Magick Agent is a skill available in Dragon's Dogma.
Description[]
- "Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air."
A very different form of action to Magick Billow - after a short charge time, it surrounds the caster with magickal orbs that damage any foe (or object) that comes in range.
Notes[]
- Hold [Heavy Attack] to charge the attack until the staff glows, then release it to deploy.
- Lasts roughly 30 seconds.
- Initially must cast a Magick Billow spell to begin the short incant.
- Well timed Jump allows skipping the initial casting of Magick Billow.
- Just like Focused Bolt may be charged mid air and during various activities including climbing obstacles, running and blocking.
- The cast time is not improved by Articulacy or the Wyrmking's Ring
- Will fire the Mystic Knight's Ruinous Sigil.
- Damage is increased by the Ferocity augment.
- Unenchanted orbs are Neutral Magick
- Together with Weapon Enchantments, Necromancy, and Spellscreen this is one of the spells pawns will cast before battle begins. Medicant inclination encourages this.
- Can prevent some foes from attacking, causing them instead to guard at least until the spell expires.