Halidom is a holy based skill available in Dragon's Dogma.
Description[]
- "Invokes a magickal sigil which clears the following from those who enter: Poison, Torpor, Silence, having Caught Fire, and being Frozen Solid."
Cures Poison, Torpor, Silence, Burning and Frozen debilitations. Upgrades to High Halidom which cures more debilitations.
The sigil is similar to Anodyne, it remains in one place, allowing Pawns and the Arisen to walk through it. It boasts a bluish-white colored bubble. Like Anodyne, the effect does not linger on the character after leaving the bubble.
Damages Undead, Skeletons, and Ghosts that stray in its sigil, with a chance to heal the caster. Halidom is slightly more powerful in terms of damage than Anodyne.
Notes[]
- For notes and tactics see High Halidom.
- A similar spell can be cast by any vocation with use of a Jewel of Endurance.
- The item Interventive cures the same debilitations.