Grand Scension is a holy based skill available in Dragon's Dogma.
Description[]
- "An advanced form of Scension that sends forth a powerful magickal shockwave with a significant range. Saps foes' Health with holy power."
An advanced version of Scension.
Notes[]
On release, a holy orb of bright light moves forward from the caster - inflicting damage periodically as its area of effect passes through enemies until the spell expires.
| Skill | Orb Radius |
Travel Time |
|---|---|---|
| Scension | 1m | ~2.1s |
| Grand Scension | 1.5m | ~3.5s |
- There is an initial physical 'explosion' that may inflict the daggers' debilitation and detonate Explosive Rivet.
- The moving magick field of the spell does not inflict debilitations. As with other holy based attacks, it may occasionally heal the Arisen.
- Will not strike enemies standing behind physical obstacles such as pillars, walls, crates or chests.
- Charge time is around 3 seconds. Before releasing, point the Arisen [L-stick] in an intended direction.
Damage[]
The spell is cast through the primary weapon - the daggers - damage from the moving holy field is purely magickal and scales with the caster's total primary Magick.
- Inflicts Holy magick damage on enemies within range.
- Damage scales with 7/8ths of total magick, and hits multiple times as it moves forwards.
- Magick boosts from temporary weapon enchantments do not increase the power of the spell
The initial 'explosion' is a physical attack and takes its power mostly from the casters total strength, with some additional magick damage from the weapon only.
Tactics[]
- Although the skill is blockable, the spell orb will eventually pass through a block and then strike from behind.
- Highly effective against all Undead enemies - multiple successive hits will repeatedly stagger foes, may cause them to "juggle" in mid-air and eventually knocking them backward off their feet.
- On larger enemies such as Cyclopes and Dragons, Scension will damage every appendage it passes through - try to aim so that it travels through the longest part of an enemy's body; it is most effective when the foe is downed.
- It is possible to recover health from large fallen enemy corpses, such as Ogres or Griffins just before they begin to decompose.
Videos[]
Grand Scension vs 6 Greater Goblins and 2 Goblin Shaman
Grand Scension can slay multiple enemies at once, juggling even larger foes like Poisoned Undead and Skeleton Brutes off their feet. Aim with the L-stick before releasing the Holy wave.
Grand Scension vs 5 Giant Undead
Grand Scension can instantly slay entire groups of Giant Undead in a single shot.
Grand Scension vs 3 Skeleton Brutes
When properly timed and aimed, Skeleton Brutes are "juggled" in midair and easily slain with Grand Scension.
Grand Scension vs 2 Poisoned Undead
When "juggled" with Grand Scension, Poisoned Undead cannot spew their toxic bile.
Grand Scension vs Gold & Silver Knight team
Gold and Silver Knights cannot block Grand Scension. The Holy wave circumvents their shields.





