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For resistances to debilitations, see List of Creature Debilitation Resistances.

A List of Creature Defenses and Resistances for each foe in Gransys, The Everfall, and Bitterblack Isle with values for Defense, Magick Defense, as well as the modifiers for Slashing Damage, Blunt Damage, and for each of the Five Archmagicks - Fire, Ice, Thunder, Holy, and Dark.


Notes
[a] Post defense damage multiplier of 2.5x
[b] Post defense damage multiplier of 2x
[c] Post defense damage multiplier of ~1.5x
[d] Post defense damage multiplier of 1.25x
[e] Bandit Defense, Magick Defense (and health) depend on their level, which generally depends on how far they are from Gran Soren. 'Assassin' bandits only wield Sword and Shield and are hard to tell from normal Fighters. (For more details see Bandit)
The up/down arrow symbols on the table header can be used to sort the table
Name Def MDef Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
Bandit fighters[e] 70-250 60-250 100% 100% 130% 130% 130% 100% 170%
Bandit assassins[e] 180-250 180-250 130% 130% 50% 50% 50% 50% 50%
Bandit warriors[e] 80-250 80-250 90% 90% 200% 200% 200% 100% 250%
Bandit bow users[e] 90-250 90-250 100% 100% 70% 70% 70% 70% 70%
Bandit spellcasters[e] 70-250 80-250 110% 110% 50% 50% 50% 50% 100%
Bandit magick archers[e] 170-260 180-270 100% 100% 80% 80% 80% 50% 120%
Rat [a] 1 1 100% 100% 100% 100% 100% 100% 100%
Rabbit [b] 10 10 100% 100% 100% 100% 100% 100% 100%
Snake [a] 10 10 100% 100% 100% 100% 100% 100% 100%
Spider [a] 30 30 100% 100% 100% 100% 100% 100% 100%
Giant Bat [a] 30 30 100% 100% 100% 100% 100% 100% 50%
Large Rat [a] 40 10 100% 100% 100% 100% 100% 100% 100%
Wild Boar [a] 20 10 100% 100% 100% 100% 100% 100% 100%
Deer [c] 55 20 100% 100% 100% 100% 100% 100% 100%
Oxen [d] 50 50 100% 100% 100% 100% 100% 100% 100%
Goblins 75 75 100% 100% 100% 100% 100% 100% 60%
Hobgoblins 140 120 100% 100% 100% 100% 100% 100% 60%
Grimgoblins 240 230 100% 100% 100% 100% 50% 100% 50%
Greater Goblins 430 380 100% 100% 100% 100% 110% 100% 50%
Goblin Shamans 280 1,350 100% 100% 50% 50% 50% 100% 40%
Saurians 130 60 100% 70% 60% 250% 100% 100% 100%
Sulfur Saurians 180 90 100% 70% 200% 60% 100% 100% 100%
Geo Saurians 270 130 70% 100% 30% 200% 100% 100% 100%
Saurian Sages 350 280 100% 80% 80% 80% 80% 20% 200%
Giant Saurians 450 150 100% 70% 60% 300% 100% 100% 100%
Giant Sulfur Saurians 490 350 100% 70% 300% 60% 100% 100% 100%
Giant Geo Saurians 780 260 70% 120% 30% 300% 100% 100% 100%
Giant Saurian Sages 680 950 100% 70% 70% 70% 70% 20% 200%
Pyre Saurians 630 680 100% 60% immune 200% 100% 100% 100%
Undead (villager) 105 95 100% 100% 450% 50% 50% 450% 30%
Stout Undead 100 90 60% 60% 550% 50% 50% 500% 30%
Undead Warriors 130 130 60% 60% 300% 30% 30% 280% 30%
Giant Undead 270 270 60% 60% 200% 40% 40% 200% 30%
Banshees 300 1,600 100% 100% 50% 100% 50% 100% 50%
Poisoned Undead 370 440 60% 40% 200% 100% 100% 200% 30%
Eliminators 950 390 50% 50% 100% 100% 100% 100% 100%
Skeletons 120 120 80% 150% 75% 50% 50% 150% 30%
Skeleton Knights 140 140 60% 150% 75% 50% 50% 200% 30%
Skeleton Lords 250 250 80% 150% 75% 50% 50% 250% 30%
Skeleton Mages 120 120 60% 150% 75% 50% 50% 200% 30%
Skeleton Sorcerers 135 135 60% 150% 75% 50% 50% 200% 30%
Skeleton Brute 380 450 50% 120% 50% 30% 30% 100% 20%
Golden Knight 400 600 80% 125% 20% 150% 75% 110% 100%
Silver Knight 650 700 80% 125% 150% 20% 75% 110% 100%
Living Armor 660 1,500/300 70% 100% 100% 100% 100% 100% 40%
Wights 230 250 110% 130% 70% 70% 70% 150% immune
Liches 260 300 110% 130% 70% 70% 70% 150% immune
Dark Bishop 380 750 80% 120% 50% 50% 50% 10% 150%
Cyclops 95 60 100% 100% 60% 60% 180% 100% 100%
Gorecyclops 430 390 100% 100% 60% 150% 60% 100% 100%
Prisoner Gorecyclops 640 420 100% 100% 60% 150% 60% 100% 100%
Ogres 210 210 100% 100% 100% 100% 100% 100% 60%
Elder Ogres 980 530 80% 80% 60% 60% 100% 40% 80%
Golem disc 185 10,000 40% 100% immune immune immune immune immune
Metal Golems 260 20,000 immune immune immune immune immune immune immune
Metal Golem disc 260 9,500 40% 100% immune immune immune immune immune
Harpies 90 130 120% 100% 120% 100% 100% 100% 80%
Snow Harpies 100 200 120% 100% 130% 30% 100% 100% 80%
Succubi 220 240 120% 100% 50% 90% 60% 150% 10%
Gargoyles 280 250 70% 150% 30% 50% 160% 100% 30%
Sirens 290 650 100% 100% 60% 60% 60% 10% 200%
Strigoi 680 750 100% 75% 50% 150% 50% 100% 20%
Phantoms 100 150 immune immune 100% 100% 100% 350% 50%
Specters 200 250 immune immune 100% 100% 100% 350% 50%
Phantasms 180 200 immune immune 100% 100% immune 350% 50%
Wraiths 700 650 immune immune 100% 100% 100% 150% 20%
Wolves 60 100 100% 90% 110% 85% 90% 100% 100%
Direwolves 150 180 100% 80% 140% 30% 80% 80% 120%
Hellhounds 240 300 100% 80% immune 150% 70% 120% 50%
Wargs 190 200 100% 70% 125% 70% 70% 100% 100%
Garm 830 770 100% 70% 70% 70% 150% 125% 20%
Chimera (Lion) 250 260 75% 75% 100% 100% 100% 100% 100%
Chimera (Goat) 160 500 100% 100% 60% 60% 60% 100% 60%
Chimera (Snake) 180 160 100% 50% 90% 90% 90% 90% 90%
Gorechimera (Lion) 360 300 60% 60% 30% 150% 100% 120% 30%
Gorechimera (Goat) 260 750 100% 100% 30% 150% 100% 120% 30%
Gorechimera (Snake) 300 280 100% 50% 30% 150% 100% 120% 30%
Griffins 240 230 100% 100% 110% 50% 10% 80% 100%
Cockatrices 315 371 100% 100% 100% 100% 140% 100% 60%
The Dragon 260 280 100% 100% 20% 100% 100% 50% 130%
Drakes 400 230 100% 100% 20% 150% 100% 100% 100%
Wyrms 270 800 100% 100% 150% 25% 100% 100% 100%
Wyverns 340 380 100% 100% 100% 100% 25% 100% 100%
Dire Drakes 1,350 520 60% 60% immune 150% 50% 50% 50%
Dire Wyrms 470 1,350 100% 100% 120% immune 40% 40% 40%
Dire Wyverns 850 850 75% 75% 50% 50% immune 50% 50%
Cursed Dragons 850 690 100% 100% 150% 70% 70% 150% 10%
Hydras 240 240 110% 50% 60% 30% 30% 60% 10%
Archydras 300 300 110% 50% 60% 30% 30% 10% 60%
Evil Eyes 350 650 100% 75% 30% 30% 30% 150% 10%
Vile Eyes 250 650 100% 75% 30% 30% 70% 100% 10%
Gazers 360 580 100% 60% 30% 30% 30% 100% 10%
Maneaters 500 700 100% 60% 50% 50% 50% 20% 150%
Death 666 666 100% 100% 60% 60% 60% 60% immune
Daimon (first form) 720 770 75% 75% 60% 60% 60% 100% 30%
Daimon (second form) 1,200 1,200 60% 60% 60% 60% 60% 100% 30%
Ur-Dragon 380 380 100% 100% 75% 75% 75% 125% 30%
Seneschal 260 260 100% 100% 100% 100% 100% 100% 100%
Salomet 250 400 80% 80% 50% 100% 250% 100% 100%
Balsac 56 120 120% 100% 50% 50% 50% 50% 100%
Leapworms 50 50 ? ? 100% 100% 100% 100% 100%
Corrupted Pawn (Fighter/Warrior) 770/450 400/450 80% 80% 100% 100% 100% 100% 100%
Corrupted Pawn (Strider/Ranger) 570/740 580/650 100% 100% 100% 100% 100% 100% 100%
Corrupted Pawn (Mage/Sorcerer) 450/520 450/600 100% 100% 80% 80% 80% 80% 80%
Corrupted Pawn (Magick Archer) 650 650 100% 100% 80% 80% 80% 80% 80%

Notes[]

  • Elemental resistance modify (magick) attack power, whilst slash and blunt resistances modify physical damage.
  • Table originally created using data from Foe Defenses/Weaknesses/Resistances via "Science" by "Anonymous". Table values have been modified to use absolute resistances instead of relative resistances.
    • There may be some minor differences in absolute values given between here and creature articles due to differences in (source and) measurement.
    • Additional Fauna data added.
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