- "An advanced form of Frigor that generates three spires of ice. The last one can serve as a stepping stone."
An advanced version of Frigor.
Usage, damage, and tactics
- All frigor spells deals Ice-based Magick damage.
- These spells have no physical component, and so do not get increased damage from Strength Boosted - as such they are useless against golems.
- Both, ice spires and explosion from the destroyed ice block have the chance to freeze an enemy.
- The spires have good knockdown, and will lift smaller enemies into the air.
- Can be used on Ore deposits and to damage some environments; similar to a Warrior's attack.
- Damage per 'spire' for all tiers of this spell is very similar, with the central pillar of the high or grand versions having slightly (+10%) more power.
- The main, central, tallest spire hits twice on formation for all tiers of this spell.
- The final spire of ice leaves behind a short platform of ice that can be climbed and stood on afore it shatters.
- Useful to gain access to some locations, including a few Badge of Vows quests.
- If cast on uneven or uncertain ground the ice platform will not form.
- The dispersal of the block causes an ice 'explosion' , similarly, if a creature strikes the block it will take damage as the block shatters.
- Damage from the "explosion" of a struck block is pure magick, and scales with total magick, just like the damage from the ice spires.
- The higher tier spells have longer lasting blocks, otherwise the properties of the blocks are identical.
- Platforms of ice can be made on top of each other. This requires casting a second frigor spire on top of the other - usually the spell sigil will not rise to the level of the first block, so taking advantage or adjacent higher ground or a rock is usually necessary. Because of the temporal nature of the blocks the limit seems to be three blocks, even with Wyrmking's Ring to speed casting.
- Several foes have access to this spell, including Bandit spellcasters, spellcasting Wyrms, and others.
- Stacking of blocks can be used with a clipping glitch to gain access to the inner area of the Witchwood bypassing the locked door near the resting Golem.
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