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Lists of resistance of creatures and other foes to Debilitations.


Note - incomplete tables
Key
* indicates immunity
- indicates impossibility to obtain a value
? indicates uncertainty in value
Higher numbers mean higher resistance (See § Measurement for more details)

Dragon's Dogma

Creatures in Gransys and The Everfall

Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED
Bandit (dagger/bow)a 3 1 3 4 5 4 6 4 1 3 - 8 15 * 15 8
Bandit (fighter)a 4 1 4 2 4 2 3 4 1 4 - 9 9 20 10 3
Bandit (spellcasters)a 5 2 7 5 2 4 7 6 2 5 - 20 22 * 24 5
Bandit (warrior)a 4 1 4 2 4 2 3 4 1 5 - 5 5 10 10 2
Bandit (assassin)ac 5 2 5 6 7 7 8 7 2 6 - 22 32 * 32 25
Bandit (sorcerer)ad 8 2 8 8 5 8 9 8 2 7 - 22 25 * 35 10
Female Bandit (bow/dagger) 4 1 4 6 6 7 8 6 2 4 - 15 22 * 20 15
Female Bandit (spellcaster) 5 2 5 7 2 5 8 5 2 4 - 30 32 * 32 10
Salvation Member 5 2 5 5 3 5 8 7 2 5 23 - 30 32 * 32 10
Soldier (road)b 4 1 4 4 4 4 5 4 1 3 12 * - 7 7 7 8 8
Wandering Pawnsb 4 1 4 4 4 4 5 4 1 3 15 10 - 7 7 7 8 8
Rabbit 2 - 1 1 4 4 4 2 1 - - - - 3 3 - 3 3
Boar 3 - 3 3 3 3 3 3 1 2 - 3 3 4 3 3
Deer 3 1 3 3 3 3 3 3 2 2 - 4 5 5 5 5
Ox 3 1 3 3 3 3 3 3 1 2 9 6 - 6 * 6 6 6
Giant Bat 1 - 2 * 2 * 2 3 1 - - - - - 3 - - -
Giant Rat 1 - 2 4 1 4 2 3 2 - - - - 3 3 3 3 3
Rat 1 - 1 4 2 4 2 3 2 - - - - - 6 - - -
Snake 1 - * 3 4 4 3 2 2 - - - - - 2 1 1 1
Spider 1 - * 4 3 4 * 3 1 - - - - - 1 1 1 1
Chimera 4 1 * * 5 3 7+ * * 7 16 25 - 10 20 4 * 20
Gorechimera 18 1 15 * 12 15 26 * * 9 52 * 25 19 34 *
Cockatrice 7 1 * 6 * * * * * ~25 70? - 30 * 10 30 200
Drake * * 10+ * 5 * 10+ * * 10 - * 18 18 18 18
Wyrm * * * * 20 * 14 * * 15 - 22 * 10 20 48
Wyvern * * 20 * 6 * 20 * * 10 - 20 20 * 14 14
Grigori * * 10 * * * * * * 80 - * * *
Ur-Dragon * * * * * * * * * * * * 60 *
Cyclops 8 3 10 4 4 13 5 * 1 5 26 11 - 9 9 8 10 20
Ogre 4 1 8 * 4 4 8 * 3 5 22 15 - 14 22 18 14 45
Evil Eye * * * * * * * * * * * 4 *
Vile Eye * * * * * * * * * * * * 10 *
Gargoyle 9 2 5 * 4 * 10 * 1 3 16 - 100 60 3 10 75
Goblin 4 1 6 4 4 4 5 3 1 3 - 4 8 10 8 18
Hobgoblin 4 1 6 6 4 6 8 6 1 5 20 15 - 5 15 10 10 45
Grimgoblin 4 1 10 8 4 8 10 8 2 6 - 10 20 * 20 57
Golem * * * * * * * * * * * * - * * * * *
Metal Golem * * * * * * * * * * * * - * * * * *
Griffin * * * * 5 15 10 - *
Harpy 2 1 3 4 2 * 4 4 1 - 1 10 12 12 12
Snow Harpy 4 1 4 4 2 * 6 4 1 3 - 1 * 10 8 12
Succubus 4 1 6 * 4 * 6 5 * 3 - 30 12 * 5 *
Hydra * * * * * * * * -
Archydra 8 * * * * * * * * * - * * * * 17
Phantom * * * * * * * * * * * * * * * * * *
Phantasm * * * * * * * * * * * * * * * * * *
Specter * * * * * * * * * * * * * * * * * *
Saurian 4 * * 4 4 4 6 4 1 3 15 10 - 16 2 8 10 10
Sulfur Saurian 4 * 6 4 4 6 * 6 2 3 10 - 4 40? 5 10 10
Saurian Sage 4 * 15 12 4 16 15 8 3 6 - 25 22 25 * 5
Geo Saurian 4 * 8 8 4 8 10 8 2 3 14 - * 5 15 14 14
Skeleton 4 1 * * 4 * 8 6 * 3 15 1 14 20 * 2 30
Skeleton Knights 4 2 * * 4 * 8 8 * 4 2 16 28 * 2 45
Skeleton Lord 4 2 * * 5 * * 6+ * 5 2 14 26 * 2 50
Skeleton Mage 4 1 8 * 4 * 6 6 * 3 1 14 20 * 2 35
Skeleton Sorcerer 4 2 * * 6 * 9 8 * 4 2 16 26 * 2 48
Undead 4 1 * * * * 3 4 1 3 10 1 1 10 * 1 40
Undead Warrior 6 2 * * * * 3 6 2 4 19 13 2 1 33 * 2-3 55
Stout Undead 6 2 * * * * 3 6 2 4 2 1 20 * 1-2 50
Giant Undead 7 2 * * * * 3 7 2 5 26 2 1 40 * 3 60
Wight * * * * 20 * 8 * * 15 * * 2 *
Lich * * * * 15 * 8 * * * 15 * * 2 *
Wolf 3 1 3 3 2 3 2 3 1 3 - 4 10 * 10 10
Direwolf 4 1 4 4 3 4 3 4 1 3 - 4 * * 28 10
Hellhound 2 1 4 12 12 4 4 12 3 9 15 * * 7 * 9 60
Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED

Notes

  • [a] Refers to lowerst level Bandits found - higher level bandits are more powerful, and have higher resistances. From low to high level the increase in resistances is roughly around half as much again.
  • [b] Soldiers and Pawns not on the roads such as in the encampment may show higher resistances.
  • [c] Assassins only use Sword and Shield and are hard to distinguish from Fighters.
  • [d] Pawns refer to bandits using Magick Bows as sorcerers.
  • Some creatures have unusual or odd reactions to debilitations - see the individual articles for details. For example :
    • Blinded spiders can still locate their targets the Arisen
    • Bats are not really affected by torpor

Dark Arisen

Creatures found in Bitterblack Isle

Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED
Corrupted Pawn (Mage) 8 2 8 8 6 8 10 8 2 30 -
Corrupted Pawn (Fighter) 8 2 8 6 8 6 8 8 2 22 -
Corrupted Pawn (Strider) 6 2 6 8 8 8 9 8 2 -
Leapworm -
Daimon * * * -
Death * * * * * * * * * * * *
Cursed Dragon * * * * 36 * * * *
Firedrake * -
Frostwyrm -
Thunderwyvern * -
Gorecyclops 6 1 15 8 13 5 11 * * 35 -
Gorecyclops (Condemned) 6 2 17 14 12 * 15 * * 40? -
Elder Ogre 4 1 15 * 4 4 21 * 5 12 50? -
Eliminator 7? 1 22 * 20 * 20 73 8 54 5
Gazer * * * * * * * * *
Strigoi -
Goblin Shaman 6 1 16 8 4 8 11 8 -? 29 -
Greater Goblin -
Siren 4 1 8 8 4 *? 11 8 1 22 -
Maneater * *
Wraith * * * * * * * * * * * * * * * * *
Living Armor * * * * * * * * * * * *
Giant Saurian -
Giant Sulfur Saurian 4 * 6 4 4 6 * 6 2 15 -
Giant Saurian Sage -
Giant Geo Saurian -
Pyre Saurian * 1 8 8 8 8 12 12 3 -
Skeleton Brute 4 1 * * 4 * 9 8 * 29 2
Golden Knight 4 1 * * 1
Silver Knight * 1
Poisoned Undead 4 1 * * 8 * 10 32? 5 28 2
Banshee 4 1 * * * * 5 29 5 18 2
Dark Bishop * *? *
Warg 4 1 * 4 6 4 5 6 1 21 -
Garm -
Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED

Measurement

Debilitation How measured Icon thresholds
Very Easy
D instant
Easy

D easy
Medium

D moderate
Hard

D hard
Very Hard
D veryhard
Extremely Hard
D extremelyhard
Tarred Tarring Measured as number of Oil Arrows to tar. Un-upgraded mid-tier weapons eg Aneled Snags or Aneled Bastard are approximately equivalent. (Note : Aneled weapon's debilitating power depends on enhancement and the specific weapon used) 1 2-3 4-6 7-9 10-19 20+
DrenchedWater Drenched Measured as number of Flask of Water needed to cause wetting. - 1 2 3 4 5+
Poison Poison Measured as number of Poison Arrows needed. 2* or 3* rusted weapons are slightly less effective. 1 2-3 4-6 7-9 10-19 20+
Blindness Blind Measured as the number of Blinder Arrows needed. 3* upgraded mid tier aneled weapons are approximately as effective. ('ticks' of Blearing are approximately twice as effective)
Silence Silence Measured as the number of Silencer Arrows needed. 3* upgrdaded mid tier golden weapons (eg Golden Bastard) are approximately as effective. ('ticks' of Silentium are approximately twice as effective)
Sleep Sleep Measured as number of Sleeper Arrows needed. ('ticks' of Sopor are approximately twice as effective)
Torpor Torpor Measured as number of strikes with a 3* rusted weapon needed. (Lassitude is much more effective, at least 2x per 'tick')
Petrification Petrification Measured as number of Petrifying Arrow needed. (Jewel of Petrification has similar effectiveness per 'tick')
Curse Curse Measured as number of thrown Skulls to curse. (Perdition is much less effective per 'tick', roughly 3x less) - 1 2 3 4 5+
StrengthLowered Lowered Strength Obtained with unenhanced Dragon's Roost. 1 2-5 6-10 11-20 21-40 41+
DefenseLowered Lowered Defense Obtained with unenhanced Sapfire Daggers
MagickLowered Lowered Magick Obtained with unenhanced Magebreaker. (When effective Magick Rebalancer is around ten times more powerful.)
MagickDefenseLowered Lowered Magick Defense Obtained by number of casts of Magick Rebalancer to debilitate - resistance information is limited to undead.
Fire Burning Burning is measured as number of strikes with a Fire Boon enchanted weapon to set alight
Frozen Frozen Frozen is measure as number of 'ticks' of Frazil needed to Freeze. Ice Boon enchanted magick bolts are approximately equivalent.
LIGHTNING BASED Thundershock Thundershock is measured as number of strikes with a Thunder Boon enchanted weapon to cause chain lightning
HOLY BASED Holy (Holy Healing) Number of strikes with a weapon enchanted with Holy Boon
DARK BASED Dark (Dark Criticals), Number of strikes with a weapon enchanted Dark Boon.

Notes

  • Elemental Debilitation resistances are measured here using attacks with weapons enchanted with a Boon type spell - other enchantment spells are more powerful, and the permanently enchanted weapons also have different debilitating power - for details see Elemental Debilitations
  • Aneled Weapons and Golden Weapons debilitate at different rates according to their quality, and level of enhancement - any values obtained need correcting to ""arrow equivalents" taking this into account
  • All measurements done without any boosting augments such as Morbidity or Toxicity
  • Note that there are different "icon thresholds" for elemental debilitations and raised and lowered stats, to other debilitations, while curse and drenched uses the number of skulls/water flasks thrown to debilitate

Notes

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