Grand Scension is a holy based skill available in Dragon's Dogma.


"An advanced form of Scension that sends forth a powerful magickal shockwave with a significant range. Saps foes' Health with holy power."

An advanced version of Scension.


On release, a holy orb of bright light moves forward from the caster - inflicting damage periodically as its area of effect passes through enemies until the spell expires.

  • There is an initial physical 'explosion' that may inflict the daggers' debilitation.
    • The moving magick field of the spell does not inflict debilitations. As with other holy based attacks, it may occasionally heal the Arisen.
  • Targeted enemies must be on the same horizontal plane as the Arisen for the skill to take effect - it does not travel up or down inclined planes or stairs.
  • Will not strike enemies standing behind physical obstacles such as pillars, walls, crates or chests.
  • Charge time is around 3 seconds. Before releasing, aim the L-stick in the direction of the enemy.


The spell is cast through the primary weapon - the daggers - damage from the moving holy field is purely magickal and scales with the caster's total primary Magick.

  • Inflicts Holy magick damage on enemies within range.
  • Testing on an Ox outside Gran Soren showed the skill inflicted damage that scaled at a nearly 1:1 ratio with the primary magick stat, with damage dealt once per 'tick' of the spell.
  • Magick boosts from temporary weapon enchantments do not increase the power of the spell

The initial 'explosion' is a physical attack and takes its power mostly from the casters total strength.


  • Although the skill is blockable, the spell orb will eventually pass through a block and then strike from behind.
  • Highly effective against all Undead enemies - multiple successive hits will repeatedly stagger foes, may cause them to "juggle" in mid-air and eventually knocking them backward off their feet.
  • On larger enemies such as Cyclopes and Dragons, Scension will damage every appendage it passes through - try to aim so that it travels through the longest part of an enemy's body; it is most effective when the foe is downed.
  • It is possible to recover health from large fallen enemy corpses, such as Ogres or Griffins just before they begin to decompose.



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