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High Bolide is a fire based skill available in Dragon's Dogma.

Description

"An advanced form of Bolide that calls down a greater number of meteors. The user may move after deployment."

An advanced version of Bolide that summons ten meteors from the heavens, causing elemental fire and physical damage to foes. With Dark Arisen, it becomes Grand Bolide with a suitable Sorcerer's Ring or Sorcerer's Band equipped.

Usage, tactics, and damage

Spell Incant time Meteors
Bolide ~9 secs 4
High Bolide ~6 secs 10
Grand Bolide ~4 secs 15

Bolide summons four, High Bolide ten, and Grand Bolide fifteen meteors that deliver both physical damage as well as Fire based magickal damage. To access the higher tier spells, the lower ones must first be incanted, meaning a total casting time of 19 seconds for Grand Bolide; after casting there is a short spell holding time of a couple of seconds.

While the spell is incanted the casted is unable to move, though the field of view can be rotated.  The spell's meteors will strike in a broad area in front of the caster's view, and may also hit slightly behind.

In general each meteor targets a separate enemy; the point of impact is indicated by a glowing ring around the targeted foe shortly before impact. When this spell is cast by enemies, this ring indicates an area to avoid shortly before a meteor hits.

Tactics and Damage

Dragon's-Dogma-Dark-Arisen-Bolide-Stop-Frame-ver.2

Ten meteors

The meteors explode on impact and cause large amounts of physical and fire based magickal damage, as well as high knockdown.

Each meteor targets a different foe, making it effective against groups of enemies, but less so against a single large enemy, such as a Cyclops, which may be hit directly only once by a Bolide volley. Creatures like the Chimera are targeted by multiple meteors, once for each head, making this spell very powerful against polyheaded beasts.

The area of effect on impact is quiet large, around 2 a two-meter radius. Foes on the periphery of this may receive reduced, but still subtantial damage.

The power of each meteor scales strongly with total strength, including core strength, and extremely strongly with total magick; nearly threefold power for increases in magick. The innate (magic) power of each fiery boulder is also very high, over 2000 for bolide, and over 3000 for high bolide.

Grand Bolide differs slightly in its targeting pattern, in that multiple meteors may strike a single target.

Notes

  • This spell works with group spellcasting.
  • The spell first incants Bolide, then High Bolide, then Grand Bolide, if available.  If incantation is finished prematurely, only the lower version of the spell will be conjured.
  • Bolides cast by pawns will strike and fire a Mystic Knight's Great Cannon sigil.
  • Will damage Golem discs and Metal Golem amulets, due to the physical component of the spell.

Gallery

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