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MAGICK ARCHER

Weapons for ranged attacks exclusive to the Magick Archer that fire magickal homing arrows. They deal entirely Magick damage with no physical component.

Magick Bow Skills include both powerful offensive and support spells.

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Stats listed as Dragonforged.
Weapon Level Requirement (Lvl. Req.) is the minimum Character Level needed for use without stamina penalty.
Name
Strength
Magick
Stagger
Knockdown
Element
Debilitation
Weight
Lvl. Req.
Blackwing Bow 0 1184 466 466 - - 0.67
Dragon's Tempest 0 915 379 379 Lightning - 0.62 46
Dragon's Breath 0 688 303 303 - - 0.63
Dragon's Quickening 0 543 320 320 - - 0.57 29
Herald's Helix 0 424  276 276 - - 0.36 21
Militant Dove 0 284 298 298 - - 1.09 10
Gimble Gyre 0 277 241 241 - - 0.32 18
Terminal Gyre 0 257 251 251 - - 0.26 14
Master's Merle 0 253 247 247 - - 0.24 10
Metered Catharsis 0 213 285 285 - - 0.53 10
Magian Crutch 0 207 236 236 - - 0.29 10
Rusted Spellbow 0 94 139 139 - Poison, Torpor 0.39 10


Dragon's Dogma DLC Dark Arisen

Notes

  • Because they identify targets within the bow range, Magick Bows can be used in almost complete darkness to detect hidden enemies.
  • The spellbow's inherent element (or lack thereof) can be temporarily overwritten by an elemental buff from a pawn; this buff will only affect the single-fire bolt. Skill-generated bolts are unaffected by elemental buffs.
  • The bolts fired by Magick Bows home in on enemies. The core skill True Seeker improves its homing ability.
  • It is still possible to hit some enemies which seem to be outside the magickal bow range by targeting them normally (as you would a short or long bow). The Ranger augment Trajectory also works with Magick Bows, though targeting is not improved.
  • The augment Conservation has no effect on the use of a Magick Bow.
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