Magickal Gleam is a holy based skill available in Dragon's Dogma.


"An advanced form of Magickal Flare that illuminates a broader area for a longer period of time."

A seeking magick holy bolt that brightly illuminates on discharge, also causing shock or damage to the Undead and other un-holy creatures - an advanced version of Magickal Flare which illuminates a wider area for a longer period.

In Dark Arisen, it becomes Magickal Radiance with a suitable Magick Bowman's Ring or Magick Bowman's Band equipped.

Usage, damage and tactics

Spell Duration
Magickal Flare 30 seconds
Magickal Gleam 60 seconds
Magickal Radiance 110 seconds

After casting the magick arrow can be released (press by assigned button) - the gleam bolt will 'explode' when the button is released, allowing control of distance. It will also explode if it hits a surface or foe.

The spell will target and seek a single foe.


A direct hit deals Holy based damage to non-living creatures such as the Undead, Skeletons, and Phantoms, but deals almost no damage to living foes.

The range of the holy blast is far less than the range of the illumination, only a one or two meters, but undead foes do not need to be directly hit to damaged or knocked down. Direct hit damage is no better than a near explosion.

Both Magickal Glare and Magickal Gleam have the same magick power - the spell has modest base power and scales quite weakly with total magick - this is usually mitigated by undead creatures weakness to holy magick.

Foes affected by the spell will often be knocked down, though strong enemies like Skeleton Brutes can resist several shots before being affected.


  • 'Sleeping' undead take mulitplied damage when a 'sneak attack' is used with this skill - it is a good idea to try a preemptive strike.
  • In order to gain a first strike advantage in a fight, it is ideal to use the initial light burst flinching effect by sending Pawns in just as the arrow is fired.
  • Magickal Gleam can be used to defeat Death using a knockdown exploit in the Fortress of Remembrance. For more details see Death


  • The release mechanism is very similar to the Strider's Fracture Dart.
  • The initial flash of bright light burst can cause nearby enemies (and allies such as soldiers) to flinch.
  • The maximum range, but not the targeting range, is increased by the augment Trajectory.
  • Pressing and releasing the assigned button quickly (i.e. "tapping") usually causes the bolt to fire to the maximum distance. Sometimes it will cause the bolt to explode immediately infront of the Arisen.


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