Morbidity is an augment available in Dragon's Dogma.


"Increases cumulative damage to foes you debilitate with non-Archmagick attacks."
(Japanese) 主要五属性魔法以外の状態異常攻撃を加えた時、相手の蓄積値が増加する

Morbidity increases the (cumulative) likelihood to inflict a debilitation with a non-archmagick (i.e. melee) attack - the 'likelihood' of debilitating with weapons increases by approximately 1.3 times.

Works with Rusted Weapons, Golden Weapons, Aneled Weapons, special arrows etc. Special melee weapons that may also cause debilitations (such as the Dragon's Roost) also benefit.


  • In addition to augment, the higher a debilitating weapon is enhanced, the higher chance it will debilitate with each strike.
  • The effect is unnoticeable on creatures that are normally easily debilitated (3 or 4 arrows). Against larger monsters with higher resistance the improvement becomes more apparent.
  • Does not increase damage output.
  • The equivalent augment for magick users is Magnitude, whilst Toxicity acts in a similar way but only for poisoning. Resistance and Intervention are corresponding augments that defend against debilitation. All have similarly confusing descriptions.
  • Note The English description is confusing or misleading; the skill increases the likelihood of inflicting a debilitation (e.g. torpor, sleep etc.), with a non-magick attack - i.e. with a physical weapon or arrow attack.
    • The 'cumulative' refers to a cumulatively calculated debilitation threshold. The 'likehood' of debilitation is not truly random, but occurs after a certain number of strikes.