Dragon's Dogma Wiki
Knowledge Chair

The Knowledge Chair enables the Arisen to change their Main Pawn's secondary inclination, and alter their talkativeness and manner of speech.


"Sit at this special chair to mentor your main pawn. You can give direction on how you would like them to act in battle, and while out in the field. Similarly, you can also advise your main pawn how you would have them speak to you." – In-game description

Knowledge Chairs are distinctively-designed wooden chairs in which the Arisen can sit and talk tactics and other matters with their pawn.

There are chairs at Pablos' Inn, the Union Inn, the Pawn Guild, and at every rest camp. To begin, simply sit in the chair and answer the pawn's queries.

Usually three questions will be asked, sometimes only two.

First question[]

The first question is related to the Main Pawn's secondary Pawn Inclination, and enables the Arisen to choose between keeping the current secondary inclination, or switching it with the current third ranked inclination.

Questions are worded usually without explicit reference to the inclination, though they often reflect the usual description of the inclination. For example, if the pawn's secondary inclination is Scather and their (hidden) third inclination is Medicant, the question will be:

Secondary inclination question
Do you favor a pawn who eagerly challenges the strong, or one who puts safety above all else?
  1. Challenges the strong. [Scather]
  2. Puts safety above all else. [Medicant]

Choosing Medicant swaps the two inclinations whilst choosing Scather leaves things as they were.

Occasionally a main pawn will only have one (primary) inclination and no secondary or no inclinations at all - in this case the pawn may ask if their current behavior is acceptable (e.g. "I am prudent in battle, ever working to avoid danger. Does this please you Arisen"), with "yes"/"no" given as response options.

Second question[]

The optional second question affects a pawn's talkativeness. There are times however when this question will not be asked. This question is often oddly worded, though it may be couched in different terms.

The common form is slightly ambiguous:

Talkativeness question
I try to speak or remain silent as the situation demands. Would you have me continue in this way, Master?
  1. Yes
  2. No

Here "yes" means talk more, and "no" means talk less - the pawn will indicate what they interpreted the answer to mean on being given it.

Final question[]

The final question alters the pawn's responses to events happening around them - the responses accord to 'personalities' with behaviours including timid, aggressive, confident, and so on. The pawn is instructed to give differing manner of responses to different types of event, e.g. confident in defeat, timid in victory and so on. The pawn may also seek guidance on their responses to Pawn commands.

There are six questions, and answer responses come it two sets. Sometimes a pawn will ask two questions of this type.

Question Meaning
"I trust we will see many victories together. How shall I celebrate our triumphs?" What to say once a battle is won.
"My all is yours to shape, Master. Should I suffer a deadly blow, how shall I voice my anguish?" How to respond if rendered unconscious.
"Should fate see you fall and come to rise again, how shall I offer my support?" Comments when the Arisen falls into and returns from the Brine.
"Should I have the chance to aid you in times of need, how would you have me voice it?" What to say if the Arisen runs out of stamina.
"Should I fall, and you see fit to help me, in what manner can I thank you?" How to thank the Arisen when being aided from an unconscious state.
"How would you have me respond to your orders?" How to respond to the three Pawn commands "Go", "Come", and "Help".


Pawns give an choice of four nuances, or to stay the same - the two sets of four choices are "Confident", "Meek", "Arrogant", or "Ordinary"; or "Timid", "Aggressive", "Reticent", or "Ordinary".

Confident Meek Arrogant Ordinary Timid Aggressive Reticent

"There's no way we could have lost to that."

"'Twas a fine scrap, if I may say so myself."

"What else would you expect, with my help?"

"I only hope we survive the next encounter..."

"Are you unharmed, Master?"

"It seems we've won..."

"That was a waste of time."

"There is no way we could have lost to that."

"That's all? Barely worth the effort..."

"Strength in numbers, Arisen."

"We have triumphed!"

"Did it!"

"Perhaps we could avoid further battle..."

"I... I've had quite enough of battle."

"I... I'll have nightmares from that one..."

"It'll take more than that!"

"Our strength brought us victory."

"That was hardly a warmup!"

"That's all?"




"After this... comes the fun part."

"'Tis but a flesh wound!"

"'Hmph! 'Twas nothing!"

"I fear... defeat is at hand..."

"This... this cannot be..."


"Not bad... that actually hurt."

"Ah, so that's the way of it..."

"Danger is part and parcel of adventuring..."

"No! They hold the advantage!"

"'Tis a troubling foe!"



"I can still fight..."

"Can't believe this..."

"How pathetic..."

"I was careless..."




"Even the Arisen can err, Master."

"I do not relish the sight of you in such peril, Master."

"Sure you've made a mistake or three... don't let it get you down."

"Ah, Master, you're back!"

"If you fall, Master, what hope have the rest of us?"

"'Tis naught to be ashamed of!"

"...Let us proceed."


"I have you now."

"You'll be fine so long as I'm here."

"There is no need to be reckless, Master..."


"Can you move?"

"Can you stand?"

"I'll come to your rescue as often as it takes."

"Ah, where would you be without me?"

"You need help again?"

"Hold on!"

"Please don't overdo it."

"Don't worry, I'm here."

"Please be more cautious..."

"You cannot leave such an opening."

"...You'll be fine now."

"Up and at them, ser!"

"'Tis still too early to admit defeat."

"We've only just begun, Master!"

"...Take more care."


"Don't overdo it."


"No need to concern yourself for the likes of this pawn."

"Twas but a scratch..."

"I suppose I went too easy on it..."

"I will... do my best."

"I vow it will not happen again."

"I'm deeply sorry..."

"Come on, up you go."

"I shall wear my scars as trophies!"

"Perhaps 'tis time to get serious."

"I was clumsy..."

"What a gaffe..."


"I can't stand much more of this..."

"I... I'm done for..."


"Not this pawn, not this day..."

"It only gets tougher from here, Master!"

"It'll take more than that!"

"How shameful..."

"I was unprepared."

"...Much obliged."


"It will be done."

"Very well... if I must."

"Yes, I'll handle it."

"Yes, right away."

"I will... do my best."

"Here I go..."

"I obey."

"Very well."

"Just leave yourself to me, Master."

"Very well... if I must."

"If you insist."

"This pawn is yours to command, Master."

"As you wish, Master."

"I'll have a look around."

"There may be aught here... let me see."

"Very well."


"Oh... er, me?"

"Yes, right away."

"I can't stand much more of this..."

"Very well."

"Very well!"

"Here I go!"

"Hah I was hoping you'd ask!"

"Let us proceed, Master."


"I am off."

"...Very well."

(in battle)

"I know what to do."

"I will give my all!"

"At once!"

"To arms!"

"Don't worry yourself, then. I'll handle it."

"You've my support"

"Hah! Is that all you have for me?"

"Leave it to us!"

"Ugh... I'll take them."

"I... I've had quite enough of battle."

"We... we fight even still?"

"I... are you certain?"

"Fight me! Fight me if you dare!"

"By your command."

"Consider it done."


"I know what to do."

"I'll go at once."


"I am deeply sorry..."

"Yes, at once."

"There is no need to be so reckless, Master..."

"Recovery, coming up."

"I... I hope I'm up to it."

"As you like it."

"Tis naught to be ashamed of!"

"I'll go at once."

"Just leave yourself to me, Master."

"Ah, where would you be without me?"

"If you insist."

"Very well... if I must."

"Be healed!"

"Take the offensive!"

"I'll go at once."

"Recovery, coming up."

"I'm on my way."

"I'll go at once."

"Master, are you unwell?"

"Recovery, coming up."

"Oh... er, me?"

"This pawn would be lost without you, Master."

"Be healed!"

"Of course!"

"I must heal at once!"



"I'm on my way."


"Agreed. It must be done."

"I'm on my way."

"I obey."

"We must move cautiously."

"I'll go at once."


"As you like it."

"As you wish, Master."

"I'll go at once."

"I'm on my way."

"Very well!"

"We must move cautiously."

"I'll go at once."

"Hold on, I'll be there shortly!"

"Here I go!"

"Very well!"


"I am off."


"... Interesting."

For more details of pawn's verbal responses, see Pawn Chatter.


  • Pawns' victory poses and other posturing is thought to be affected by their Inclination.
  • The Knowledge Chair is the only way (in game) to discover the hidden third inclination.
    • The overall effect of repeated swapping (the same two) secondary and tertiary inclinations is to raise the primary to the maximum value (it is raised every time the inclination question is answered) and at the same time all other inclinations except the secondary and tertiary are reduced. (The cap for reduction is the base level set by a Neutralizing Elixir. Inclinations below remain unchanged. For more details see Pawn Inclination : Under the Hood.)
    • The inclination boosting and lowering effect only occurs for swapping secondary and tertiary inclinations - picking one and the same inclination over and over will not affect other inclinations' scores.
  • Less talkative pawns still speak.
    • If one continually suggests the pawn speak more they will eventually stop asking - suggesting a limit even on pawn chatter.
  • If asked enough times, eventually all combinations of response (final) questions will come up.
  • Each chair seems to give the same questions.

See also[]