Summons a giant tornado which will draw targets toward it and if hit, will knock them into the air and juggle them multiple times, dealing very high damage depending on the number of times juggled.
Damage is greatly increased when using the Sickening Skull mace, and also by the Zombiebane magick shield.
Can be Silenced, rendering them practically harmless, though they are strongly resistant. When silenced can still summon and their summons still act independently.
Almost all spells they cast will mark the area of effect on the ground before it hits. Watch the ground carefully to avoid most of the damage.
Once the summoned creatures are defeated, the Lich will descend in order to summon new minions.
Whilst summoning the Lich is much more vulnerable to attack.
When the Lich floats nearer to the ground it can be hit with Throwing Items. Jump before throwing the object to gain sufficient height to hit the creature.
If enough damage is done to the flying Lich, it may be knocked down onto the floor, making it more vulnerable to all attacks.
Pawn Bestiary Knowledge[]
For the foe knowledge flags for Lich see the undead section in the Bestiary.
Pawn Chatter[]
"Is someone there...?" (no Bestiary knowledge)
"The fiend commands powerful magick!"
" 'Tis a ghoul sorcerer, and powerful!"
"It courses with a magick uncommon strong..." (no bestiary knowledge)
"An undead grand wizard, be careful."
" 'Tis conjuring monsters! We must stop it!"
Trivia[]
Unlike the Wight the Lich has a more "fleshier" appearance, resembling more of a zombie rather than a Skeleton.
The Lich never seems to speak any incantation, similar to the player when casting spells, unlike its weaker counterpart the Wight, who mumbles its incantations.
The Lich's attire bears a very heavy resemblance to a Roman Catholic bishop or cardinal, most notably in the Lich's mitre and heavily decorated robes with golden embroidery, perhaps representing the vast knowledge and power the Lich possesses.