Dragon's Dogma Wiki
(→‎Notes: similar but not the same (no physical, no scaling))
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*Innefective against magick resistant foes like [[Golem]]s.
 
*Innefective against magick resistant foes like [[Golem]]s.
 
*Similar in appearance to the [[Mystic Knight]] spell [[Stone Forest]], though the Seism spells are [[holy]], whilst Stone Forest and related spells are [[fire]] based, and Seism is much slower to cast.
 
*Similar in appearance to the [[Mystic Knight]] spell [[Stone Forest]], though the Seism spells are [[holy]], whilst Stone Forest and related spells are [[fire]] based, and Seism is much slower to cast.
*A [[Shattered Earth Tome]], and occasionally a [[Wroth Mask]], can be used by any vocation to cast [[Grand Seism]] nearly instantly.
+
*A [[Shattered Earth Tome]], and occasionally a [[Wroth Mask]], can be used by any vocation to cast a Seism like spell nearly instantly.
   
 
==Gallery==
 
==Gallery==

Revision as of 15:27, 18 July 2020

High Seism is a holy based skill available in Dragon's Dogma.

Description

"An advanced form of Seism that causes even more eruptions of stone, stunning and damaging foes over a wide area."

An advanced version of Seism.

In Dark Arisen, it becomes Grand Seism with a suitable Sorcerer's Band equipped.

Usage, tactics and damage

Cast time Pillars
Seism ~ 12 sec 4
High Seism ~ +6 sec 8
Grand Seism ? 12

After incantation the spell damages in a broad field in front of the Arisen through stone pillars summoned out of the ground.

  • Whilst incanting the direction of the spell can be changed [Right stick]
  • Once Seism is charged and High Seism is being cast the caster may move slowly

In general everything within the caster's field of view will be have a chance to be hit, up to around 7m out, as well as slightly behind. However casting from behind walls, pillars, and rocky slopes prevents the pillars from damaging, even if they appear to have directly hit.

Damage

Seism erratic hit

Erratic hit from a falling giant rock

There are three aspects to the damage from this spell

  1. Firstly all in a broad area are damaged by a pure magick spell.
  2. Secondly a number of pillars are summoned out of the ground, striking any above with powerful holy magick and high knockdown.
  3. Thirdly there is a chance that large boulders created from the summoned pillars may strike foes on landing for substantial damage. (these do physical damage)

The two core stages of the spell lacks a physical component and the power scales strongly with the caster's total magick. The pillars have very high core power.

Notes

  • These spells work with group spellcasting.
  • Unlike Bolide the pillars do not automatically target foes within range of the caster, but rather erupt in a predefined pattern.
  • Innefective against magick resistant foes like Golems.
  • Similar in appearance to the Mystic Knight spell Stone Forest, though the Seism spells are holy, whilst Stone Forest and related spells are fire based, and Seism is much slower to cast.
  • A Shattered Earth Tome, and occasionally a Wroth Mask, can be used by any vocation to cast a Seism like spell nearly instantly.

Gallery