100% 100% 350% 50%
Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse
D immune D immune D immune D immune D immune D immune D immune D immune D immune
StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED
D immune D immune D immune D immune D immune D immune D immune D immune D immune
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (, the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing.
  • § Except when possessing a victim


Attack Type Description
Light Possession Spec Grabs onto a target's head, and drains small amounts of health for around half a minute afore leaving its host. Whilst possessing an ally, the ghost is vulnerable to physical attacks.

Whilst in possession of a host, the ghost restores its health.

Heavy Possession Spec Grabs onto the head and upper body of a target, and drains large amounts of health every few seconds until its host dies. Whilst possessing a host, the ghost is vulnerable to physical attacks.

The amount of damage done appears related to the host's Core Stats of strength, magick, and or defense, and is not mitigated by elemental or possession resistances, or by magick defense.

Fade Spec The Phantom will fade out of this plane to avoid damage for a time. When it reappears, it will be where it was before.
Floating Charge Spec This is the primary mode of moving. It will rush at targets, causing stagger.
Ghostly Discharge Spec Starts pulsating, increases in size and eventually discharges, causing stagger and may inflict Silence to anyone near it.


  • Ghosts initially appear with half their maximum health - but gain full life after an initial 'floating charge' rush on seeing the party. If they are hit before they become aware of the party damage will be taken from this initial half health state. **Thus pre-emptive attacks are very effective.
    • The Magick Bow spells Seeker and Seeker Bolt amongst others are particularly effective in getting a pre-emptive strike.
    • The range of Magick Bolts from a staff is also enough, but often ghosts will become aware first.
  • Vulnerable to magick attacks.
  • Weak against Holy magick, and holy weapon enchantments.
  • Vulnerable to physical attacks when they possess allies.
  • Pawns whose health is reduced to zero by the possession attacks are returned to the Rift immediately and cannot be revived.
    • The Legion's Might staff can't revive pawns slain by ghosts in this manner.
    • Whilst under the influence of ghosts, Pawns will not use healing curatives.
    • A Phantom's hold on a pawn can also be ended by grabbing and carrying the pawn.
  • When adventuring solo, a ghost's possession attack may sometimes be broken physically by throwing an item, or by throwing an explosive against a nearby wall.
  • Resistant to Great Sacrifice if directly hit.

Pawn Bestiary Knowledge

  • Weak to Holy
  • Witness a possession and free the possessed

Enemy specific:

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 50 Phantoms either with their own Arisen or while travelling with others.

More information can be found on the Bestiary page.

Pawn Chatter

"Swords are useless!"
"An ally's blow will dislodge the ghost!"
"A forsaken soul floats in the air!"
"It grows with the life it steals!"
"Phantoms release their hosts when attacked!"
"Call for help if a phantom takes hold."
"It grew!?"
"We cannot let it wail! I'll respond with magickal light"


  • The amount of damage done by their heavy possession attack seems roughly equivalent to either the core strength or defense of the host - usually a little more.
  • Though melee attacks are ineffective - unenchanted weapons may inflict a very small amount of damage, less than 10hp.
  • Usually appear in groups of three or more.

Other ghost creatures

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