| Skill
|
Element
|
Rank
|
DP
|
Description
|
| Ingle
|
Fire
|
Already learned
|
-
|
Looses a ball of fire that explodes upon contact, engulfing both the target and surrounding foes.
|
| Anodyne
|
Holy
|
Already learned
|
-
|
Invokes a magickal sigil which recovers the Health of those who enter.
|
| Frazil
|
Ice
|
1
|
200
|
Creates a concentrated field of cold in front of the user that freezes solid whatever enemies it visits.
|
| Levin
|
Lightning
|
1
|
200
|
Smites the enemy from above with tongues of lightning. Especially effective at driving foes out of hiding.
|
| Fire Boon
|
Fire
|
1
|
200
|
Launches a bolt of magick that enchants and ally's weapon with fire.
|
| Ice Boon
|
Ice
|
1
|
200
|
Launches a bolt of magick that enchants an ally's weapon with ice.
|
| Thunder Boon
|
Lightning
|
1
|
200
|
Launches a bolt of maigck that enchants an ally's weapon with thunder.
|
| Holy Boon
|
Holy
|
3
|
500
|
Launches a bolt of magick that enchants an ally's weapon with holy light.
|
| Dark Boon
|
Dark
|
3
|
500
|
Launches a bolt of magick that enchants an ally's weapon with darkness.
|
| High Ingle
|
Fire
|
3
|
700
|
An advanced form of Ingle that looses a number of fiery projectiles that explode on contact.
|
| High Frazil
|
Ice
|
3
|
700
|
An advanced form of Frazil that creates an expanded field of cold around the user that deals ice damage to those it touches.
|
| High Levin
|
Lightning
|
3
|
700
|
An advanced form of Levin that smites foes with multiple lighting bolts from above.
|
| Halidom
|
Holy
|
3
|
800
|
Invokes a magickal sigil which clears the following from those who enter: Poison, Torpor, Silence, Burns, and Frostbite.
|
| Silentium
|
Dark
|
4
|
1,000
|
Invokes a magickal sigil around the user that silences foes who enter.
|
| Blearing
|
Dark
|
4
|
1,000
|
Invokes a magickal sigil around the user that blinds foes who enter.
|
| Comestion
|
Fire
|
5
|
1,400
|
Generates a towering wall of flame; though only modest in power, it ignites adversaries with ease.
|
| Frigor
|
Ice
|
5
|
1,400
|
Generates a giant chunk of ice that can serve as a stepping stone.
|
| Brontide
|
Lightning
|
5
|
1,400
|
Wraps the users body in a whip-like bolt of lightning capable of damaging foes. (Attack with heavy and light attacks, press Jump to cancel)
|
| Grapnel
|
Dark
|
5
|
1,800
|
Fires a magickal anchor that can bind a foe for a time.
|
| Fire Affinity
|
Fire
|
6
|
1,200
|
An advanced form of Fire Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
|
| Ice Affinity
|
Ice
|
6
|
1,200
|
An advanced form of Ice Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
|
| Thunder Affinity
|
Lightning
|
6
|
1,200
|
An advanced form of Thunder Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
|
| Holy Affinity
|
Holy
|
6
|
1,200
|
An advanced form of Holy Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
|
| Dark Affinity
|
Dark
|
6
|
1,200
|
An advanced form of Dark Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
|
| High Silentium
|
Dark
|
6
|
1,400
|
An advanced form of Silentium that calls forth a larger aura around the user, silencing foes who enter.
|
| High Blearing
|
Dark
|
6
|
1,400
|
An advanced form of Blearing that invokes a larger aura around the user, blinding foes who enter.
|
| High Comestion
|
Fire
|
7
|
1,800
|
An advanced form of Comestion that invokes an even longer wall of flame easily able to ignite foes.
|
| High Frigor
|
Ice
|
7
|
1,800
|
An advanced form of Frigor that generates three spires of ice. The last one can serve as a stepping stone.
|
| High Brontide
|
Lightning
|
7
|
1,800
|
An advanced form of Brontide that calls forth a longer-lasting whip of lightnig that drops more bolts when dismissed.
|
| High Anodyne
|
Holy
|
7
|
2,800
|
An advanced form of Anodyne whose sigil is larger, and persists for a longer period of time, and recovers more Health. Targets will also be healed for a small amount of time after leaving the sigil.
|
| High Halidom
|
Holy
|
7
|
2,800
|
An advanced form of Halidom whose sigil persists for a longer period of time and cures a wider variety of debilitations.
|
| High Grapnel
|
Dark
|
8
|
5,000
|
An advanced form of Grapnel that binds even large foes for a longer period of time.
|
| Spellscreen
|
Holy
|
8
|
5,000
|
Invokes a magickal sigil around the user that enhances attributes. The user may move while the sigil is active.
|
| High Spellscreen
|
Holy
|
9
|
7,000
|
An advanced form of Spellscreen that enhances the user's attributes for a longer duration.
|
| Grand Ingle
|
Fire
|
Requires Staff-Bearer's Ring/Band
|
-
|
An advanced form of High Ingle that looses a greater number of fiery projectiles that explode on contact.
|
| Grand Levin
|
Lightning
|
Requires Staff-Bearer's Ring/Band
|
-
|
An advanced form of High Levin that smites foe with an even greater number of lightning bolts.
|
| Grand Frigor
|
Ice
|
Requires Staff-Bearer's Band or Mage's Ring/Band
|
-
|
An advanced form of High Frigor that generates an even greater quantity of icy spires.
|
| Grand Brontide
|
Lightning
|
Requires Staff-Bearer's Band or Mage's Ring/Band
|
-
|
An advanced form of High Brontide that erodes less Stamina and periodically drops lightning bolts around the user.
|
| Grand Anodyne
|
Holy
|
Requires Mage's Ring/Band
|
-
|
An advanced form of High Anodyne that restores more Health and lasts for an even longer period.
|
| Fire Pact
|
Fire
|
Requires Staff Enchanter's Ring/Band
|
-
|
An advanced form of Fire Affinity that extends its duration and power, and further boosts the recipient's Magick.
|
| Ice Pact
|
Ice
|
Requires Staff Enchanter's Ring/Band
|
-
|
An advanced form of Ice Affinity that extends its duration and power, and further boosts the recipient's Magick.
|
| Thunder Pact
|
Lightning
|
Requires Staff Enchanter's Ring/Band
|
-
|
An advanced form of Thunder Affinity that extends its duration and power, and further boosts the recipient's Magick.
|
| Holy Pact
|
Holy
|
Requires Staff Enchanter's Ring/Band
|
-
|
An advanced form of Holy Affinity that extends its duration and power, and further boosts the recipient's Magick.
|
| Dark Pact
|
Dark
|
Requires Staff Enchanter's Ring/Band
|
-
|
An advanced form of Dark Affinity that extends its duration and power, and further boosts the recipient's Magick.
|