Dragon's Dogma Wiki

High Miasma is a dark based skill available in Dragon's Dogma.


"An advanced form of Miasma that expands the size of the poisonous fog and endures for a longer period of time."

An advanced version of Miasma that lasts longer, strikes faster, and has a wider area of effect. Both Miasma spells inflict magickal based damage, and also can inflict Poison on all those who linger in the fog.

Usage, Tactics, Damage[]

Miasma High Miasma
Cast Time 2s +4s
Duration 5s 10s
Max Hits 10 @ 2/s 30 @ 3/s
Radius ~2m ~3m


Miasma spells inflict damage on those in its fog proportional to the time spent within.

  • Effective against almost all foes, excluding those resistant to magick; even enemies that are immune to poison are harmed.
  • Damage increases with the caster's total Magick.
  • Though the spell is (formally) a dark based magick, dark magic resistance does not seem to mitigate against damage. Instead the damage seems to be Neutral Magick.
  • Does no physical damage at all

High Miasma has a slight increases in power over Miasma (~+10%), but the rate of damage is increased, and the spell lasts twice as long making it far more damaging in practice.


Miasma's secondary effect is to inflict poison on those lingering long enough in its spell. Neither Toxicity, Magnitude, nor Morbidity increase damage - instead they all increase the power of the spell to inflict poison.

Usage and Tactics[]

Miasma is a powerful low level Sorcerer spell, and the more powerful High Miasma is useful as a quick casting spell at a high level.

  • This spell greatly benefits from the "Extends duration of equipped skills" Bonus Enhancement from Grave Veil or Carrion Veil, or the similar effect from Adept's Hat, which makes the spell linger for an extra 10 seconds - effectively doubling Hign Miasma's damage potential per cast.
  • Can be used defensively by standing within its epicenter for protection while casting more powerful spells.
  • Will fire a Mystic Knight's Great Cannon if the sigil is cast within High Miasma's area of effect.
  • Can be used to land the final blow to slay Dragons.
  • The quick strike rate of the higher tier version makes it effective at inflicting other debilitations with Golden Weapons, Aneled Weapons, and the Rusted Archistaff.
  • Useless against Golems due to their magick resistance, and ineffective against other magick resistant foes, such as Saurian Sages or Goblin Shamans, and some bandit spellcasters.
  • After casting High Maelstrom, Miasma can serve as a quick follow up combination to finish off enemies gathered at the hurricane's eye. This technique is especially useful in the Rotunda of Dread and The Black Abbey.
  • Compared to projectile based spells Miasmas are much more effective at hitting shielded weakpoints - and so can be useful against Dragon's hearts, as well as some creature's heads where other stronger spells might often fail to hit due to the creature's body, wings, arms and so on.


  • There is ~2.5s long holding phase after spell release when Arisen cant be controlled.