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*[[Rotunda of Dread]] (Post-Daimon) |
*[[Rotunda of Dread]] (Post-Daimon) |
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| loot = * [[Bastard Wing]] |
| loot = * [[Bastard Wing]] |
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− | * [[Elongated Claw]] |
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* [[Petrifactor]] |
* [[Petrifactor]] |
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− | * [[ |
+ | * [[Elongated Claw]] |
+ | * [[Jewel of Petrifaction]] or [[Rift Cluster]] (very rare) |
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In the Everfall, additionally [[Secret Softener]] |
In the Everfall, additionally [[Secret Softener]] |
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| quests = |
| quests = |
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}} |
}} |
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===Stats=== |
===Stats=== |
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+ | {{DD_Stats2 |
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− | {{DD_Stats |
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| 6000 |
| 6000 |
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| 810 |
| 810 |
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| 690 |
| 690 |
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| 250 |
| 250 |
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− | | 120 |
+ | | 120 |
| 70% |
| 70% |
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| 100% |
| 100% |
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| 30% |
| 30% |
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+ | |||
+ | | 9 |
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+ | | 2 |
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+ | | 5 |
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+ | | * |
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+ | | 4 |
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+ | | * |
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+ | | 10 |
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+ | | * |
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+ | | 1 |
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+ | | 3 |
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+ | | 16 |
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⚫ | |||
+ | | - |
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+ | | 100 |
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+ | | 60 |
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+ | | 3 |
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+ | | 10 |
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+ | | 75 |
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}} |
}} |
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! class="txtbg1" |Description |
! class="txtbg1" |Description |
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|- |
|- |
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+ | | Claw |
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− | | style="width:100px;" |Dive |
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− | |Phys |
+ | | Phys |
+ | | Attacks with claws at close range. |
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− | |Dives at its target from the sky. |
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+ | |- |
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+ | | Swoop and Toss |
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+ | | Phys |
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+ | | Glides in horizontally from a distance then tosses a foe |
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|- |
|- |
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| Grab and Impale |
| Grab and Impale |
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| Phys/Status |
| Phys/Status |
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⚫ | |||
⚫ | |||
⚫ | |||
|} |
|} |
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==Tactics== |
==Tactics== |
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[[File:Suppression (Gargoyle quest walkthrough)-0|thumb|right|320px|2 Gargoyles spawn just outside of Gran Soren's south gate every 10 days.]] |
[[File:Suppression (Gargoyle quest walkthrough)-0|thumb|right|320px|2 Gargoyles spawn just outside of Gran Soren's south gate every 10 days.]] |
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− | *Gargoyles are weak to both [[Lightning]] and [[Holy]]. |
+ | *Gargoyles are weak to both [[Lightning]] and resist all other elements except [[Holy]]. |
*May be [[Poison|Poisoned]], [[Torpor|Torpored]], [[Burning|set on Fire]], [[Frozen]], [[Tarred]], [[Drenched]], [[Silence|Silenced]] and [[Curse|Cursed]]. |
*May be [[Poison|Poisoned]], [[Torpor|Torpored]], [[Burning|set on Fire]], [[Frozen]], [[Tarred]], [[Drenched]], [[Silence|Silenced]] and [[Curse|Cursed]]. |
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*Immune to [[Blindness]], [[Sleep]] and [[Petrification]]. |
*Immune to [[Blindness]], [[Sleep]] and [[Petrification]]. |
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*If their grab attack will miss, creatures will immediately land to rest for a while and can be safely [[grapple|grabbed]]. |
*If their grab attack will miss, creatures will immediately land to rest for a while and can be safely [[grapple|grabbed]]. |
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*Once grounded, they can be [[grapple|held]] down. |
*Once grounded, they can be [[grapple|held]] down. |
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− | |||
*Be very careful when fighting multiple Gargoyles at once, since they can work in tandem and might effectively juggle anyone they strike if they attack one after the other, knocking the unfortunate Arisen or pawn up a little bit higher. |
*Be very careful when fighting multiple Gargoyles at once, since they can work in tandem and might effectively juggle anyone they strike if they attack one after the other, knocking the unfortunate Arisen or pawn up a little bit higher. |
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− | === |
+ | ===Defensive=== |
+ | *Cures or resistance to [[Petrification]] are essential. |
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+ | *The Gargoyle's 'Swoop and Toss' is quick and hard to evade once in flight, but is signalled by the creature performing a barrel roll at distance before the dive. |
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+ | |||
+ | ===Vocation-specific === |
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* [[Fighter]]: [[Heavenward Lash]] reaches flying enemies. [[Perfect Block]] with [[Dragon's Roost]] Shield grants knowledge. |
* [[Fighter]]: [[Heavenward Lash]] reaches flying enemies. [[Perfect Block]] with [[Dragon's Roost]] Shield grants knowledge. |
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* [[Strider]]s: [[Ensnare]]/[[Implicate]] will pull them down from the sky, but has only limited reach upwards. |
* [[Strider]]s: [[Ensnare]]/[[Implicate]] will pull them down from the sky, but has only limited reach upwards. |
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==Pawn Bestiary Knowledge== |
==Pawn Bestiary Knowledge== |
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+ | {{Bestiary|flying beast}} |
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− | For full information, refer to the [[Bestiary]] page or the according section on the [[Harpy]] page. |
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− | |||
− | Enemy specific: |
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− | *Weak to [[Holy]] |
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− | *Weak to [[Lightning]] |
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− | *[[Perfect Block]] an attack with an enchanted shield (may need to be performed a few times, confirmed working with [[Dragon's Roost]]) |
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− | *Witness the "Grab and Impale" attack |
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− | *Witness full [[Petrification]] (may not be needed) |
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− | |||
− | In addition to witnessing these techniques, it is necessary for Pawns to participate in killing '''50''' Gargoyles either with their own Arisen or while travelling with others. |
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− | |||
===Pawn Chatter=== |
===Pawn Chatter=== |
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:''"Their tail can turn a man to stone."'' |
:''"Their tail can turn a man to stone."'' |
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[[Category:Flying-Beasts]] |
[[Category:Flying-Beasts]] |
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[[Category:Post-Game Enemies]] |
[[Category:Post-Game Enemies]] |
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+ | |||
+ | [[es:Gárgola]] |
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+ | [[ru:Горгулья]] |
Latest revision as of 09:03, 21 February 2024
Gargoyle is an Enemy in Dragon's Dogma.
Overview
Gargoyles are a dangerous species of grey, winged creatures rarely found on Bitterblack Isle and in Gransys during Post-Game. Their bodies are hard as stone and most resistant to physical attacks.
They attack by grabbing and stabbing their prey with their tail, with the chance to cause Petrification which leads to death if not immediately treated.
Type | |
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Experience gained |
Base Experience of 1350
Can be more or less depending on a few factors such as:
|
Location | Gransys
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In the Everfall, additionally Secret Softener | |
|
Stats
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing. |
Attacks
Attack | Type | Description |
---|---|---|
Claw | Phys | Attacks with claws at close range. |
Swoop and Toss | Phys | Glides in horizontally from a distance then tosses a foe |
Grab and Impale | Phys/Status | Will grab and then stab its target with its tail, which may cause Petrification if not cured. |
Tactics
- Gargoyles are weak to both Lightning and resist all other elements except Holy.
- May be Poisoned, Torpored, set on Fire, Frozen, Tarred, Drenched, Silenced and Cursed.
- Immune to Blindness, Sleep and Petrification.
- Strong against Dark based spells. High Maelstrom will inflict limited damage.
- Use a ranged attack to knock one out of the sky.
- Blunt weapons seem to be the most effective physical means of inflicting damage.
- If their grab attack will miss, creatures will immediately land to rest for a while and can be safely grabbed.
- Once grounded, they can be held down.
- Be very careful when fighting multiple Gargoyles at once, since they can work in tandem and might effectively juggle anyone they strike if they attack one after the other, knocking the unfortunate Arisen or pawn up a little bit higher.
Defensive
- Cures or resistance to Petrification are essential.
- The Gargoyle's 'Swoop and Toss' is quick and hard to evade once in flight, but is signalled by the creature performing a barrel roll at distance before the dive.
Vocation-specific
- Fighter: Heavenward Lash reaches flying enemies. Perfect Block with Dragon's Roost Shield grants knowledge.
- Striders: Ensnare/Implicate will pull them down from the sky, but has only limited reach upwards.
- Mystic Knight: Great Cannon and Sky Rapture are effective. Successfully Perfect Blocking a dive can instantly kill them. Vortex Sigil will suck them into place for an easy defeat.
- Magick Archer: Shadowshackle will hold them in place, and Vortex Trail will suck them in.
Pawn Bestiary Knowledge
- For the foe knowledge flags for Gargoyle see the flying beast section in the Bestiary.
Pawn Chatter
- "Their tail can turn a man to stone."
- "A team of gargoyles!"
- "Have we a remedy for petrification?"
- "Their skin looks hard as stone!"