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Living Armor is an Enemy in Dragon's Dogma: Dark Arisen.


"Living Armors are huge animated suits of armor, haunted by an ominous blue light emanating through the cracks in their armor. It is said that they are a collection of souls who have died holding grudges or regrets, manifested into a single physical entity of sorrow and rage. They will not stop, even if the armor binding them is destroyed."
―Official description [translation] [1]

Living Armors can be found on Bitterblack Isle. They utilize advanced sword techniques from both the Fighter and Mystic Knight vocations; they wield a sword modeled after Saving Grace in one hand and a shield similar to Dragon's Faith in the other.

Base Experience of 35,000

Can be more or less depending on a few factors such as:



Bitterblack Isle



Stats Health Attack Defense Magick
82000 3300 660 1350 1500 / 300 †  ??
70% 100% 100% 100% 100% 100% 40%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen ( and in-game testing.
Magick Defense in the spectral form is much reduced


Attack Type Description
Compass Slash Phys

Spins with its blade extended, slicing through multiple foes with a huge range.

Stone Forest Mag

Channels magick into earth, causing powerful pillars of stone to erupt around it. Can lift targets off the ground, knocking them down, and may inflict Burning.

Takedown Phys

Releases a stabbing strike straight forward and appends a tackle to a forceful jab. 

Hindsight Sweep Phys

Quickly ducks back before countering with a slashing charge.

Shield Strike Phys

Slams close-ranged targets with its massive shield, knocking them back and breaking their guard.

Antler Toss Phys

Lowers itself and then drags its blade skyward in a deadly arc, sends targets into the air. 

Onslaught Phys

Performs a three-hit combo with its sword.

Broad Slash Phys

Repositions itself around its target while cutting a broad swath with its sword, potentially hitting around its target's shield.

Downthrust Phys

Slams the pommel of its sword down on the ground, crushing anyone standing directly in front of it. This attack is completely unblockable.



  • Immune to all debilitations.
  • The external armor is more effectively damaged with physical strikes and will break off once the Living Armor's health reaches halfway.
  • The inner spectral aura can only be damaged by magick and enchanted weapons, similar to other ghostly enemies.
    • It is recommended to use physical attacks at first to remove the armor, then switch to enchanted weapons and spells.
    • Enchanted weapons are needed for Physical vocations to adequately deal with the spectral form.
    • Coin Purse of Charity or Throwblasts can damage its spectral aura.
  • Their large shields will nullify many attacks - the best time to inflict damage is when they have just finished an attack or when distracted by pawns.
    • Living Armors are also vulnerable from the rear as their shields do not protect their backs.
    • Any attack will force Living Armor to assume a guard stance. Following with a Shield Storm or Mighty Bend to the shield will open it for further attacks.
    • High Frigor and Comestion can be aimed around its block.
    • Frontal attacks will eventually be knocked down by its Shield Strike counterattack.
    • Generally constantly attacking will force it to block disrupting almost all of its attacks. And using ranged attacks of considerable rate from afar will pin it down in one place without any retaliation.
  • Susceptible to Fall Damage.
    • When fighting in the Sparyard of Scant Mercy, the Arisen can stand on the edge by the entrance from The Bloodless Stockade. Luring the Living Armor with ranged attacks or having it chase the Arisen up the staircase may cause the Living Armor to leap off of the edge, causing massive damage.
    • Lure the Living Armor to the edge of a cliff, get behind it and use a skill with high knockdown like Terrible Bend, or Dragon's Maw to inflict heavy fall damage or death.
  • The weak spot is located in between its sallet and chestplate.
    • The spot may be a hard target. Mighty Bend skill allows hitting the spot reliably from the front on the same level, even through block, to devastating effect.
  • If the Armor stands still and an orange casting sigil appears, it indicates it is charging the dangerous Stone Forest attack - either avoid the spell, or attempt to interrupt it.
  • Living Armors have very high knockdown capability. Instant Reset will quickly return the Arisen back to the feet. Use the dagger skill Forward Roll to dodge its attacks.
    • Be wary near cliff edges, as the Living Armor's attacks can easily knock the Arisen and pawns off the edge to their deaths.
  • If facing multiple Living Armors, try luring them out one or two at a time to limit the size of the skirmish. Living Armors tend to hold their positions until an enemy approaches their personal space, so lure one away then fall back to engage them one at a time.

Vocation Specific

  • Fighters:
    • The Living Armor's Shield Storm and Antler Toss cannot be perfect blocked. Even with perfect timing the failed perfect block (whilst mitigating damage) leaves one open.
    • Hindsight Strike can be utilized to great effect against the Armors Stone Forest attack.
    • Skills with invincibiilty frames, such as Dragon's Maw and Full Moon Slash can be used as a defensive move to avoid incoming attacks.
  • Striders:
    • Downpour Volley and Fracture Dart can be used to hit the Armor behind the shield.
    • Due to the wide-hitting nature of many of the Armors' attacks, it is difficult to climb.
  • Mages:
    • Holy cures such as Anodyne and Halidom will damage this ghostly creature.
  • Warriors:
    • Consider use of Exodus Slash to evade the Living Armors attacks.
    • Arc of Deliverance can have sufficient Knockdown power to send the brute airborne rendering it briefly vulnerable in its knocked-down state.
  • Rangers:
    • Consider pinning the Armor in place with ranged attacks to give the party and opportunity to attack.
    • Deathly Arrow can have sufficient Knockdown power to hurl the brute backwards. Exploit its lack of defense whilst it's still down, or send it off a cliff.
  • Sorcerers:
    • Consider initially using spells with a physical component, such as Bolide, Seism, or Gicel. When its armor is sundered, the brute is more vulnerable to other spells.
    • Maelstrom typically performs poorly, it can however be used to immobilize the brute.
    • A single Fulmination will be blocked by a Living Armor, sustaining the Fulmination will pin it in place. It is possible for two Sorcerers with Fulmination to trivialize a single Living Armor.
  • Assassins:
  • Magick Archers:
  • Mystic Knights:
    • As a skeletal creature, attack power is greatly boosted by use of Sickening Skull. Consider using it.

Pawn Bestiary Knowledge

For full information, refer to the Bestiary page or the corresponding section on the Phantom page.

Enemy specific :

  • Break armor once half HP has been reached
  • Attack from behind when it is blocking with its shield

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 50 Living Armors either with their own Arisen or while travelling with others.

Pawn chatter

"Over there! Living Armor!"
"Rgh, damn their shields! Strike from the rear!"
"Let's circle round the back!"
"The armor is sundered?"
"Physical attacks no longer work!"
"What evil dwells within that armor?!"
"It's every blow is fearsome strong!"
"Such raw evil!"
"Aim for their backs!"
" 'Tis quite skilled with blade!"



  1. Official website (archived)
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