High Bolide is a fire based skill available in Dragon's Dogma.
Description[]
- "An advanced form of Bolide that calls down a greater number of meteors. The user may move after deployment."
An advanced version of Bolide that summons ten meteors from the heavens, causing elemental fire and physical damage to foes. With Dark Arisen, it becomes Grand Bolide with a suitable Sorcerer's Ring or Sorcerer's Band equipped.
Usage, tactics, and damage[]
Spell | Stamina | Cast time | Meteors | Meteors per target |
---|---|---|---|---|
Bolide | ~650 | 10s | 4 | 2 |
High Bolide | ~950 | +5.5s | 10 | 2 |
Grand Bolide | ~1200 | +4s | 15 | 3 |
Bolide summons four, High Bolide ten, and Grand Bolide fifteen meteors that deliver both physical damage as well as Fire based magickal damage. To access the higher tier spells, the lower ones must first be incanted, meaning a total casting time of 19 seconds for Grand Bolide; after casting there is a short spell holding time of a couple of seconds.
The spell's meteors will strike in a broad area in front of the caster's view and may also hit slightly behind. The strikes are not random since individual enemies are targeted; the point of impact is indicated by a glowing ring around the targeted foe shortly before impact. When this spell is cast by enemies, this ring indicates an area to avoid shortly before a meteor hits.
Of the summoned meteors, up to two can strike a single target. The greater the number of enemies on the field, the greater the chances that any single enemy will be hit with only one meteor. A single foe may be hit more than twice - this is a product of mere chance.
Grand Bolide differs slightly in its targeting pattern, in that up to three meteors may strike a single target.
Tactics and Damage[]

Ten meteors
The meteors explode on impact and cause large amounts of physical and fire based magickal damage as well as high knockdown.
The targeting of multiple foes makes this spell effective against groups of enemies but less so against a single large enemy, such as a Cyclops, which will be hit directly by only two of the meteors. Creatures with multiple heads like Chimera and Hydra are considered to be multiple targets - each head is targeted once, making this spell very effective.
The area of effect on impact is quite large, around a two-meter radius. Foes on the periphery of this may receive reduced, but still substantial, damage.
The power of each meteor scales with total strength (including core strength) and extremely strongly with total magick. Each meteor strikes with nearly threefold the power of the caster's magick! The innate (magic) power of each fiery boulder is also very high - over 2000 for Bolide and nearly 3000 for High Bolide.
Notes[]
- This spell works with group spellcasting.
- The spell first incants Bolide, then High Bolide, then Grand Bolide, if available. If incantation is finished prematurely, only the lower version of the spell will be conjured.
- Once cast, the caster enters a 'holding phase'. The spell's 'holding phase' after release lasts 3 seconds. The time between releasing the cast of the spell and the first meteor striking is 4 seconds.
- During the later stages of casting, the sorcerer will levitate off the ground. While in this state the sorcerer is immune to the staggering effects of wing buffets such as those produced by dragonkin.
- Time between meteor strikes is lower for higher tiers; additionally, Grand Bolide meteors are able to hit moving targets better.
- Bolides cast by pawns will strike and fire a Mystic Knight's Great Cannon sigil.
- Will damage Golem discs and Metal Golem amulets, due to the physical component of the spell.
- Goddess Cameo and Salomet's Grimoire cast spells akin to Bolide and High Bolide respectively, but lack any physical component and do not incorporate the caster's magick. Wroth Mask may also randomly cast similar such spells.
Trivia[]
- Originally, during development, Bolide lacked a physical component. The director, Hideaki Itsuno, observed that when fighting Golems, players would spam Seism in the hope that an erratic boulder would hit. As a result, it was decided to add a physical component to Bolide spells as well.[1]
Gallery[]
Sources[]
- ↑ ポーンを使った遊びこそが「Dragon's Dogma」の原点であり一番表現したかったこと――ディレクター 伊津野英昭氏へのインタビューを掲載 4gamer.net , Interview with Hideaki Itsuno on Dragon's Dogma