This page describes the "In-Engine" workings of Pawn Inclinations as they are currently understood.
Knowledge of this page is not at all necessary for useful, or successful play - this article exists to record what has been discovered of "how inclinations work" internally.
Internally or "in-engine" each Inclination is stored as a numerical value from 0 to 1000, with the New Game starting value of 500. The inclination questions asked on pawn creation modify the values only slightly, by a few tens up or down, or even less.
Primary, Secondary, and Tertiary inclinations
These top three inclinations are chosen from the three with the highest, second highest, and third highest numerical values.
Values under 600 are ignored for the primary and secondary slot. Only when an inclination's value rises to 600 or more will it appear in the status display as an inclination.
The Neutralising Elixir resets all inclinations to a mid value of 500.
- Taking an elixir that doesn't correspond to primary or secondary sets that inclinations value to that of the secondary
- Taking an elixir corresponding to the secondary inclination sets that inclinations value to that of the primary, and sets the primary inclination to that of the secondary
- Taking an elixir corresponding to the primary inclination raises that inclination by around 100 (more if a mid or lower value)
- Taking any elixir always reduces other lower inclinations by at least 25 down to a minimum of 500
- If an inclination was promoted to secondary the other inclinations may be reduced by a further 25 (total -50)
Inclinations are stored in the game save files in a XML format - the field names for each inclination are :
- Scather - Belligerent
- Medicant - Prudent
- Mitigator - Poor Aim
- Challenger - Strategy
- Utilitarian - Tactics
- Guardian - Protection
- Nexus - Same Support
- Pioneer - Curiosity
- Acquisitor - Gather
The actual format is roughly (example for Scather with value 500) :
- <f32 name="mInfo[INOF_TYPE_BELLIGERENT ].mValue" value="500.0000"/>
- Much of the understanding of how "timers" work with inclinations, as well as other useful facts about what does and does not change inclination values comes from this post : https://gamefaqs.gamespot.com/boards/626514-dragons-dogma/74291952
- Swapping secondary and tertiary inclinations in the knowledge chair sets the tertiary to the value of the secondary, reduces all lower values by 25, and increase primary by 25. See https://gamefaqs.gamespot.com/boards/626514-dragons-dogma/72159947
- There is another in-game value listed as "Ex_Skill_Use" - this increases when running or spell or skill use causes exhaustion (Exhaustion by Skill use), and slowly decreases over time.
- It seems possible that a higher value causes the main pawn to use skills more often. See https://www.reddit.com/r/DragonsDogma/comments/45rtes/a_treatise_on_ex_skill_use_skill_use_frequency/
- For inclination elxiir details See https://docs.google.com/document/d/17Avxu-W6BCjDrglXtHg8Z3sKB_z_5tlWhV1Vmf_YWHw/edit#bookmark=kix.iavofyc6z1og