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High Anodyne is a holy based skill available in Dragon's Dogma.

Description

"An advanced form of Anodyne that restores Health at a faster rate, and continues to be effective even after leaving the sigil."

An advanced version of Anodyne.

In Dark Arisen, becomes Grand Anodyne with a suitable Mage's Ring or Band equipped.

Tactics, Health & Damage, Notes

Spell Anodyne High
Anodyne
Grand
Anodyne
Cast time ~5s ~7s ~9-10s
Sigil Duration 10s 10s 15s
Sigil Healing 65hp/s 135hp/s 162hp/s
After effect - 10s 20s
After healing - 9hp/s 18hp/s
Potential total heal 650hp 1435hp 3790hp

Healing

  • Anodyne spells can only heal the 'white' damage of the Arisen's or Pawn's health; damage beyond that normally needs to be healed with curatives or by resting.
  • Escortees and other non-pawn party members can be fully healed by Anodyne spells.
  • The healing effect of all Anodyne spells is unaffected by any stat.

Dealing holy damage

  • Undead, Skeletons and Ghosts will take Holy element damage from this spell if they enter the sigil's area of effect.
  • Damage scales with Magick, and can be boosted with periapts and potions.
  • The power of High Anodyne is approximately 50% greater than Anodyne, plus the frequency of damaging is also much increased.
  • Halidom and Spellscreen also can damage Undead. Whilst High Halidom is more powerful, only High Anodyne has the increased rate of damage.
  • Each monster damaged has a strong chance to heal the caster, as with all holy based offensive spells and holy enchanted weapons.
  • If cast with a debilitation inflicting staff, such as an upgraded Rusted Staff, it can inflict the weapon's debilitation (e.g. poison or torpor) on any foe that is damaged by the sigil enough times.

Notes

  • Pawns will generally only cast the highest tier of the spell available to them.
  • Similar spell effects can be cast by all vocations with a Jewel of Vicissitude or Jewel of Health.
  • The augment Beatitude extends the duration of the sigil of these spells, but not the after healing.
  • The Adept's Hat also extends the duration of the sigil, but not the after healing.
    • Anodyne spells cast with both the hat and Beatitude will result in the bonus recieved from the hat recieving the bonus of the augment. Anodyne, normally having a sigil time of 10 seconds can be extended to 23 seconds with both bonuses, for example.
    • This can bring the (theoretical) total possible healing from Grand Anodyne to 5220 HP.
  • Undead creatures such as Wights and Liches can cast a dark version of this spell, usually as a dark red spell bubble. It heals themselves and their undead allies - it has no effect on the Arisen or Pawns.

Gallery

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