High Anodyne is a holy based skill available in Dragon's Dogma.
Description[]
- "An advanced form of Anodyne that restores Health at a faster rate, and continues to be effective even after leaving the sigil."
An advanced version of Anodyne.
In Dark Arisen, becomes Grand Anodyne with a suitable Mage's Ring or Band equipped.
Tactics, Health & Damage, Notes[]
Spell | Anodyne | High Anodyne |
Grand Anodyne |
---|---|---|---|
Cast time | ~5s | ~7s | ~9-10s |
Sigil Duration | 10s | 10s | 15s |
Sigil Healing | ~55hp/s | ~111hp/s | 126hp/s |
After effect | - | 10s | 20s |
After healing | - | 9hp/s | 18hp/s |
Potential total heal | 555hp | 1200hp | 2250hp |
Healing[]
- Anodyne spells can only heal the 'white' damage of the Arisen's or Pawn's health; damage beyond that normally needs to be healed with curatives or by resting.
- Escortees and other non-pawn party members can be fully healed by Anodyne spells.
- The healing effect of all Anodyne spells is unaffected by any stat.
Dealing holy damage[]
- Undead, Skeletons and Ghosts will take Holy element damage from this spell if they enter the sigil's area of effect.
- Damage scales with Magick, and can be boosted with periapts and potions.
- The power of High Anodyne is approximately 50% greater than Anodyne, plus the frequency of damaging is also much increased.
- Halidom and Spellscreen also can damage Undead. Whilst High Halidom is more powerful, only High Anodyne has the increased rate of damage.
- Each monster damaged has a strong chance to give Holy Healing.
- If cast with a debilitation inflicting staff, such as an upgraded Rusted Staff, it can inflict the weapon's debilitation (e.g. poison or torpor) on any foe that is damaged by the sigil enough times.
Notes[]
- Pawns will generally only cast the highest tier of the spell available to them.
- Similar spell effects can be cast by all vocations with a Jewel of Vicissitude or Jewel of Health.
- Augment Beatitude (+50% time) and hear armor Adept's Hat (+5 seconds) both extend the duration of the sigil of these spells, but not the after healing. Together they extend its duration even further, with Beatitude extending the effect of Adept's hat as well (to +7.5 seconds).
- Head armor that has the one of the Dark Arisen Bonus Enhancements that gives the benefit of "Extends duration of equipped skills" also extends Anodyne spells by 5 seconds.
- Undead creatures such as Wights and Liches can cast a dark version of this spell, usually as a dark red spell bubble. It heals themselves and their undead allies - it has no effect on the Arisen or Pawns.