High Halidom is a holy based skill available in Dragon's Dogma.


"Invokes a long-lasting sigil which clears all debilitations but Drenching, Tarring, Petrification and lowered attributes."

An advanced form of Halidom whose sigil persists for a longer period of time and cures Blind, Curse, Possession, Sleep, and Skill Stifling in addition to Poison, Torpor, Silence, Burning, and Frozen.

Usage and Tactics

Spell Duration
Halidom ~10s
High Halidom ~15s
  • As with other Holy based spells (such as Anodyne and Spellscreen) Undead, Skeletons or Ghosts entering the spell's area of effect will take Holy element damage.
    • Damage scales with Magick and can be boosted by the invigoration Magick Boosted.
    • Each monster damaged has a strong chance to heal the caster, as with all Holy based offensive spells.
    • If cast with a debilitation inflicting weapon, such as an upgraded Rusted Staff, it can inflict a debilitation (e.g. Poison or Torpor) on any foe that stays within its area of effect for a long enough time - susceptible foes include Skeletons and Undead.
    • As an 'offensive' spell more useful to inflict debilitations than damage.
    • High Halidom is approximately 50% more powerful than Halidom.
    • The offensive power of the healing holy spells are similar though Halidom is slightly more powerful than Spellscreen or Anodyne.
    • Halidom is nearly as powerful as High Anodyne, and whilst High Halidom is stronger, it does not damage as often.
  • More than one sigil may be active at a time, though in practice it is difficult to incant two simultaneously.
  • Both forms have a similar radius of effect, around one body length.
  • The augment Beatitude extends the duration of theses spells.



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