Instant Reset is a skill available in Dragon's Dogma.


"An advanced form of Reset employable even while under attack that returns the user to a neutral stance, eliminating openings caused by other actions."

An advanced version of Reset, that allows the user to 'reset' not only their own actions, but also recover from actions inflicted by does, such as Stagger and Knockdown states.

Using Instant Reset immediately ends the action (animation) after or during skill usage.  This can be used to cancel mis-aimed attacks, or to rapidly terminate end of skill actions.


Bitterblack Harbor, running jump, double vault, sunflare, instant rest, sunflare

Crossing Bitterblack Isle Harbor - Using a runing start, followed by Vault, Double Vault, Sunflare, Reset, and Sunflare again.

This under-appreciated skill allows quick cancellation of skills and their terminal animations. Instant Reset alone adds quick recovery after being struck, knocked down, knocked back or staggered.

  • Allows a rapid dismount whilst climbing a monster to avoid being grabbed and eaten. The Arisen can even immediately re-grab a lower part of the monster on the way down and climb back up.
  • Can only be performed one time in the air, before landing. So, for example, repeated Double Vault/Instant Reset chains can not be used to jump infinite distances.
  • Can be used to speed up bottle filling, such as collecting Spring Water at a Healing Spring by resetting as soon as the cork is in the bottle.
  • Pawns use this skill, but it is very hard to observe. The most common pawn usage is to cancel a dodge roll to immediately commence shooting with its longbow or shortbow.
  • Magick Archer : For higher jumps, try this combo: Double Vault, Reset, Sunflare while in mid-air.

Instant Reset only

  • Instant Reset also allows the Arisen to revive a pawn very quickly; allowing one to run into danger, aid the pawn, and run out before being attacked, or reviving multiple pawns swiftly.
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