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[[File:GARM.png|340px|right]]'''Garm''' is an [[:Category:Dark Arisen: Enemies|Enemy]] in [[Dragon's Dogma: Dark Arisen|''Dragon's Dogma: Dark Arisen'']]. |
[[File:GARM.png|340px|right]]'''Garm''' is an [[:Category:Dark Arisen: Enemies|Enemy]] in [[Dragon's Dogma: Dark Arisen|''Dragon's Dogma: Dark Arisen'']]. |
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{{DA_Creature |
{{DA_Creature |
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− | | type =[[:Category:Wolves|Wolves]] |
+ | | type =[[:Category:Wolves|Wolves]] , [[Necrophage]] |
| exp =29,000 |
| exp =29,000 |
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− | |||
− | |||
| loc = |
| loc = |
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− | + | May appear on [[Bitterblack Isle]] in the presence of monster remains : |
|
*[[Garden of Ignominy]] |
*[[Garden of Ignominy]] |
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*[[Vault of Defiled Truth]] |
*[[Vault of Defiled Truth]] |
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*[[The Forgotten Hall]] |
*[[The Forgotten Hall]] |
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+ | Placing [[Rancid Bait Meat]] also can cause Garm to appear in the above locations |
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− | *[[The Black Abbey]] (with [[Fiend-luring Incense]]) |
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− | May randomly spawn during or after a battle. |
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+ | Or with [[Fiend-luring Incense]] several may be found in [[The Black Abbey]] |
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− | | loot = *[[Sinister Fang]] |
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+ | |||
+ | | loot = |
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*[[Sinister Hide]] |
*[[Sinister Hide]] |
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− | *[[ |
+ | *[[Sinister Fang]] |
− | *[[ |
+ | *[[Rift Crystal Chunk]] |
+ | *[[Beastial Eye]] (rare) |
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− | *[[Bitterblack Novelty Lv.1]] |
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+ | |||
− | *[[Bitterblack Novelty Lv.2]] |
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+ | Additionally : [[Rift Cluster]], [[Rift Bicrystal]], [[Bitterblack Novelty Lv.1]], [[Bitterblack Armor Lv.1]] (rare), [[Bitterblack Novelty Lv.2]] (rare) |
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+ | |||
+ | With [[Master Thief]] : [[Sinister Hide]], [[Sinister Fang]], [[Beastial Eye]], or [[Bitterblack Novelty Lv.2]] |
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+ | |||
| quests =* [[The Wages of Death I]] (slay 5 Garm) |
| quests =* [[The Wages of Death I]] (slay 5 Garm) |
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}} |
}} |
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== Pawn Bestiary Knowledge == |
== Pawn Bestiary Knowledge == |
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+ | {{bestiary|wolf}} |
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− | For full information, refer to the [[Bestiary]], or the according section on the [[Wolf]] page. |
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− | |||
− | Enemy specific: |
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− | * Weak to [[Lightning]]. |
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− | * Getting hit by their mist breath and becoming [[Blindness|blinded]] will grant knowledge. |
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− | * Causing them to [[Sleep]] may grant knowledge. |
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− | In addition to witnessing these techniques, it may be necessary for Pawns to participate in killing '''100''' Garm and to obtain a combined kill count with [[Warg]]s of '''300''', either with their own Arisen or while travelling with others. |
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== Pawn Chatter == |
== Pawn Chatter == |
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[[Category:Exploits]] |
[[Category:Exploits]] |
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[[Category:Dark Arisen: Wolves]] |
[[Category:Dark Arisen: Wolves]] |
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+ | |||
+ | [[ru:Гарм]] |
Latest revision as of 18:41, 17 February 2024
Garm is an Enemy in Dragon's Dogma: Dark Arisen.
Overview
Garm are huge, muscular, wolf-like quadrupedal beasts that can be encountered on Bitterblack Isle in packs of two or three, or as solitary individuals.
Garm are necrophagous creatures; the stench of death and rotting corpses attracts them. Their appearances are not entirely random as the Arisen can influence the spawn rate of Garm, however, the more death within Bitterblack Isle, the more likely one or more of these creatures will spawn. Prior to noticing the party, Garm will be rending and eating the corpses of the slain.
They can be lured with Rancid Bait Meat.
Type | |
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Experience gained |
Base Experience of 29,000
Can be more or less depending on a few factors such as:
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Location |
May appear on Bitterblack Isle in the presence of monster remains : Placing Rancid Bait Meat also can cause Garm to appear in the above locations Or with Fiend-luring Incense several may be found in The Black Abbey |
Additionally : Rift Cluster, Rift Bicrystal, Bitterblack Novelty Lv.1, Bitterblack Armor Lv.1 (rare), Bitterblack Novelty Lv.2 (rare) With Master Thief : Sinister Hide, Sinister Fang, Beastial Eye, or Bitterblack Novelty Lv.2 | |
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Stats
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Attacks
Attack | Type | Description |
---|---|---|
Bite | Phys | Basic, fast bite common to all wolf type enemies. |
Blinding Mist | Spec | Exhales a black mist causing damage and Blindness. |
Ram and Toss | Phys | Using a two hit attack, the Garm rams its head into its foe and then launches them up into the air, causing Fall Damage. |
Grab and Bite | Phys | Bites a character's leg and holds them in place, mauling them continuously until freed. [struggle to free oneself] |
Grab and Drag | Phys | Grabs a target who has been knocked to the floor and drags them a fair distance away, dealing constant damage. Then it will maul and exhale Blinding Mist until freed (wiggle L-stick). Other Garm can join in on this attack, increasing damage and the likelihood of death. |
Last Breath | Phys/Spec | Upon death, the Garm will let out a final Blinding Mist dealing damage and causing Blindness. |
Tactics
- Immune to Blindness.
- Resistant against Ice enchanted weapons and magick.
- Weak against Holy and Lightning based magick and enchanted weapons.
- Vulnerable to Tarred in Oil.
- Vulnerable to Torpor, Poison, Petrification, and Sleep.
- Petrification may take 30-50 Petrifying Arrows to accomplish.
- Vulnerable to Lowered Strength such as inflicted with a Dragon's Roost shield.
- Can be climbed.
- The face is the weak point.
- Riddling it with arrows will constantly interrupt its attacks.
- Garm behaviour and attack patterns are similar to that of Wolves - they will attempt to shake off the oil from their hides when tarred, and will roll on the ground when burning.
Defensive
- Garm cannot attack targets perched above them.
- At close distance Garm spew a toxic cloud which can cause Blindness. When the Garm lifts its head up and stands still, it is preparing to spew. The lingering cloud can blind the party even after the Garm is killed.
- Garm will try to get rid of their attacker by shaking and rolling on the ground when being climbed.
- Use Instant Reset and Controlled Fall to avoid being knocked down and grabbed.
- Avoid fighting packs of Garms without party to support you.
- Although the Garm's Bite can be blocked, the window for Perfect Blocking is before the creature makes obvious moves to attack, thus making it very hard to do. The attack starts with a slightly faster than usual movement forward.(verify)
Pawn Bestiary Knowledge
Pawn Chatter
- "An enormous wolf!" (no Bestiary knowledge)
- "Garm! Stand ready!"
- "There, Arisen. Garm at their feed."
- "Shield your eyes! They spew a blinding fog!"
- "Mind that breath!"
- "They are many, Arisen!"
Notes
- (Exploit) Garm can be "farmed" for experience or loot - for details see Farming Exploits § Garm.
Trivia
- In Norse mythology, Garmr or Garm is a dog associated with Ragnarök, and described as a blood-stained watchdog that guards Hel's gate (see Wikipedia: Garmr).
- Garm is also the name of the dog in Farmer Giles of Ham by J.R.R. Tolkien.
Gallery
External Links
- Official website (archived)