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Gorechimera is an Enemy in Dragon's Dogma.


The Gorechimera is a stronger version of the common Chimera; it has more health, different attacks and the ability to regenerate. It can be found throughout Gransys during Post-Game and on Bitterblack Isle Post-Daimon. Several Chimeras are replaced by Gorechimeras in the Post-Game, though the first one is encountered before the battle with the Dragon, in the location a Chimera was fought during the prologue.

The Goat can cast Anodyne which restores the creature's overall HP, but not the damage to the individual heads. If the snake tail is cut off, it will regenerate in a manner similar to a Hydra. Their coloration differs from the regular Chimera in that it has a black lion head, a dark reddish snake tail, and a white goat's head.

The Gorechimera's goat head is vulnerable to physical attacks, while the lion head is vulnerable to magick, just like the common Chimera's.

Monster / Boss
Base Experience of 13,000

Can be more or less depending on a few factors such as:



Bitterblack Isle (Post-Daimon)


On destroying the snake's head

On destroying the goat's head

On destroying the lion's head

Master Thief may yield



Stats Health Attack Defense Magick
Lion 30000 1400 360 250 300 2,000 kg
Goat 30000 500 260 1200 750
Snake 10000 900 300 500 280
Resistances Slash Bash FIRE BASED
Lion 60% 60% 30% 150% 100% 120% 30%
Goat 100% 100%
Snake 100% 50%
Information from Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (, the 'Dragon's Dogma Signature Series Guide' and from in-game testing.
  • Lion and Goat's health contribute to the main health bar, the snake's health is separate.
  • Physical and magickal power is thought to increase when the Goat or Lion are killed respectively.(verify)


Head Attack Type Description
Lion Charge Phys Charges at a target. May cause Knockdown.
Roar Spec The lion roars which knocks back anyone close by.
Lion's Meal Phys The lion will pounce on a sleeping or downed target and proceed to chew on them, dealing high damage.
Rampage Phys When the lion is the last head remaining, it will charge at random targets in quick succession and be difficult to hit.
Goat Lassitude Mag/Status The goat casts a torpor inducing field which will slow down anyone within.
Anodyne Mag/Spec The Goat will heal the Gorechimera with this spell.
Sopor Mag/Status Casts a sleeping spell that will cause anyone near it to fall asleep.
Exequy Mag A circular red sigil will appear and begin charging. Anyone within it when it finishes charging will be instantly killed. Unlike the sorcerer's exequy spell, the Gorechimera does not need to channel it.
Back kick Phys A powerful kick with the creature's hind legs
Snake Grab Phys Grabs a target and hoists them into the air. Holds them in position for the goat, which will lick, inflicting Drenched. May be followed by the snake throwing the target on the ground in front of the lion, which will use its Lion's Meal attack.
Acid Sludge Mag/Status The snake spews acid in a sweeping arc that will linger on the ground. Jet and subsequent acid cloud may inflict Tarring, Lowered Defense and Burning.
Snake Bite Phys The snake will bite anyone near it, or climbing on the Gorechimera.


See also: Chimera

When fighting a Gorechimera, very similar tactics should be used as with a normal Chimera as the behavior and abilities are much the same. A few exceptions:

  • Killing the goat should be a priority as its healing spell can constantly restore its health and prolong the fight - alternatively, interrupt its casting or silence it.
  • While Anodyne can heal the creature's entire health, the Lion and the Goat heads will not be revived once killed. The snake on the other hand grows back again and again, as it has a separate health bar from the main body.
  • Instead of poison, the snake head spews a much more potent acid pool that deals significantly more damage and may cause Burning, Tarring and Lowered Defense.
  • The Gorechimera has a strong resistance to Fire, but suffers a converse weakness to Ice.

Pawn Bestiary Knowledge


Gorechimera encounter on the Unusual Beach during Post Game.

For full information, refer to the Bestiary page or the according section on the Chimera page.

Enemy Specific:

  • Weak to Ice
  • Weak to Holy
  • Cutting off the Snake tail then using a Fire based attack to sear the stump and delay its regrowth grants knowledge. (Similar with the Hydra heads)
  • Witnessing the Goat cast Anodyne to heal itself may grant knowledge.

In addition to witnessing these techniques, it may be necessary for Pawns to participate in killing 30 Gorechimeras either with their own Arisen or while travelling with others.

Pawn Chatter

Pawns comment as they would with a regular Chimera. In addition:

"A gorechimera?! We've no choice..." (on spotting)
"There! A gorechimera!" (on spotting)
"A black chimera! This won't be easy..."
"The goat casts spells of death!" (on casting Exequy)
"What!? 'Tis confused from our attack!"
"The tail's regrown!?"
"Defeating the goat's head makes a chimera wild." (bad knowledge flag?)
"Slay the goat ere it heals the body!"
"Magick will still the lion's head!"


  • It is possible to kill all of the heads, with the creature still alive - this is usually a consequence of the Goat casting healing spells when both the other heads are dead. After some time snake will grow back. While in this state, however, the Gorechimera cannot attack (with the exception on the rear leg's back kick) and behaves oddly, runs around the area aimlessly and occasionally emits a sound-less roar - despite the Lion already being dead.
    • When finally defeated, it still emits the Goat's death scream.


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