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GARM

Garm is an Enemy in Dragon's Dogma: Dark Arisen.

Overview[]

Garm are huge, muscular, wolf-like quadrupedal beasts that can be encountered on Bitterblack Isle in packs of two or three, or as solitary individuals.

Garm are necrophagous creatures; the stench of death and rotting corpses attracts them. Their appearances are not entirely random as the Arisen can influence the spawn rate of Garm, however, the more death within Bitterblack Isle, the more likely one or more of these creatures will spawn. Prior to noticing the party, Garm will be rending and eating the corpses of the slain.

They can be lured with Rancid Bait Meat.

Type
Wolves , Necrophage
Experience
gained
Base Experience of 29,000

Can be more or less depending on a few factors such as:

Location

May appear on Bitterblack Isle in the presence of monster remains :

Placing Rancid Bait Meat also can cause Garm to appear in the above locations

Or with Fiend-luring Incense several may be found in The Black Abbey

Items

Additionally : Rift Cluster, Rift Bicrystal, Bitterblack Novelty Lv.1, Bitterblack Armor Lv.1 (rare), Bitterblack Novelty Lv.2 (rare)

With Master Thief : Sinister Hide, Sinister Fang, Beastial Eye, or Bitterblack Novelty Lv.2

Quests


Stats[]

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
75,000 3,900 830 1,800 770 ??
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 70% 70% 70% 150% 125% 20%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Attacks[]

Attack Type Description
Bite Phys Basic, fast bite common to all wolf type enemies.
Blinding Mist Spec Exhales a black mist causing damage and Blindness.
Ram and Toss Phys Using a two hit attack, the Garm rams its head into its foe and then launches them up into the air, causing Fall Damage.
Grab and Bite Phys Bites a character's leg and holds them in place, mauling them continuously until freed. [struggle to free oneself]
Grab and Drag Phys Grabs a target who has been knocked to the floor and drags them a fair distance away, dealing constant damage. Then it will maul and exhale Blinding Mist until freed (wiggle L-stick). Other Garm can join in on this attack, increasing damage and the likelihood of death.
Last Breath Phys/Spec Upon death, the Garm will let out a final Blinding Mist dealing damage and causing Blindness.

Tactics[]

Defensive[]

  • Garm cannot attack targets perched above them.
  • At close distance Garm spew a toxic cloud which can cause Blindness. When the Garm lifts its head up and stands still, it is preparing to spew. The lingering cloud can blind the party even after the Garm is killed.
  • Garm will try to get rid of their attacker by shaking and rolling on the ground when being climbed.
  • Use Instant Reset and Controlled Fall to avoid being knocked down and grabbed.
  • Avoid fighting packs of Garms without party to support you.
  • Although the Garm's Bite can be blocked, the window for Perfect Blocking is before the creature makes obvious moves to attack, thus making it very hard to do. The attack starts with a slightly faster than usual movement forward.(verify)

Pawn Bestiary Knowledge[]

For the foe knowledge flags for Garm see the wolf section in the Bestiary.

Pawn Chatter[]

"An enormous wolf!" (no Bestiary knowledge)
"Garm! Stand ready!"
"There, Arisen. Garm at their feed."
"Shield your eyes! They spew a blinding fog!"
"Mind that breath!"
"They are many, Arisen!"

Notes[]

Trivia[]

  • In Norse mythology, Garmr or Garm is a dog associated with Ragnarök, and described as a blood-stained watchdog that guards Hel's gate (see Wikipedia: Garmr).
  • Garm is also the name of the dog in Farmer Giles of Ham by J.R.R. Tolkien.

Gallery[]

External Links[]

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